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Thread: Current LME version Feedback and Suggestion Thread

  1. #221
    ♔Pdguru♔'s Avatar Biermaester
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    Default Re: Current LME version Feedback and Suggestion Thread

    Yes, it's tricky to get the uniforms right when the names are not always clear and so similar and so numerous!!!

    I have created a little fix that changes the two units as below - is this correct (in LME terms)???

    Tirailleurs (Young Guard)



    Fusiliers-Grenadiers (Middle Guard)



    If correct than I will release this as an immediate mini mod "fix". Please let me know.

  2. #222
    Prince of Essling's Avatar Napoleonic Enthusiast
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by ♔Pdguru♔ View Post
    Yes, it's tricky to get the uniforms right when the names are not always clear and so similar and so numerous!!!

    I have created a little fix that changes the two units as below - is this correct (in LME terms)???

    Tirailleurs (Young Guard)


    Fusiliers-Grenadiers (Middle Guard)


    If correct than I will release this as an immediate mini mod "fix". Please let me know.
    You are correct - the first model is that of the Tirailleur-Grenadier (they became Tirailleurs later).
    Sign DLC petition for improved map for NTW
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  3. #223
    BrodY's Avatar Ishiyumi no shashu
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    Default Re: Current LME version Feedback and Suggestion Thread

    Thank you, thank you, THANK YOU for this WONDERFUL mod! I've been waiting for something like this. And the sheer amount of campaigns just... warms my otherwise cold, void-of-feelings, heart
    "Raise high the black flags, my children. No prisoners. No pity. I will shoot any man I see with pity in him."
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  4. #224
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    Default Re: Current LME version Feedback and Suggestion Thread

    Hi! I have two suggestions (I'm playing 1.5 version because 1.6 does whit uniforms in my soldiers...i'm waiting 1.7....but I think 1.6 version has the same problems too):

    First, I think heavy calvary shouldn't have musket fire because in practice, heavy calvary was used to break formations. I think muskets causes mistakes in AI.

    Second, Skirmishes shouldn't can deploy stakes. Historically, it's incorrect and it cause mistakes in BAI too.

    Third, I think would be interesting that only special units, like sapeaurs, engineers, etc. can to climb walls or to have special habilitys in siege battles.

    Anyway, it's a wonderful mod.

    Regards!

  5. #225
    Dabrowski's Avatar Yoshihara
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    Default Re: Current LME version Feedback and Suggestion Thread

    Note that I'm talking a bit out of my arse here, since I'm still playing 1.5, so I dont know the whole extent of changes you made to 1.6, BUT

    1- While I noticed that diplomatic AI has become a bit more clever and generally tougher compared to vanilla,
    I, like other users here, must point out the fact that the behaviour of ones protectorates and allies is horribly passive. I'm at a point in my Polish campaign where France (who is down to the territory of today's France, but still maintains a HUGE army, like 6 or 7 full stacks of mighty units = another point of critique) is at war with me & almost ALL of bloody Europe, has no allies except Spain - but I'm the only one who will attack it! All my protectorates, even powerful ones who have 3+ regions and share a border with their French enemy, or England who captured Bilbao, are just sitting there, and if they move their units, they actually move them away from the enemy, wandering around pointlessly instead of attacking!
    I must add that those French armies are not all in the homeland, but many are spread around Spain especially, so my allies wouldnt have to fear strong repercussions if they attacked!

    2- Second important point to me = the Polish units.
    I know, historically Poland didnt play a great role as a country during that time, it couldnt really, but it's evident the Polish soldiers did play a great role in every army they were a part of (especially Napoleons), since they were known to be some of the most fearless and death defying out there (just look at all the hopeless insurrections they started against enemies they knew were far greater in numbers) ->
    thats why at least morale should be raised for most polish units by at least 1 point, minimum!
    Skillwise, I think the other stats for infantry are pretty much okay, but not for the cavalry, who are too weak and too slow IMO, except for cuirassiers. I dont think I have to dig out historical sources here to prove that Polish (light) cavalry, particularly Uhlans, belonged to the finest in Europe. Napoleon himself said that 1 Polish cavalryman was worth 10 French soldiers
    So upping most stats for Hussars and Lancers AND upping the recruitable cap for the elite cavalry units is in my opinion crucial.

