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Thread: Possible breakthrough towards making HD and MT?

  1. #1

    Default Possible breakthrough towards making HD and MT?


  2. #2
    Lusted's Avatar Look to the stars
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    Nice stuff, but zhanguo don't tend to share their discoveries
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  3. #3

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    Wasn't that just the professional modeller who discovered how to make double walls who refused to give it out before Zanghuo was released? Unless he did this one too, you'll probably get to use it.

  4. #4

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    Hrm, Wasn't it Waitcu who let us use their LotR-models... *whistling*
    He asked for the 4-horse chariot in return. Maybe if we again could trade something?

  5. #5
    Numenor's Avatar Campidoctor
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    this is realy stupid! these mods arent for finacial gain, why the hell are they keeping away the means to do sutff everyone wants to do?

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    Last edited by Professor420; December 19, 2005 at 11:04 AM.

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    Lusted's Avatar Look to the stars
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    Thanks to the wall editor they have released, we are now making headway in creating custom cities such as MT and HD
    Creator of:
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  8. #8

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    And so, the moment that we have waited for over a year finally arives.

  9. #9

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    im sorry? HD?
    Senatus Populusque Romanus

  10. #10

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    MT - Minas Tirith
    HD - Helm's Deep








    The Fourth Age: Total War - Map Manager, Editor and Coder

  11. #11
    Numenor's Avatar Campidoctor
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    well, helms deep was never THAT difficult. but minas tirith, i think they'll have to make a small version of it. not only it's to big, it's a waste of time making such a uge city and the max amount of man that can defend her it's just 4000 max :\

  12. #12

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    Minas Tirith also have circular walls, which are impossible to make with the RTW enginge as far as I know. And if you have a very tall hill, the camera get screwed, so it's impossible to make a copy of MT. But it is possible to make the Hill of Guard and have several walls, but with just one gate though. Anyways, making such cities takes a looong time, because it's not just to place buildings and hills, it's also pathfinding and lots of other stuff.
    But the best thing is that it is possible now, thanks to SigniferOne and the Zhangou team.

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  13. #13
    Primicerius
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    it is possible to make "circular" walls in a sense, if you don't mind using straight pieces

  14. #14

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    Yes, I know that. I was thinking more of correct circular walls. But yeah, you can make circular-like wall with straight pieces.








    The Fourth Age: Total War - Map Manager, Editor and Coder

  15. #15

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    Well only possible way to make MT realistic is to say (in your campaign story) that the city has been destroyed and rebuilt to a "normal city" and that osgiliath is the capital once again ( osgiliath was the first capital right ?)

  16. #16

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    ? All they did was put a city/fort (its hard to tell) in a specially designated point on the map_heights. A city sits on four pixels of heights data, so what they did is fairly easily done.
    Given any number of random, even contradictory metaphysical postulates, a justification, however absurd, can be logically developed.

    Mapping advances anybody can use. http://www.twcenter.net/forums/showthread.php?t=39035

  17. #17

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    No, it's not that easy. The layout of a city comes from a settlement plan file. The height is from a .cas underlay file. So you have to edit it with 3ds max. That ain't fairly easily done!








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  18. #18
    Opifex
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    MT is very much possible, and making additional rings of walls is now with all the released tools almost trivial. Also, as Zanguo discovered, you can make your own wall models in any shape you want, including circular.

    Also, bdh, why do you say that cities sit on 4 pixels of height data? Isn't it just 1, the actual pixel the city is placed on?


    "If ye love wealth greater than liberty,
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    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  19. #19

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    It is possible, but very time consuming. One thing I couldn't work out was enemy deployment zone. It also gets very frustrating. I can't get the walls inside the outer walls to connect properly. Have you managed to to this? Only the 90 degree connections seems to work in some cases.








    The Fourth Age: Total War - Map Manager, Editor and Coder

  20. #20
    Opifex
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    Your best bet is to start out with the two wall editor programs that people've created, and see how those walls join together. It's a little tricky how all walls work together, but it makes sense when you get used to it.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

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