We have all heard the many ideas of improving this great Game by adding gunpowder, sea battles, & Air planes.(for modern themes to come of course) Along with improving AI & diplomacy. Or adding more cinematic like in STW had. And even some have suggested a third engine of First person for spies and assassins and even diplomats.
But I have some other Cool Ideas that I want to through out to you.
1. The ability to Hire & release Ancillary units for each character. I know the immediate draw backs are that it is one more things to manage in an already micromanaging game. But think about it, you could help characters out that had bad trait deficiencies. It makes no since to control the traits, because that is what make the character seem real. But if an empire knew that a general or family member had say badtaxman as a trait you could counter balance that with buying him a taxmerchant ancillary. He could cost you each turn like all other units. As well as a first time purchase cost. You could make it that only certain ancillaries could be purchased in a certain size cities with certain buildings, academies, large barracks etc. See the logic in this, if you want a General to be a great general you can surround him with great men (look at President Bush, many people think him to be incompetent, but he seems to have some good ancillaries ,Chaney and the like HA HA)
Example: Drillmaster is a great ancillary to give to any General as well as Quartermaster, Heroic hero, doctor, dancer, and so on. If you could purchases these say in a huge city, they could be a great help to you. Say you want to retire the General and make him more of a governor, in a turn you let all the war type ancillaries go or transfer them to another and hire new managerial ones, like herald, goldsmith in a mining city and so on.
I understand some ancillaries are like traits, in that they are friends that a character would gather in the times of life, (drinking companion) but most are folks that would be hired by the government to help mange. Also, if a certain ancillary stayed long enough with a character, that character could maybe develop that trait or change the bad one, depending on the “going back setting” of course.
Consider this Example: You have a spy, you really want to get him into the city to open the gates, so you buy him a pet_monkey in your huge city with a aurora market in it, which increases his subterfuge and consequently the odds of him opening the gate.
The ancillaries could say die like other Characters, like aged retainer might only be with you a few years, but that was enough to effect you character’s traits in the say four years you had him. Also, add some of them to the real time action. For example the sword bearer could be in the game or the Heroic Hero with a couple of hit points to him as part of your body guard. The Drill master out their sergeanting your troops . All of them with the possibility of dying makes the game that more cool.
Lastly on this, the longer certain ancillaries stayed with you the better you become as a team. Increasing your traits as well as their own.
2. With this in mind add the third engine of First person player.
Example: You have purchased a dancer, pet_monkey and a poisoner, for your assassin. You send him in for the job. The screen loads with the first person engine. The scene is the Palace of the enemy Governor with a 35% chance of success. But that matters not, you are more in control of that now due to you first person action. You get the poison from your poisoner, or even have the ability to play each ancillary, you the poisoner mixing you toxins, then you send your dancer in distracting everyone’s attention, while your monkey goes for the cup of the governor. But wait what you did not spy out was the fact that the Governor has a eunuch body guard who could care less about the dancer and is watching what others are not. He Spies your monkey kills him and the dancer, and you and your poisoner escape with your life or not… Hmmmm
3. Add your cinematic now to this mix. Your Spy has a personal trainer Ancillary that adds to his ability to scale walls or Palace walls. He goes in with the first person engine your playing him scaling the wall he slips and is discovered. Then the cinematic kick in you stand before the king he is in his night robe. He finds out who you are, declares war on your faction if not already, has you tortured to get things out of you, then cuts your head off! (So much for the teen rating.)
Another example: your Diplomat has a interpreter ancillary, & a Dancer you go into the Royal thrown room in the Palace, You give the girl as a gift. And make your offer. He rejects it, you counter offer, he gets mad and in you presence kills your interpreter and sends you out. Or maybe He accepts you offer and they throw a party (cinematic) in celebration to your great deal.
If you don’t want to play in the First person or don’t care for the Cinematic, because they get old you have the options of settle it out by percentage button and turn of Cinematics.
What do ya’ll Think???
Senator