End of the Third Age;
If you tread the path of demons and warriors… tread it in the most cruel, most hideous manner
If you build a mountain of corpses… build it to the stars in the sky
If you shed the blood of others… let it run like a river
If you do this… do it until you die
Fourth Age Campaign Background Info
This campaign begins at the end of the Third Age before the fall of Sauron, and continues on into the beginning, or Dawn of the Fourth Age.
Tolkien states in Appendix A that Aragorn and Eomer fought many battles together in the North East and South East until Eomer was too old to ride. So that is at least 30-40 more years of war with just Rhun, Harad, and the Variags.
Tolkien also states somewhere (probably the end of book six) that Aragorn spent pretty much all of his time as King reclaiming lands that once belonged to Gondor and Arnor. That is a lot of land, so that means even more wars with the inhabitants, as they are not just going to give it up. And of course all the creatures out in the wilderness are not just going to lie down and die as people reclaim the lands.
The Reunited Kingdom will of course be the biggest, strongest faction, but this is also a hindrance as they will be fighting on multiple fronts and stretched pretty thin. They will also be an obstacle for both good and bad factions, as they will grow so large eventually (much like Mordor in the Third Age). Basically, it is a good/bad power flip compared to the Third Age.
Reunited Kingdom Recruitment: Gondor's and Eriador's native units are AOR in terms of recruiting, retraining, and free upkeep. Reunited Kingdom units can still be recruited everywhere, but are the only ones recruitable and free-upkeep outside of Gondor's or Eriador's lands.
Playable Campaign Factions
Dwarves of Erebor,
Dwarves of Ered Luin,
Orcs of Gundabad,
Orcs of the Misty Mountains,
Isengard, (located in the Shire)
Mordor, (loses all regions and becomes a horde)
Corsairs and Outlaws,
Brood of Glaurung- These drakes are very distant relatives of Glaurung, the father of all drakes. They are a mere shadow of their former size and strength, with the exception of a select few that have somehow managed to survive through the ages. Includes all four legged cold drakes. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.
Brood of Ancalagon- These drakes are relatives of the mightiest of all drakes, Ancalagon the Black. Though many perished in the great wars of old, the small amount that survived have grown strong through the ages. Few can match their strength and ferocity. Includes all fire drakes. Strengths: Large and powerful, fire breathing units, flying units, dragon scale armor. Weaknesses: Very low unit numbers.
Brood of Scatha- These relatives of the Great Worm Scatha have been a plague in the North since Scatha himself took residence there. Their numbers have only increased since Scatha’s demise, as the peoples of Middle-Earth hide in their own lands. Includes all serpent cold drakes. Strengths: Variety of strong units, dragon scale armor. Weaknesses: Low unit numbers, no ranged units.
Spawn of Ungoliant- Now that Sauron has been cast down taking much of the strength of Elves, Dwarves, and Men along with him, Ungoliant plots for the dominance of all. Without the power of Sauron to contend with, all of Middle-Earth will be covered in her un-light, and everything in it will be hers to devour. Strengths: Variety of strong and weak units, exoskeleton armor. Weaknesses: No ranged units.
Non-Playable Campaign Factions (units still available in custom battles and in the campaign)
Eriador and Gondor (replaced by Reunited Kingdom).
For installation on an unmodified version of TATW 3.1.
Download PCP File Cleaner and Part 1, Part 2 and Part 3. If you already have Part 1 and 2 of PCP Beta 08 downloaded/installed you only need Part 3.
First install the PCP File Cleaner into "Sega/M2TW/Mods/" folder, then find the PCP FILE CLEANER file in your Third_Age_3/data folder and run it (double-click it).
After that install Part 1 and Part 2 and Part 3 (in order) into "Sega/M2TW/Mods/" folder. All done, read notes below.
Does not work with other modifications that change the same files. Many skins and some models are temporary, also many unit cards still need to be done. I have only ever designed and tested it on Very Hard/Very Hard so I have no idea what affect it has when changed. You can change the battle difficulty and campaign difficulty if you want but it may not work completely as intended, I do not know. The unit sizes most likely have to be set to huge or the creature unit numbers and balancing might get all messed up.
Optional Dual Install, for those that want a separate mod folder for installation.
Create your own PCP folder.
- Make a copy of your Third_Age_3 folder.
- Rename the copied folder to: Third_Age_PCP
- Install PCP Beta 08 to desktop, add _PCP to the end of the folder name, and overwrite Third_Age_PCP folder. Do the same with all patches as well.
- Download THIS folder and overwrite Third_Age_PCP folder again.
- Use provided shortcut. You may need to tell it where your Third Age PCP.bat (batch) file is if your game is not installed in the default location.
The Dawn of the Fourth Age Campaign is a part of PCP, find more info HERE.