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Thread: Bug reports for Meneth's Sub-mod Compilation (MSC)

  1. #121

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Ha! I am ocd, i checked every text file to make sure they all fit the new SMM style too. So that isn't it.

    EDIT: Did you happen to change ANYTHING else? Why would the Campaign/Core error message appear?
    Last edited by Tan Zhi Han; November 20, 2010 at 08:28 PM.

    Deciphering The Zodiac - Check It Out!

  2. #122

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    CTD, 3 times in a row now

    its turn 14, and my town Milan is under siege. It gets attacked the battles goes on for around 5 minutes till they break down the gate, then the crashes start. It happend each time within 1-30 seconds after the gate is breached

    using SS 6.3 and your Sub-mod Compilation

    playing the early grand campain

    log and script attached

  3. #123
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Try looking somewhere other than the gate. There's quite a bit going on there, and that can cause computers that aren't that powerful to crash.

  4. #124

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    it only happend with that particular battle.
    I started a different game to try it out at other places an no problems. I'v done about 5 sieges now and no problems with them, and most of the battles were 8-10's times that large.

  5. #125

  6. #126

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Posted this below but since I am using Meneth's 6.3 Sub-mod Compilation (MSC) 4.2 thought it might be useful to put in this thread as well, if not please delete it.

    Crash happened on the "Prepare for Battle" screen.
    Vanilla M2TW never crashed after several campaigns. Map.rwm was deleted to clear the cache.

    CPU: Q9650 solid OC @3.6Ghz
    MB: Gigabyte GA-X48-DQ6
    Mem: G.SKILL 4GB
    Case: P182 + (5x)Scythe S-FLEX 120mm fans
    PS: Corsair 750TX
    VC: EVGA 580 GTX Superclocked
    SC: SB X-Fi XtremeGamer Fatal1ty Pro
    HD: WD6400AAKS 640GB
    OD: SAMSUNG DVD±R SH-S203B
    OS: dualboot Vista 64 -XP 32

    Running on Vista 64bit.

    SS 6.3 plus Meneth's 6.3 Sub-mod Compilation (MSC) 4.2 (Savage AI, only Alpha Zeke's Istanople and [E2DI] Enhanced 2D Interfaces enabled)

    Played as Venice H/H (short campaign). 7 turns in to the game.

    All settings at highest except: no Anti-Aliasing, Shadows (1 down from max), 1920x1200. Grass set to: 500.

    DxDiag:
    Spoiler Alert, click show to read: 
    ------------------
    System Information
    ------------------
    Time of this report: 11/28/2010, 18:14:00
    Machine name: ASTROCAT
    Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100608-0458)
    Language: English (Regional Setting: English)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: X48-DQ6
    BIOS: Award Modular BIOS v6.00PG
    Processor: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~3.6GHz
    Memory: 4094MB RAM
    Page File: 2430MB used, 5958MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    DxDiag Version: 7.00.6002.18107 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

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    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
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    DDI Version: 11
    BGRA Supported: Yes
    Driver Attributes: Final Retail
    Driver Date/Size: 10/30/2010 23:01:00, 12788840 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
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    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

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    Driver Version: 6.00.0001.1373 (English)
    Driver Attributes: Final Retail
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    Date and Size: 6/4/2009 01:49:08, 684312 bytes
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    Last edited by AstroCat; November 30, 2010 at 11:48 AM.

  7. #127

  8. #128

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    If it happens again I'll upload the system.log.txt file for sure.

  9. #129

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    So far its been running smooth. Maybe a fluke but I'll keep an eye on it. Here is one error though in the log from my last session:

    12:21:11.738 [game.script] [error] Trigger processing error in <MerchantTradingReligiousMerchantIncrease>
    : PopulationOwnReligion needs a character in a land region.

  10. #130
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    That's because you have a merchant on a boat.
    It does no harm.

  11. #131

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Hmm interesting I never had a merchant on a boat. I only have 1 and he's been at the same location on land since the game started since its a new game. I have 1 priest who I have been moving around and a couple diplomats, but none ever got on a boat. Only a General and some troops, no "agents".

  12. #132
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Just a fluke, then. But it doesn't cause any harm, while scripting around it would cause a (very) slight increase in turn times.

  13. #133

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Ok, thanks. Could it be from an AI merchant on a boat? Or does it not work that way?

  14. #134

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Ok, just had a crash on the campaign map. I was just looking at the hire mercenary screen and it CTD. Here is the log. I did edit a bit in the middle of the log so it would fit but this was long before the crash.

    I did just install your UIOP mod, you don't think that had anything to do with it do you?

    Thanks for the help!
    Last edited by AstroCat; December 01, 2010 at 05:35 AM.

  15. #135
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    No, UIOP shouldn't cause any crashes.
    I'll look at the log later.

  16. #136

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    hi,

    I have been using your mod compilation and all my generals did not get "War council member" or "Professional training staff" ancillaries.

    Im playing as Germany early era with these sub-mods: BGR IV, Longer assimilation (which I noticed doesnt work), Next Heir crown.

    if you want the campaign script I can upload it but the log is 60 mbs...

  17. #137
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Update to the newest version. That was a bug that existed in 4.0 to 4.0.4.
    Or, since you're not even getting the traits, then you haven't applied the sub-mods properly with the SMM..

  18. #138

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    ok this is how it is for me..

    new SS 6.3 install + Fixes 4.1 + mod compilation

    BGR IV + heir ancillary = no council member ancillary

    BGR IV + no heir ancillary = council member ancillary is there

    tried it many times...

    also it would be easier of you named your fixes with the version number instead of just Fixes.

  19. #139
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    The Fixes should never be installed together with the Compilation. The Fixes are included in the Compilation.

  20. #140

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    yea im not installing ss for the 10th time, lol

    I dont think the fixes cause war council not to appear and they do appear with heir ancillary turned off.

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