    Speaking of elite cavalry, I must admit I dont know much about the historical background of the "Gendarmes" unit - but I just cant come to like it too much. First off, it doesnt make sense to me that heavy cavalry with stats higher than cuirassiers wear the simplest of uniforms, with no armour on, nothing.
    And more importantly - after some googling I couldnt find any evidence that there ever was any unit like that in Poland, other than in the modern day use of Gendarmerie: meaning military police, or police forces in the countryside.
    In the wikipedia article it says that Napoleon introduced those units at the end of his last campaign, but it seems that it was in France only, since they had a big noble tradition there: http://en.wikipedia.org/wiki/Gendarm...arme_companies
    In the polish wikipedia article on "Żandarm" it doesnt say anywhere that they existed before 1860 or so.
    My opinion: get rid of the unit, replace it with some bad-ass elite hussars or cheveaux-legers (or rather "szwolezery", as it's transcribed in poland)

    Light infantry is a total joke IMO, since the mere increase in range compared to line infantry doesnt balance their weakness in melee. -> Raise accuracy and reloading skill. (Actually, in the link at the bottom of this post it says that the Duchy didnt have light infantry as such, you can read up on it there..)

    Also, apart from tweaking the stats, generally I think the Polish units could use some more diversity, especially since the recruitable numbers of the better units are quite limited, IMO too much so. You always find yourself using the somewhat weak line infantry or hussars/lancers, even later on in the game.
    Although of course, gaining experience is quicker than in vanilla and can make up for it, but not enough IMO.

    What they are definitely badly missing are chasseurs aux cheval, or any cavalry that can shoot at a range of 100 - as they also really existed in the Duchy army.

    All that being said, the Polish faction being playable is the main reason I play this mod, and I cannot express enough how much of a great job you did on the mod overall

    EDIT:
    2 other things came to mind:

    - it would be cool to be able to recruit at least 1 admiral playing Poland or any other nation, even if they never were a great naval country. It's just too much of a disadvantage in automatically resolving naval battles when your enemy has an admiral, and you dont. Even if your fleet is overall stronger, you lose most of the time. (and for people who are not that much into playing out naval battles, that's a great pain)

    - generally some historical pictures for Polish generals would be nice, especially for the great Jan Henryk Dabrowski but also for the other historical names there, like Kniaziewicz. (Kosciuszko in the 1805 campaign is very cool, he has to be highly ranked though!)

    btw you probably know it, but this link is generally very helpful:
    http://napoleonistyka.atspace.com/polish_army_2.htm
    (here it also says how the polish lancers were the best in europe)
    Last edited by Dabrowski; January 24, 2011 at 02:50 AM.

  6. #226
    MajorStoffer's Avatar Shashu
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    Default Re: Current LME version Feedback and Suggestion Thread

    Alright, I had an idea, but I'm not sure how workable it'd be in-engine as to solving the problem of the rather weak/useless Spain in the 1813 campaign;

    As my memory serves me, Arthur Wellesly's Anglo-Portuguese army was campaigning in Spain in the beginning of 1813, and despite being temporarily pushed back my Marshal Soult during the summer, his force had marched into southern France by the end of the year.

    So, would it not be feasible to give the British an army in Spain at the onset of the 1813 campaign? It would bolster the weak Spanish without further degenerating their terrible economy; the only problem I really see is the AI not knowing what to do with a starting army outside its own territory; for all I know, a British fullstack with quality troops would as quickly attack the Spanish as invade France.

    Just an idea I've been rolling around in my head; thought it might be worth sharing.
    Therefore, I conclude, that Valve should announce Half Life 2 Episode 3.

  7. #227
    Prince of Essling's Avatar Napoleonic Enthusiast
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by Dabrowski View Post
    Note that I'm talking a bit out of my arse here, since I'm still playing 1.5, so I dont know the whole extent of changes you made to 1.6, BUT

    2- Second important point to me = the Polish units.
    I know, historically Poland didnt play a great role as a country during that time, it couldnt really, but it's evident the Polish soldiers did play a great role in every army they were a part of (especially Napoleons), since they were known to be some of the most fearless and death defying out there (just look at all the hopeless insurrections they started against enemies they knew were far greater in numbers) ->
    thats why at least morale should be raised for most polish units by at least 1 point, minimum!
    Skillwise, I think the other stats for infantry are pretty much okay, but not for the cavalry, who are too weak and too slow IMO, except for cuirassiers. I dont think I have to dig out historical sources here to prove that Polish (light) cavalry, particularly Uhlans, belonged to the finest in Europe. Napoleon himself said that 1 Polish cavalryman was worth 10 French soldiers
    So upping most stats for Hussars and Lancers AND upping the recruitable cap for the elite cavalry units is in my opinion crucial.

