Results 1 to 2 of 2

Thread: Generic General's abilities

  1. #1

    Default Generic General's abilities

    Eventually finished my Prussian campaign, after months of enthralling campaign and battle gameplay.
    Finished by contolling all of Europe, (barring my trusty allies).

    Now fancied something a bit more challenging. So, still using the .76 "fix", and the Total Factions mod, started a campaign with Hanover.

    So far, after a few months, have won several battles, and now have two armies (stacks) + one conquered territory.

    But something I've noticed is that the (Hanover) generals only have the "Rally" ability. The "Inspire" ability, which was there in my Prussian campaign, does not appear on the Hanover General's card.

    I've looked in the relevant file, and it appears that generals have both the Rally and Inspire abilities.

    Is this a something to do with the "minor" nations? Or is something wrong?
    Any comments or suggestions will be most appreciated.
    Last edited by rbbane; November 04, 2010 at 05:22 AM.
    Win10 64bit
    Intel Core i7 3770K/3.5 GHz.
    Asus P8Z77-V Pro
    Corsair PC1333 16 Gb
    Asus GeForce GTX 1070 8GB GDDR5

    "Now Maitland, now's your time!
    Stand up Guards!
    Make ready,
    Fire!"

  2. #2

    Default Re: Generic General's abilities

    It's ok. Ignore that post. Discovered that the Inspire ability is researched. Hadn't noticed that in my Prussian campaign.
    Win10 64bit
    Intel Core i7 3770K/3.5 GHz.
    Asus P8Z77-V Pro
    Corsair PC1333 16 Gb
    Asus GeForce GTX 1070 8GB GDDR5

    "Now Maitland, now's your time!
    Stand up Guards!
    Make ready,
    Fire!"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •