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Thread: FULL PREVIEW of "Call of Warhammer" v. 1.4. (see in first post)

  1. #101

    Default Re: Full preview of 1.4

    Yea Karion is right ... Orc Warrior is much bigger and stronger than Normal human ... his whole life is a war - Black orc is so skilled and strong (also stupid...) as Chaos warrior .
    All Orks is equal, but some Orks are more equal dan uvvas.

  2. #102
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    Quote Originally Posted by Karion View Post
    wow not justified?? so you are saying that a ork have the same resistance of a normal human? that is a bit fail in my opinion. that you can't fight them doesn't mean the same for rest of us, so stop with this ''omg orks are tough, nerf them now'' what is next nerf chaos stacks to a single one?
    Did you even know Warhammer Fantasy, the tabletop game on which this entire mod is based upon? I think NOT.

    In "reality" Orcs have Thoughness 4, just as Dwarves and Grave Guards. They all have 1 HP. 2 HPs are for more-than-human-size creatures, like Ogres, Trolls, and heroes.

    ALSO, for gameplay's sake, in Total War series 2 HP is for elite units, not for ordinary units. So, it's good for Big'unz and Black Orcs, not for Orc Boys and even archers, that are the weakest of orcs by background. Why? Because 2 HPs are serious business, they counts very much both in autoresolve and in battle, and are justified only for elite and very very expensive units.

    Skilled "normal" warriors have high attack and charge bonus (ehy, look, just as in tabletop game, how curious...), not more HPs. Add more of these and back to 1 HP is both more realistic and more gameplay-wise, that's why (apparently) the modding team does it. If they did, I support their decision. If they didn't, i'll do it myself just like i did for the current version.



    Lurk moar.
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  3. #103
    Semisalis
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    Default Re: Full preview of 1.4

    I would like to say that a riffle shot in the face ..or a sword in your stomach..is often killing you (or hurt you a lot) in all the time . The tall or the weight ,even the strenght are not important here...the result will be the same for a human of 1m80 for 70 kilos or for an Orc of 2m10 and 140 kilos !

    1 hp is not a problem i guess .

  4. #104

    Default Re: Full preview of 1.4

    eh since when this mod follow the TT rules mengsk?? oh right never!!
    why for you 2hp mean so much problem anyway?? that not sttoped me and most of us in defeat large number of orks
    they dont have a high morale, his general is death and they lost no matter the number or hp

  5. #105

    Default Re: Full preview of 1.4

    Quote Originally Posted by Karion View Post
    they dont have a high morale, his general is death and they lost no matter the number or hp
    Muhahahahahahahahahaaaa

    he he he he hehehehe HEHEHEHEHEHE HEHEHEHEHEHEHEHEHE

    Orcs flee practically only in the face of fire. In the melee morale are far enough - run away one whom more will weaken, the party which "densely" rains.

    And this general must first kill. And I assure everyone - this is no easy task.

    Plowing with 2HP very hard to kill (especially in multi). Falls into such a body per unit of pikemen / halberdiers / armed and what? Destroy them - unless the Imperial will receive support. And we are talking only about orc boyz.

    1hp is absolutely correct. Why? Because strength, vitality orcs gain with time. The skin hardens orcs. Orc Boyz are young orcs on track. The fact that this species is characterized by long life, but without exaggeration - orc orc uneven. Let the Orcs will have great strength, but poor resistance.

    Following the reasoning of some - how many hit points should be undead? If you can not revive during battle, which was standard practice, and the destruction of the horde of undead was a difficult task ...
    Last edited by Martin von Carstein; November 08, 2010 at 01:46 PM.

  6. #106
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Default Re: Full preview of 1.4

    guys, arguing on the internet over something you have no control over (e.g the fact that unit stats are decided by the team), is completly pointless!



  7. #107
    hick09's Avatar Miles
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    Default Re: Full preview of 1.4

    stop this off-topic discussion please otherwise thread will be temporarily closed


  8. #108

    Default Re: Full preview of 1.4

    IrishBlood

    So let's change the subject

    Vampire Counts
    • Hell hound and vampire wolfs
    • Dark knights
    • Black Grail knights
    • Wraiths

    Missing a few individuals. I understand that the words
    And some others units

    There are necromancers, etc.?

    Please - Just answer "yes" or "no".

  9. #109
    hick09's Avatar Miles
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    Default Re: Full preview of 1.4

    There are necromancers
    yes


  10. #110
    Werebear's Avatar For Mother Russia
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    Default Re: Full preview of 1.4

    Quote Originally Posted by hick09 View Post
    yes
    no. necrarchs

  11. #111

    Default Re: Full preview of 1.4

    Necromancer, necrarch - One dog...

    Thanks for answer

  12. #112
    paradamed's Avatar Praepositus
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    Default Re: Full preview of 1.4

    I believe the team forgot to add some of the units previewed in this thread. All the units in the grand preview will be in the next patch.

  13. #113

    Default Re: Full preview of 1.4

    got a question is 1.4 is a stand alone version or just a small patch?

  14. #114

    Default Re: Full preview of 1.4

    Quote Originally Posted by Benha1 View Post
    got a question is 1.4 is a stand alone version or just a small patch?

    I'm guessing patch but you have to re-name folder to CoW

  15. #115
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    Stand alone

  16. #116

    Default Re: Full preview of 1.4

    good...hopefully stand alone will give ema fresh start and help fix some CTD.

  17. #117
    Mr. Sorrow's Avatar Ordinarius
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    Default Re: Full preview of 1.4

    Quote Originally Posted by The Holy Pilgrim View Post
    Stand alone
    Since nearly all factions were revamped... I call it near 2.0...

  18. #118
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    If most of the bugs has been fixed, i'll say 2.0 too.
    It's only after you have lost everything, that you are free to do anything.

  19. #119

    Default Re: Full preview of 1.4

    Yeah, realistically with th eamount of material that has been added, it could easily justify being 2.0

  20. #120
    Himster's Avatar Praeses
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    Default Re: Full preview of 1.4

    Will there be von carstein looking models this time rather than just blood dragons?
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
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