    Speaking of elite cavalry, I must admit I dont know much about the historical background of the "Gendarmes" unit - but I just cant come to like it too much. First off, it doesnt make sense to me that heavy cavalry with stats higher than cuirassiers wear the simplest of uniforms, with no armour on, nothing.
    And more importantly - after some googling I couldnt find any evidence that there ever was any unit like that in Poland, other than in the modern day use of Gendarmerie: meaning military police, or police forces in the countryside.
    In the wikipedia article it says that Napoleon introduced those units at the end of his last campaign, but it seems that it was in France only, since they had a big noble tradition there: http://en.wikipedia.org/wiki/Gendarm...arme_companies
    In the polish wikipedia article on "Żandarm" it doesnt say anywhere that they existed before 1860 or so.
    My opinion: get rid of the unit, replace it with some bad-ass elite hussars or cheveaux-legers (or rather "szwolezery", as it's transcribed in poland)

    Light infantry is a total joke IMO, since the mere increase in range compared to line infantry doesnt balance their weakness in melee. -> Raise accuracy and reloading skill. (Actually, in the link at the bottom of this post it says that the Duchy didnt have light infantry as such, you can read up on it there..)

    Also, apart from tweaking the stats, generally I think the Polish units could use some more diversity, especially since the recruitable numbers of the better units are quite limited, IMO too much so. You always find yourself using the somewhat weak line infantry or hussars/lancers, even later on in the game.
    Although of course, gaining experience is quicker than in vanilla and can make up for it, but not enough IMO.

    What they are definitely badly missing are chasseurs aux cheval, or any cavalry that can shoot at a range of 100 - as they also really existed in the Duchy army.

    All that being said, the Polish faction being playable is the main reason I play this mod, and I cannot express enough how much of a great job you did on the mod overall

    - generally some historical pictures for Polish generals would be nice, especially for the great Jan Henryk Dabrowski but also for the other historical names there, like Kniaziewicz. (Kosciuszko in the 1805 campaign is very cool, he has to be highly ranked though!)

    btw you probably know it, but this link is generally very helpful:
    http://www.napolun.com/mirror/napole...polishinfantry
    (here it also says how the polish lancers were the best in europe)

    While there were some very good Polish cavalry units (e.g Vistula Lancers & Imperial Guard Lancers), you cannot generalise and say that they all were - the Russians in 1812 trashed quite a few Duchy of Warsaw units e.g. Mir, Romanov etc (due in part to poor Polish leadership - allowing formations to be outflanked - failing to keep reserve, failing to put out piquet which resulted in the destruction of the newly raised 3rd Lancers of the Imperial Guard at Slonim etc). The 1813 cavalry certainly performed better.

    On Gendarmerie I would agree that they were just policemen not meant to enter combat except as a last resort - see Knotel, Chelminski & Histofig prints attached. I cannot see the gendarmerie listed in: Bronislaw Gembarzewski: "Genealogies of regiments and branches of Polish equivalents 1717 to 1831” http://www.wbc.poznan.pl/dlibra/docmetadata?id=132690&from=&dirids=1&ver_id=2919947&lp=1&QI=FC55F75070AA875876CD4057B7237C2F-1 It is in Polish and lists all Polish Units from 1717 to 1831 - just text, no pictures. First section covers 1717 to 1794; the second section covers 1797 to 1815

    The Duchy raised only 3 regiments of Chasseurs a Cheval - it was highly unlikely that they skirmished at 100 metres range on horseback, as you would be lucky to hit a barndoor at that range! Far better to go at the enemy with cold steel.

    Attached are some portraits of Polish generals from Jan Chelminski "L'Armee du Duche de Varsovie" published in 1913. This does contain short biographic notes on the generals.

