why does my mod crash? when i clicked end turn for the fist time. and when i tried to start the campaign again it crash when im loading. and i haven't done anything except for start a other campaign :/
A 1500-1680 Total War FTW!!!
Hi!
Have you got the right campaign startpos file? looks like that.
Bethencourt's 1800
NAVAL MODDING
& Modeling. Milkshape and UU3D. With (more than) colaboration of Wangrin.
The installer for 1.5 refers to the alternate BAI mode - I think this refers to Reign's amended BAI. What's different in the alternate BAI?
Thanks
Look here for alternate in standard BAI Line, Gren and Elite fires dual rank. Light fires file fire (left to right) and all others fire mass or volley.
Cheers
iutland
Standard
Line - Dual Rank
Elite - Dual Rank
Grenadier - Dual Rank
Light - Platoon
Rest - Volley
Alt
Line - Dual Rank
Elite - FBR
Grenadier - Platoon
Light - Platoon
Rest - Volley
Just a different flavor with variety requested...
A 1812 campaign would be nice.
Member of the Beyond Skyrim Project
Great mode, just finished 1 campaign, i got two things in mind:
1. Is there any way to make the ai close with their line infantry, as it is now, they stay at max range and are ripped to shreds by my cannons, while i take out theirs using my cavalry.
2. Is the campaing ai supposed to be acting so illogically? I tried playing as Bavaria, had solid success holding my own against Russian and Austrian assaults only to have France declare war on me, followed by all the others allied states a turn later.
EDIT: NWM i am dumb, i didnt have the lines for imp bai and u ai in my user script.....
EDIT2: Well they sometimes the ai closes a bit, but it wont initiate bayonet attack until it is far too late, oh well, at least i found sound use for armed citizens, they make great bullet catchers
Last edited by Daled; November 23, 2010 at 04:24 PM.
Maybe should the danish militia look more like http://www.google.dk/imgres?imgurl=h...&tx=128&ty=100
green feather. and a other officer hat.
By the way, welcome to the forums, Daled
A 1500-1680 Total War FTW!!!
I will do Icebear77
Member of the Beyond Skyrim Project
Is there a way to increase the interception area of armies? I am finding that the AI just skips around my carefully positioned armies... I am seeking to recreate the fact that with an army ahead of you, the AI (and the player) just can't pretend its not there. Any possibility?
Attached are images of Old Guard Chassuers which I have used (and share with others who want them) to replace the icon and info card images (I am a tad anal about such things and the plate on the bearskin bugged me ).
Two things.
Canister shot is basically useless.
Minor nations and small territories of major nations spam massive militia.
actually canister shots are very useful,i use regular shot when the enemy is more than 150 ft away,then switch to canister shot when they are within the 150 ft range,its very affective it wipes out a section of three rank lines faster than any firing line ,besides that it reduces the enemies morale at close range if they are under canister fire,they will tend to run and surrender faster
its survival of the fittest the best thing to do is keep your relations in good standing with your allies,give them gifts,join in wars to get postive points,the points start to get negative when you turn down tech sharing,dont join in wars,or the biggest reason they turn on you is when your kingdom expands they feel threatened by your expansion.best thing to do on the diplomacy screen is highlight the other countries flag and you can see the standings you have with them try to keep your allies standings higher than +60 or they will turn on you.
Not really sure, when on the offense the ai will
-Avoid stonger armies (likely yours)
-Prioritise towns
-use roads as much as possible