Hi guys! I have put together some tweaks I made for my personal taste for the RS II campaign map. There were some things I didn't like and surely I'm not the only one.
The idea at the base of this mod is to encourage certain AI behaviours with land bridges while preventing or making others more difficult with land barriers. A human player is smart enough (at least, he is supposed to be) to get past them one way or another.
MAIN DEFAULT FEATURES:
-some cities have been slightly moved for better gameplay (Bononia, Patavium, Rhegion,..).
-land bridge between Britain and Hibernia (Ireland).
-land bridge between Corsica and Sardinia. Sardinia ground types redesigned.
-land bridge between Sicily and Italy.
-land bridge between central Greece and Euboia.
-land bridge between Denmark and Sweden.
-cities in Palestine area are now more spaced (Raphia, Rhinocolura and Ierosolyma were too close to each other)
-better accessibility in South Italy. Roads between Capua, Croton, Rhegion and Tarentum are now present.
-added Red Sea channel. Now fleets won't be trapped inside the Red Sea and the Ptolemies will unleash all their naval power in the Mediterranean. The channel is inaccessible if you don't control its both sides. 3 land bridges are present.
-Carthage and the Ptolemies are now divided by a land barrier which will prevent useless bloodsheds between those factions, who historically have always had friendly relationships. *
-alpine passes have been blocked to prevent premature Roman expansion into Gaul and Germany *
-added some blockades in the area between Macedon and Thrace. This should at least slow down Macedonian expansion towards (and ultimately, beyond) the Danube. *
-added blockades in the Caucasus to prevent useless wars between Armenia and Sarmatia. *
* These features don't apply in the particular 0-turn campaigns for factions interested by these changes. For example, Romans and Arverni players will have open alpine passes to counter foreign invasions; likewise, Sarmatia and Armenia players will have open passages through the Caucasus.
INSTALL, BACKUP AND OPTIONAL FILES ARE CONTAINED INTO A SINGLE .7z ARCHIVE.
If your archive manager can't handle .7z files, download this.
SCREENSHOTSSpoiler Alert, click show to read:
FURTHER INFORMATION:
-this mod is, as far as I know, compatible with other Roma Surrectum II submods, since they mostly focus on units and building balancing. As long as they don't touch map files, they will be compatible.
-this mod is fully compatible with my Four Turns per Year mod.
-this mod, of course, is NOT savegame compatible. For the changes to take effect, you have to start a new campaign and deleting .rwm files; if you continue a previous campaign, there won't be any changes to the map and you might experience some issues.
-if you experience the no-save\load-game bug, it is NOT this mod's fault; rather, it seems to be a RS II related issue. To fix it, just delete everything inside your delete "RSfolder\Play_xxx\preferences" folder. It will be automatically regenerated the next time you launch the game. I suggest to backup your options by putting them into "RSfolder\preferences" folder, so you won't have to set them again.
If you have any suggestion to further improve this submod, just make your proposition here and post feedback on what you like or dislike.
Screenshots of your current campaign progression are very welcome to understand how the AI is working!
Report any errors in this thread. If you get an error message, post its exact text or take a screenshot, don't simply say "I get an error".
---Download v1.5---