    As you will see from the Gembarzewski listing there was 1 light infantry unit - other than that the Poles did as the French, deployed their voltigeur companies as skirmishers.
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    Last edited by Prince of Essling; January 24, 2011 at 04:25 AM. Reason: spelling + factual correction.
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  8. #228
    Dabrowski's Avatar Yoshihara
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by Prince of Essling View Post
    While there were some very good Polish cavalry units (e.g Vistula Lancers & Imperial Guard Lancers), you cannot generalise and say that they all were - the Russians in 1812 trashed quite a few Duchy of Warsaw units e.g. Mir, Romanov etc (due in part to poor Polish leadership - allowing formations to be outflanked - failing to keep reserve, failing to put out piquet which resulted in the destruction of the newly raised 3rd Lancers of the Imperial Guard at Slonim etc). The 1813 cavalry certainly performed better.

    On Gendarmerie I would agree that they were just policemen not meant to enter combat except as a last resort - see Knotel, Chelminski & Histofig prints attached. I cannot see the gendarmerie listed in: Bronislaw Gembarzewski: "Genealogies of regiments and branches of Polish equivalents 1717 to 1831” http://www.wbc.poznan.pl/dlibra/docmetadata?id=132690&from=&dirids=1&ver_id=2919947&lp=1&QI=FC55F75070AA875876CD4057B7237C2F-1 It is in Polish and lists all Polish Units from 1717 to 1831 - just text, no pictures. First section covers 1717 to 1794; the second section covers 1797 to 1815

    The Duchy raised only 3 regiments of Chasseurs a Cheval - it was highly unlikely that they skirmished at 100 metres range on horseback, as you would be lucky to hit a barndoor at that range! Far better to go at the enemy with cold steel.
    Thanks for the feedback to my feedback

    However, I'm sure you can always find certain exceptions, like the ones you mentioned, but I feel you can safely generalize that Polish light cavalry were among the most skilled in Europe, stemming from the long tradition and predominance of cavalry in Poland (due their native light fast horses, and Poland mainly consisting of plains).
    Sure, they were not the best trained/disciplined early on (however, Napoleon then did use them to train his own French lancers), and fewer in numbers than the big nations, but I think the stats of Hussars and Lancers in LME (1.5/1.6?) don't nearly reflect the skills and boldness of the actual polish light cavalry, as it is mentioned in many historical quotations, like on the website that I linked in my post - did you read them?

    Thanks for proving the existence of the Gendarmerie in the Duchy, I couldnt find that. But what you say proves that it shouldnt be used as heavy cavalry in the game, especially with such high stats - I guess more appropriate would be making it a very cheap light cavalry unit that has a bonus to squashing unrest, like militia. (although theres not much gain from that, since public unrest is too low in LME in my opinion. I get positive civil obedience right after I capture the capitols of Russia, Austria and Italy, even when I move my army out of town, wtf? )

    As to chasseurs a cheval: I was referring to the range stats in game - I'm not sure, are those actually in metres? Anyway, the point was that in the game the faction is greatly lacking a mounted unit that can shoot rifles (like the Vistula legion cavalry, which is limited to only 1 unit), as for example the French have many of them, with ranges up to 130. Actually, the Duchy even had 4 regiments of mounted chasseurs, as stated here: http://pl.wikipedia.org/wiki/Szaserzy
    Last edited by Dabrowski; January 24, 2011 at 02:05 PM.

  9. #229
    Iutland's Avatar Cimbri
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by L'aigle View Post
    Hello,

    Just a small opinion on your mod, after a quick test with the French army

    I noticed some inconsistencies or simple errors in the French list of units. you have reverse the Fusiliers-Grenadiers MG with Tirailleurs YG.
    The Vélites-Grenadiers MG and other units are placed in front of Chasseurs-à-pied and Grenadiers-à-pied VG, which are the 2 most prestigious units of the French army with the Grenadiers-à-pied Hollandais and Marins, they should logically be the most expensive in price and maintenance.

    I find that too many heavy cavalry unit is equipped with muskets, detriment to artificial intelligence and prevent them from making heavy cavalry charges properly, for which they were first intended.
    Generally, these rifles were accessories to the heavy cavalry. It's hard shot with a musket and reload when wearing heavy equipment.
    They were used mostly in case of loss of the horse or fired a single shot for spread chaos before contact. By-cons in the light cavalry they were widely used.

    We get lost a bit in the profusion of campaign available, but at least we have a choice.

    Otherwise the variety of troops and very nice, the music superb
    I have no pretension, these are only suggestions

    Anyway nice work, and long life to your mod

    Ps: That the order of the Imperial Guard. by periods.

