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Thread: La montée de l'Empire (LME) Trouble Shooting Thread

  1. #861
    Iutland's Avatar Cimbri
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    Quote Originally Posted by Wolves In The Throne Room View Post
    After asking a question out loud I always manage to figure it out shortly after.
    I have taken WoS out of the data pack and am using BSM now and so far so good, again minor issues compared to the hours I've spent playing this so far. I've had a few CTDs during loading as I mentioned and 2 CTDs during relatively small battles, one was in the same exact spot as a previous battle which did not CTD, don't know if that aids you in any bug hunting.

    Anyway, I want to show you something I've never seen before, don't know if it's exclusive to LME but I don't how anything you've modded could have possibly done this.
    I was running down routing troops and I started taking indirect fire and I was like how and when did they get mortars over there? Maybe this accounts for the perception of deadlier arty? These guys were firing and moving without pieces...

    I didn't have fraps running so I grabbed my phone to film my screen, thus the poor quality, but have a gander at this!
    http://www.youtube.com/watch?v=jTEAK8qmuYc
    Those damn mortars, the fix to the vanilla bug doesn't seem to work :-(

    Thanks for the report!!!


    Sent from my iPhone using Tapatalk
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  2. #862
    Iutland's Avatar Cimbri
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    Quote Originally Posted by Lord Soulburger View Post
    Noobish question -- How do I disable a submod?

    I want to start a new campaign but without the Pdguru pack (awesome mod but having too many crashes). If I leave it unchecked in the start up menu will that work? I don't went to spend a year or two before facing off against the French and then realizing the pack is still loaded...
    Yes just uncheck it and leave it in the folder, the LME launcher will generate the new user.script entries based on your selection (beware disabling unit packs is not savegame compatible)

    The only reason that it may crash is that the rig needs more CPU/GPU power or lower graphics settings in-game ;-)


    Sent from my iPhone using Tapatalk
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  3. #863
    warfare4505's Avatar Kabe difendā
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Does your know why this error happens?

    I'm playing with:
    mod LME3_Pdguru.pack;
    mod LME3_XFSM.pack;
    mod LME3_Camp1815.pack;
    mod LME3_Music_Project.pack;
    mod LME3_graphics.pack;
    mod LME3.pack;

  4. #864
    Normalguy's Avatar Ashigaru
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by Iutland View Post
    Those damn mortars, the fix to the vanilla bug doesn't seem to work :-(

    Thanks for the report!!!


    Sent from my iPhone using Tapatalk
    Well...you could just totally remove mortars from the game. Mortars were not really for use in open battle .....
    May your Gods go with you.

  5. #865
    Carnium's Avatar Yari-hei
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Great work on the new version (patch) Lutland
    I am playing as France in 1796 revolutionary campaign on hard settings now and .... I always go bankrupt in two-three turns because the army upkeep costs are crazy high and the taxes and trading income are too low. Any advice how to overcome this or is it maybe a bug?

  6. #866
    Zaar's Avatar Shashu
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    oops totally wrong answer .... sooooorry
    reading first helps a lot

    hmm didn´t know that i can´t delete it totally

    so, well, i just want to wish everybody a great *ehm weekend

    damn i have to get the new patch!! Awesome job Iutland
    Last edited by Zaar; May 16, 2012 at 09:55 AM.

  7. #867
    GaussSoldier's Avatar Kirā
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Is Wolves' larger army sub-mod not compatible with the new patch?

    I started an 1812 campaign using the 40 unit sub-mods and found the upkeep to be much higher than I was expecting. Average of +200 gold per unit when it more like 63 for the 1805 campaign.

    Are the units in the late campaigns naturally more expensive?

  8. #868
    Iutland's Avatar Cimbri
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by Carnium View Post
    Great work on the new version (patch) Lutland
    I am playing as France in 1796 revolutionary campaign on hard settings now and .... I always go bankrupt in two-three turns because the army upkeep costs are crazy high and the taxes and trading income are too low. Any advice how to overcome this or is it maybe a bug?
    Thanks There are no changes to the economics in LME 3.1 from LME3.0. Try disbanding some units and use available means to build up your economy.

    Quote Originally Posted by warfare4505 View Post
    Does your know why this error happens?

    I'm playing with:
    mod LME3_Pdguru.pack;
    mod LME3_XFSM.pack;
    mod LME3_Camp1815.pack;
    mod LME3_Music_Project.pack;
    mod LME3_graphics.pack;
    mod LME3.pack;
    I don't know why that happens. Is NTW installed in the following path C:\Program Files (x86)\Napoleon Total War?

    Quote Originally Posted by Normalguy View Post
    Well...you could just totally remove mortars from the game. Mortars were not really for use in open battle .....
    Done with this patch

    Quote Originally Posted by Zaar View Post
    oops totally wrong answer .... sooooorry
    reading first helps a lot

    hmm didn´t know that i can´t delete it totally

    so, well, i just want to wish everybody a great *ehm weekend

    damn i have to get the new patch!! Awesome job Iutland
    A bit confused but thank you anyway

    Quote Originally Posted by GaussSoldier View Post
    Is Wolves' larger army sub-mod not compatible with the new patch?

    I started an 1812 campaign using the 40 unit sub-mods and found the upkeep to be much higher than I was expecting. Average of +200 gold per unit when it more like 63 for the 1805 campaign.

    Are the units in the late campaigns naturally more expensive?
    It is compatible but there is a problem with the upkeepI have attached a rar file with a fixed version of wolves. Unrar to your data\LME_Files folder.
    Attached Files Attached Files
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  9. #869
    Carnium's Avatar Yari-hei
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by Iutland View Post
    It is compatible but there is a problem with the upkeepI have attached a rar file with a fixed version of wolves. Unrar to your data\LME_Files folder.
    Maybe this is also connected to my problem as I too was using Wolves' larger army sub-mod

  10. #870
    Face_Face's Avatar Ashigaru
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Not if this the right thread, but I noticed that the Hannover and the Grand Duchy of Warsaw flags, preview map and description are swapped in the faction select screen for the 1815 campaign.

    http://i.imgur.com/P8gWt.jpg
    http://i.imgur.com/gIVeM.jpg

  11. #871
    Iutland's Avatar Cimbri
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by GaussSoldier View Post
    Is Wolves' larger army sub-mod not compatible with the new patch?

    I started an 1812 campaign using the 40 unit sub-mods and found the upkeep to be much higher than I was expecting. Average of +200 gold per unit when it more like 63 for the 1805 campaign.

    Are the units in the late campaigns naturally more expensive?
    Quote Originally Posted by Face_Face View Post
    Not if this the right thread, but I noticed that the Hannover and the Grand Duchy of Warsaw flags, preview map and description are swapped in the faction select screen for the 1815 campaign.

    http://i.imgur.com/P8gWt.jpg
    http://i.imgur.com/gIVeM.jpg

    Download links for LME 3.1 Patch replaced with LME 3.1 Patch installer that include correct Wolves submod and 1815 campaign text packs.

    Just download and install on top of current 3.1 installation.

    Thanks to GaussSoldier and Face_Face for the quick error reports+Rep

    /iutland
    La Montée de l'Empire, Favourite mod 2011 Winner



  12. #872
    Ikko-Ikki
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Uninstall previous LME version and remove any leftover LME files in your data folder etc.
    Is there a tutorial how to correctly uninstall this?

  13. #873
    Iutland's Avatar Cimbri
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by lalucre View Post
    Is there a tutorial how to correctly uninstall this?
    No, but it should be:

    1. Restore vanilla files using the mod launcher
    2. Uninstall La montée de l'Empire 3 from C:\ProgramData\Microsoft\Windows\Start Menu\Programs

    And you are good to go.
    La Montée de l'Empire, Favourite mod 2011 Winner



  14. #874
    Ikko-Ikki
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    thx alreaddy. is it the same when I still have LME 2 ?

  15. #875
    GaussSoldier's Avatar Kirā
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Thanks for the quick fix.

    Replacing the file worked perfectly.

  16. #876
    Iutland's Avatar Cimbri
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by lalucre View Post
    thx alreaddy. is it the same when I still have LME 2 ?
    Yes but restoring files manually, If you intend to install LME3 afterwards then just uninstall LME2.
    La Montée de l'Empire, Favourite mod 2011 Winner



  17. #877
    Yari-hei
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Hey the launcher crashes when I click on any of the campaigns and this pops up:



    Details gives you this:

    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentNullException: Argument cannot be Nothing.
    Parameter name: file
       at Microsoft.VisualBasic.FileIO.FileSystem.CheckFilePathTrailingSeparator(String path, String paramName)
       at Microsoft.VisualBasic.FileIO.FileSystem.WriteAllText(String file, String text, Boolean append, Encoding encoding)
       at LME.Form1.camp1805Button_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    La montée de l'Empire 3
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///D:/Program%20files/Steam/steamapps/common/napoleon%20total%20war/La%20mont%E9e%20de%20l'Empire%203.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 10.0.0.0
        Win32 Version: 10.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.269 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.269 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.276 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  18. #878
    Iutland's Avatar Cimbri
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by Searry View Post
    Hey the launcher crashes when I click on any of the campaigns and this pops up:



    Details gives you this:

    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentNullException: Argument cannot be Nothing.
    Parameter name: file
       at Microsoft.VisualBasic.FileIO.FileSystem.CheckFilePathTrailingSeparator(String path, String paramName)
       at Microsoft.VisualBasic.FileIO.FileSystem.WriteAllText(String file, String text, Boolean append, Encoding encoding)
       at LME.Form1.camp1805Button_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    La montée de l'Empire 3
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///D:/Program%20files/Steam/steamapps/common/napoleon%20total%20war/La%20mont%E9e%20de%20l'Empire%203.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 10.0.0.0
        Win32 Version: 10.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.269 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.269 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.276 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Have you installed the LME user.script??
    La Montée de l'Empire, Favourite mod 2011 Winner



  19. #879
    Shashu
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Just installed LME 3.0 It ctd'd on the 12th turn. The save (autosave) automatically ctd's. It was used without steam and with no modifications. Any suggestions?

  20. #880
    mykea's Avatar Ikko-Ikki
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    What do you mean it was used without steam?

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