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Thread: other mods for 2.0

  1. #1

    Default other mods for 2.0

    i saw a selectable 20 mods or so, but u said integrated mods were included. i was wondering if its possible to use mod manager and add extra mods...or not?

    thanks,
    brit
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

  2. #2
    hip63's Avatar Give me some BASS!
    Patrician Artifex

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    Default Re: other mods for 2.0

    Even in the old version of TAR, Mod Manager is not supported (the TAR Launcher and Mod Manager "fight" over the user script

    However the TAR Launcher does allow you to add you own mods

    hip63

  3. #3

    Default Re: other mods for 2.0

    excellent. ty hip. ive been out of the game for a long while due to school and such but i cant wait for this mod. i love toons skins, and you all do an amazing job. <3
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

  4. #4

    Default Re: other mods for 2.0

    how do i add AUM for this?
    God dam, I wish Boromir survived


  5. #5
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: other mods for 2.0

    Quote Originally Posted by Hospitallers Kane View Post
    how do i add AUM for this?
    You would need to cahnage many files as the current AUM is not compatible, also it bolsters the unit rosters too much and its a nightmare to scroll and find units in Campaign and Custom battle. sorry

  6. #6
    kenniston5's Avatar TAR local moderator
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    Default Re: other mods for 2.0

    Quote Originally Posted by ToonTotalWar View Post
    You would need to cahnage many files as the current AUM is not compatible, also it bolsters the unit rosters too much and its a nightmare to scroll and find units in Campaign and Custom battle. sorry
    toon your exactly correct, use to love and be in favor of having alot of units, now it seems like over kill and hard to scroll thru the unit icons (having this problem with ntw,added to many unit submods),now i'm i favor of just playing with a few units.make the army more color coordinated and organized.

  7. #7

    Default Re: other mods for 2.0

    ok thanks toon was just after some more mercenary units like irish , armerican west european ect ect
    God dam, I wish Boromir survived


  8. #8

    Default Re: other mods for 2.0

    can anyone confirm if i play the normal campaign if i can get the new units?
    sorry to double post.
    Last edited by Hospitallers Kane; November 02, 2011 at 10:21 PM.
    God dam, I wish Boromir survived


  9. #9
    MorganH.'s Avatar Finis adest rerum
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    Default Re: other mods for 2.0

    Quote Originally Posted by Hospitallers Kane View Post
    can anyone confirm if i play the normal campaign if i can get the new units?
    sorry to double post.
    No you cannot.For the TAR units youll have to play one of the TAR campaigns or the RTI.

  10. #10

    Default Re: other mods for 2.0

    Quote Originally Posted by MorganH. View Post
    No you cannot.For the TAR units youll have to play one of the TAR campaigns or the RTI.
    ah shame because i want the units and all the factions :\
    God dam, I wish Boromir survived


  11. #11
    MorganH.'s Avatar Finis adest rerum
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    Default Re: other mods for 2.0

    Quote Originally Posted by Hospitallers Kane View Post
    ah shame because i want the units and all the factions :\
    Then play a TAR campaign. With the late Campaign youll have an open Empire World campaign with a lot of minor factions playable as well,and only the ''old'' 1700 units like pikemen are not included
    Last edited by MorganH.; November 04, 2011 at 07:14 AM.

  12. #12

    Default Re: other mods for 2.0

    Quote Originally Posted by MorganH. View Post
    Then play a TAR campaign. With the late Campaign youll have an open Empire World campaign with a lot of minor factions playable as well,and only the ''old'' 1700 units like pikemen are not included
    haha i was being thick! i didnt see that campaign it has opened my eyes to the wonders of TAR although one bug greeks wont recruit units niether will mexico , ireland ect
    Last edited by Hospitallers Kane; November 08, 2011 at 02:54 AM.
    God dam, I wish Boromir survived


  13. #13
    MorganH.'s Avatar Finis adest rerum
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    Default Re: other mods for 2.0

    Quote Originally Posted by Hospitallers Kane View Post
    haha i was being thick! i didnt see that campaign it has opened my eyes to the wonders of TAR although one bug greeks wont recruit units niether will mexico , ireland ect
    Good hehe.. We are looking at all those kind of bugs for the TAR final release

  14. #14

    Default Re: other mods for 2.0

    Quote Originally Posted by MorganH. View Post
    Good hehe.. We are looking at all those kind of bugs for the TAR final release
    ooh ok so this a known bug good! anyway back to my campaign
    God dam, I wish Boromir survived


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