    Author : Jean Jouineau
    Thanks for the feedback on units and for pointing out the uniform and price error. Both are corrected now Also thank you for the Imperial Guard "Poster" it's very useful

    Quote Originally Posted by ♔Pdguru♔ View Post
    Yes, it's tricky to get the uniforms right when the names are not always clear and so similar and so numerous!!!

    I have created a little fix that changes the two units as below - is this correct (in LME terms)???

    Tirailleurs (Young Guard)

    Fusiliers-Grenadiers (Middle Guard)

    If correct than I will release this as an immediate mini mod "fix". Please let me know.
    Thanks for posting the uniform hotfix appreciated

    Best regards
    iutland
    La Montée de l'Empire, Favourite mod 2011 Winner



  10. #230
    Iutland's Avatar Cimbri
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by BrodY View Post
    Thank you, thank you, THANK YOU for this WONDERFUL mod! I've been waiting for something like this. And the sheer amount of campaigns just... warms my otherwise cold, void-of-feelings, heart
    Thank you

    Quote Originally Posted by jbet View Post
    Hi! I have two suggestions (I'm playing 1.5 version because 1.6 does whit uniforms in my soldiers...i'm waiting 1.7....but I think 1.6 version has the same problems too):

    First, I think heavy calvary shouldn't have musket fire because in practice, heavy calvary was used to break formations. I think muskets causes mistakes in AI.

    Second, Skirmishes shouldn't can deploy stakes. Historically, it's incorrect and it cause mistakes in BAI too.

    Third, I think would be interesting that only special units, like sapeaurs, engineers, etc. can to climb walls or to have special habilitys in siege battles.

    Anyway, it's a wonderful mod.

    Regards!
    You got a point like L'aigle regarding heavy cavalry and muskets and that is what I see myself during gameplay. It would probably be better to remove both muskets and pistols from heavy cav in LME1.7 and see what difference it makes for the AI
    Stakes are gone in 1.7 and the engineer idea is really good+Rep


    Quote Originally Posted by MajorStoffer View Post
    Alright, I had an idea, but I'm not sure how workable it'd be in-engine as to solving the problem of the rather weak/useless Spain in the 1813 campaign;

    As my memory serves me, Arthur Wellesly's Anglo-Portuguese army was campaigning in Spain in the beginning of 1813, and despite being temporarily pushed back my Marshal Soult during the summer, his force had marched into southern France by the end of the year.

    So, would it not be feasible to give the British an army in Spain at the onset of the 1813 campaign? It would bolster the weak Spanish without further degenerating their terrible economy; the only problem I really see is the AI not knowing what to do with a starting army outside its own territory; for all I know, a British fullstack with quality troops would as quickly attack the Spanish as invade France.

    Just an idea I've been rolling around in my head; thought it might be worth sharing.
    It should be workable and a pretty good idea. I don't know if I have time left to include it in 1.7 but worth a try+Rep

    Cheers
    iutland
    La Montée de l'Empire, Favourite mod 2011 Winner



  11. #231
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    Default Re: Current LME version Feedback and Suggestion Thread

    Ohhh...I look forward to 1.7 version......

  12. #232
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    Default Re: Current LME version Feedback and Suggestion Thread

    Would it be possible to introduce militia cavalry type of units? I would love to see units like British Yeomanry defending against a french invasion. Of course their offensive value would be small, and their stats low, but I think they would be a cool addition to the battlefields (maybe even spanning a regiment or two alongside the armed citizenry) Maybe you could also introduce a few more traits and accecories or whatever its called. And of course great job you have done so far!!
    p.s. Could you make pdguru`s improvements an optional mod at the installation of 1.7?

  13. #233
    ElementUK's Avatar Shisai
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    Default Re: Current LME version Feedback and Suggestion Thread

    Hi there folks. New to this specific Mod and looking forward to a long campaign. The first thing I noticed though was that the 'Research Tree' is the same. Is it not supposed to be a new version?

  14. #234
    Collingwood's Avatar Ikko-Ikki
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    Default Re: Current LME version Feedback and Suggestion Thread

    Hi all!
    I would like to suggest something:
    At that time Spain had a fabulous gross income revenue thanks to their colonies in the West.
    To overshadow their horrible economy, shouldn't you give them a nice commercial advantage?
    That would help them to devellop... historically!!
    Thanks for reading!
    Last edited by Collingwood; January 24, 2011 at 12:45 PM.

