I'm currently playing Rome Total War v 1.3. I've read somewhere on this site that Protectorates are one-sided alliances where the "subjucated faction" (so to speak) cannot break the alliance unless the Protector breaks it first. I also read that when you have convinced another faction to become a Protectorate, the number of territories they control gets added to the total of territorities you control.
Now, I also read that apparently the original RTW had an error which enabled the subjucated faction to break the Protectorate Treaty at will and that apparently this bug has been fixed in a v 1.2 patch.
Well, I installed the v 1.2 patch and then Barbarian Invasion (which automatically upgrades RTW to v 1.3). I then modded RTW so that I started off with 5 million denarii so that I could quickly convince factions to become my protectorate. (Just offer 1 mill in cash, they'll surrender and then the next turn you get it back immediately).
So playing Julii, right at the start of the game, I had protectorate treaties with SPQR (yes, I set the initial diplomacy to war to allow me to bully them into submission), Britannia, Macedon and Egypt. I killed off the Brutii and Scipii.
Then Gaul declared war on me and this caused Britannia to tear up its Protectorate Treaty with me because it was already allied with Gaul and decided to side with them. I then asked Macedon what it would like in exchange for its map information and it then unilaterally declared that the protectorate treaty was over.
So obviously, contrary to what I'd read earlier on here, protectorate treaties CAN be broken by the subjucated faction at will despite the v 1.2 & 1.3 patches.
In which case, why bother with protectorates? I think it was really creative of CA to put it in there as a diplomacy option but it is obviously fairly useless as (unless you mod/cheat), you need to beat a faction to within an inch of their life and offer cash in order to convince them that maybe surrendering to you would be a better alternative than being exterminated by your conquering army... and if, after all that effort, they can turn around any time and say "Hey, remember how we surrendered to you? Well, I've changed my mind" then it makes the protectorate treaty totally useless.
You can form a regular alliance and get the same benefits as a protectorate treaty (i.e. just an alliance), and you won't need to offer 100,000 in cash to convince a stupid AI that is about to get its last city exterminated that maybe self preservation via a protectorate treaty is a good idea.


Reply With Quote











