http://www.twcenter.net/forums/showt...hp?608546-Heat!
There used to be an RR guide explaining different unit types, training times etc but it may be hard to find, I'm, not sure I still have it because I'm always killing my laptops![]()
http://www.twcenter.net/forums/showt...hp?608546-Heat!
There used to be an RR guide explaining different unit types, training times etc but it may be hard to find, I'm, not sure I still have it because I'm always killing my laptops![]()
Last edited by Point Blank; July 15, 2013 at 04:44 PM.
Regarding having previously 'released' RC2.0, I never actually released the entire package, just how to modify stats, and that was WIP. Its also very much integrated with animation, mount info, climate effects, projectile data and AI updates. Without the integrated package the effect will not be as good as expected.
In any case, generating new unit stats is now so complex that its a huge hekp to have Moneybags14's stat-gen Excel spreadsheet, which was originally created for TATW and is being ported over to SS.
Man, I can't wait for the new version. Gonna play France!
Then all the other ones.
Seconded. Been many years of checking back on RR/RC for updates, glad to see Titanium and other projects still evolving out of it all. Point Blank, I hold you solely responsible for making me so dependent on RC/RRs reliability that I was unable to routinely play few, if any other mods. Over the course of years mind you!But seriously, I've loved the quality of the work over innumerable campaigns. Glad to see you're alive, well and back in the modding mix.
Wealth beyond measure, Outlander.
"I was unable to routinely play few, if any other mods."
Start converting them like I did.
@Point Blank
"There used to be an RR guide explaining different unit types, training times etc but it may be hard to find, I'm, not sure I still have it because I'm always killing my laptops"
That's sad, but you wait and your daughter will catch up that hard killing task
"I never actually released the entire package, just how to modify stats, and that was WIP. Its also very much integrated with animation, mount info, climate effects, projectile data and AI updates"
What about rules for animation, mount info, climate effects, projectile data, do you plan to organize them as you did with stats? By AI updates you mean third-party mods I guess
"In any case, generating new unit stats is now so complex"
What about animation, mount info, climate effects, projectile data, any generation needed there or the data is not that big?
@ k/t
Attached Files
Real Recruitment 1.3 Guide.pdf (119.7 KB, 11 views)
Thanks mate, we come, leave, return and leave again, but you are always there keeping the knowledge![]()