  15. #235
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by jbet View Post
    Ohhh...I look forward to 1.7 version......


    Quote Originally Posted by Sir Arthur Wellesley View Post
    Would it be possible to introduce militia cavalry type of units? I would love to see units like British Yeomanry defending against a french invasion. Of course their offensive value would be small, and their stats low, but I think they would be a cool addition to the battlefields (maybe even spanning a regiment or two alongside the armed citizenry) Maybe you could also introduce a few more traits and accecories or whatever its called. And of course great job you have done so far!!
    p.s. Could you make pdguru`s improvements an optional mod at the installation of 1.7?
    Thank you for the suggestions To answer them:

    LME1.7 will have a revised AoR with regional recruitable units (Inf+Cav+Art) with stats somewhere between militia and regular units. More will follow in release thread later this week.

    L'aigles latest 1.0 uniforms are included in basic LME packs as well as some of Pdguru's additions and units. Some texture changes by KDK and I are also included but again no details are disclosed.

    Quote Originally Posted by ElementUK View Post
    Hi there folks. New to this specific Mod and looking forward to a long campaign. The first thing I noticed though was that the 'Research Tree' is the same. Is it not supposed to be a new version?
    The research tree is custom made. If you don't see it you aren't playing LME European campaign.

    Quote Originally Posted by Collingwood View Post
    Hi all!
    I would like to suggest something:
    At that time Spain had a fabulous gross income revenue thanks to their colonies in the West.
    To overshadow their horrible economy, shouldn't you give them a nice commercial advantage?
    That would help them to devellop... historically!!
    Thanks for reading!
    Spanish economy is improved a bit with LME 1.7 (1813). Are you sure that their income revenue was fabulous in 1813 after the peninsular war?
    La Montée de l'Empire, Favourite mod 2011 Winner



  16. #236
    ElementUK's Avatar Shisai
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    Default Re: Current LME version Feedback and Suggestion Thread

    Then your install instructions require a slight ammendment. Running Win7:

    I don't have my game installed on 'C' drive so I pointed it to E:/Steam/SteamApps/Common/NTW/Data

    when I did that it added a second Data folder within the existing Data folder;thus

    E:/Steam/SteamApps/Common/NTW/Data/Data

    Thinking that very odd, I removed the second entry and installed. I get the new units etc but no script file has appeared in my preferences folder, which IS on my C drive under User etc.
    Last edited by ElementUK; January 24, 2011 at 04:20 PM.

  17. #237
    Leoben's Avatar Taihō no heishi
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    Default Re: Current LME version Feedback and Suggestion Thread

    I completely forgot some suggestions I wanted to make for the 1813 campaign! Must be too late now!

    Here I go anyway (maybe some of the changes were already there but I didn't notice it?):
    - French should have a much lower morale in 1813 (maybe it was already the case but I didn't notice it then), as the russian campaign had been a disaster, the conscripts (the "marie-louise" were courageous but could break more easily, also the French started to question wether they really still were a "republican" army. Advice: lower the French units' morale a bit.

    - French lacked cavalry after the campaign of Russia, as most of the horses were killed and eaten during the retreat in the russian winter. This lack of cavalry was sometimes responsible of the impossibility for Napoleon to pursue a retreating army and secure a decisive victory, so it had a lot of impact.
    Advice: Make the cavalry more expansive or only a few units recruitable for each cavalry type?

    - Austrian, Russian and Prussian were all obsessed by the idea of defeating their hated French enemy, so there was a rise of patriotism in those nations that Napoleon completely underestimated, thinking only the French were patriots.
    Advice: raise the morale of those three nations.

    - The French maréchaux like Davout, Ney and most of the others were sick of the wars and just wanted them to end so they could go home and enjoy their plunders and new ranks (which was a miscalculation).
    Advice: make them maybe a bit less competent on the offence?

    Those are the ones off the top of my head (is it the correct expression?). Some other stuff I'd like to see in LME but not only in the 1813 campaign (but maybe they are already in the mod! Too bad I don't have enough time to play it more ):
    - No more generals assassinated by spies, or make it very rare, almost impossible.
    - No more stakes and grenades as those are unrealistic.
    - Stronger building on the battlefield, like in this mod: http://www.twcenter.net/forums/showthread.php?t=372758
    - French citizenry with blue uniforms, like in PDGuru's mod (couldn't find it).
    - Generally all of PDGuru's submods, although maybe it's better if they stay submods so that people can choose the ones they want. :p

    Here you go, hope some of my suggestions will sound interesting to you.

    (I'm also thinking about "adapting" the Fog of war from NTW3 and offer it as a submod in LME... I really like the idea, although I guess the BAI won't take advantage of it, though)

  18. #238
    Dabrowski's Avatar Yoshihara
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    Nov 2010
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by Leoben View Post
    - No more generals assassinated by spies, or make it very rare, almost impossible.
    I suppose you say that because you get your generals killed by enemy spies, but I have to say it's difficult enough to kill other generals with my own spies carrying the assassin attribute, definitely harder than in vanilla imo. (must point out again though, I still play 1.5)

  19. #239
    ElementUK's Avatar Shisai
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    Default Re: Current LME version Feedback and Suggestion Thread

    Ok finally got it working. Initial shock was "What the feck has happened to Militia, why can't I recruit them to keep order...and why the feck can't I recruit a trade ship in a trade port?".

    Please don't say this is normal for this mod. Surely we're not supposed to keep Line Inf in every town just to keep order!!

    Everything else looks good etc.

    Post invalid as I got it working at last. DOH!
    Last edited by ElementUK; January 25, 2011 at 02:50 PM.

  20. #240
    Iutland's Avatar Cimbri
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    Default Re: Current LME version Feedback and Suggestion Thread

    Quote Originally Posted by ElementUK View Post
    Ok finally got it working. Initial shock was "What the feck has happened to Militia, why can't I recruit them to keep order...and why the feck can't I recruit a trade ship in a trade port?".

    Please don't say this is normal for this mod. Surely we're not supposed to keep Line Inf in every town just to keep order!!

    Everything else looks good etc.
    No that is not normal

    Quote Originally Posted by Leoben View Post
    I completely forgot some suggestions I wanted to make for the 1813 campaign! Must be too late now!

    Here I go anyway (maybe some of the changes were already there but I didn't notice it?):
    - French should have a much lower morale in 1813 (maybe it was already the case but I didn't notice it then), as the russian campaign had been a disaster, the conscripts (the "marie-louise" were courageous but could break more easily, also the French started to question wether they really still were a "republican" army. Advice: lower the French units' morale a bit.

    - French lacked cavalry after the campaign of Russia, as most of the horses were killed and eaten during the retreat in the russian winter. This lack of cavalry was sometimes responsible of the impossibility for Napoleon to pursue a retreating army and secure a decisive victory, so it had a lot of impact.
    Advice: Make the cavalry more expansive or only a few units recruitable for each cavalry type?

    - Austrian, Russian and Prussian were all obsessed by the idea of defeating their hated French enemy, so there was a rise of patriotism in those nations that Napoleon completely underestimated, thinking only the French were patriots.
    Advice: raise the morale of those three nations.

    - The French maréchaux like Davout, Ney and most of the others were sick of the wars and just wanted them to end so they could go home and enjoy their plunders and new ranks (which was a miscalculation).
    Advice: make them maybe a bit less competent on the offence?

    Those are the ones off the top of my head (is it the correct expression?). Some other stuff I'd like to see in LME but not only in the 1813 campaign (but maybe they are already in the mod! Too bad I don't have enough time to play it more ):
    - No more generals assassinated by spies, or make it very rare, almost impossible.
    - No more stakes and grenades as those are unrealistic.
    - Stronger building on the battlefield, like in this mod: http://www.twcenter.net/forums/showthread.php?t=372758
    - French citizenry with blue uniforms, like in PDGuru's mod (couldn't find it).
    - Generally all of PDGuru's submods, although maybe it's better if they stay submods so that people can choose the ones they want. :p

    Here you go, hope some of my suggestions will sound interesting to you.

    (I'm also thinking about "adapting" the Fog of war from NTW3 and offer it as a submod in LME... I really like the idea, although I guess the BAI won't take advantage of it, though)
    Good ideas but as you put yourself very late in the process. Next release however is during February so within a month from 1.7.
    Some quick notes regarding1.7: Spies can't assassinate anymore. Stakes removed. Stronger buildings introduced in 1.6.

    I noted the 1813 campaign suggestions and will look at it after 1.7 release

    Edit: Some of your previous suggestions like improved Musketry Building are implemented in LME1.7 +Rep
    Last edited by Iutland; January 25, 2011 at 04:50 AM.
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