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Thread: NM Texture Mod v1.0.3.

  1. #121
    gary's Avatar Domesticus
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    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by Raxgun View Post
    Hi, Vincenzo!

    Tell, what concrete norms of international law are broken? Pease bring article of the international treaty.

    Let's judge correctly: "intellectual property law" have dual nature - copyright and law dispose (possession, using, distributions). Civil branch a based on this rule of all countries, which signed the international contracts.
    And if the author this mod bought a game license copy MiB.Warband-NW, that he has law to use its content in not commercial purposes! Another matter - copyright, it remains for the founder MiB.W.NW. Therefore the author mod is obliged to specify authors of models in credits.
    But to forbid to spread a content you have no law, because the law to not commercial its use was bought by the author this MOD!
    Well said mate ... i ma sure the guy doing the mod would have mentioned you MIB dudes in his credits, saying as no money is being passed on you could then say that all mods is plagiarism as they are using intellectual property of CA... come on MIB he is not doing any harm...
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  2. #122

    Default Re: NM Texture Mod v1.0.3.

    Hello Raxgun.

    Let me give you a quick extract from wikipedia:
    [url]http://en.wikipedia.org/wiki/Copyright_law[url]

    Copyright is a legal concept, enacted by most governments, giving the creator of an original work exclusive rights to it, usually for a limited time. Generally, it is "the right to copy", but also gives the copyright holder the right to be credited for the work, to determine who may adapt the work to other forms, who may perform the work, who may financially benefit from it, and other related rights. It is an intellectual property form (like the patent, the trademark, and the trade secret) applicable to any expressible form of an idea or information that is substantive and discrete.


    As you can see, releasing our intellectual property (3d art) in another form (a mod for another game) is actually against international copyright law.

    When you buy a game licence i.e. licence to use, the copyright holder does not sign off any copyrights on the product in question towards their customer.
    Read the paradox EULA that was supplied with the game, especially point 2 (Ownership):
    http://<a href="http://www.flyingsqu...an></font></a>

    This is the same for any product. A good example for instance; If you buy a book you are not allowed to copy its content and release it publicly inside another book, even if it is not for commercial use.

    We would probably have allowed you to use our content if you would have been kind enough to ask us. But since you did not do that, you will not get our permission to use ANY of our content in your mod.

    We therefore ask you to take out any content that you took from our game or we will have to take legal action.

    Yours,

    Maxim.

  3. #123
    Steph's Avatar Maréchal de France
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    Default Re: NM Texture Mod v1.0.3.

    As a moderator of Civilization III forum, I often had to deal with similar issuse.

    IMO, Vincenzo has every right to be upset and to ask to remove from this site everything taken from his game without his consent. Even more so since it is a commercial addon and not public release.

    Even a puclicly release mod would be protected if the author doesn't explicitly say you can reuse it for any purpose.

    In this case, when there was a complaint like that at Civ forum, the moderators always supported the original author, and if the guy who used it without consent did not remove the stuff used without permission himself, we would have done it for him.

    We have a "no piracy" and "no copyright infringment" policy, I suspect it's the same here. It's not possible to check every thread and detect these kind of problems quickly, but we acted quickly when we were pointed to it.

    Beside, it's always better to ask first. You'd be surprised how some company would grant you the right to use their stuff if asked first. And how upset they can be if you don't.

    Take the Cossacks buildings in Masters of Europe for instance: years ago I contacted the creators of the game, and they accepted that I used their arts for my CivIII mod, or other mods and even to create my own game (I was trying to program one at the time), provided in remained non commercial and they were credited. They even sent me their own tool to help extract their art.

    It's very simple... If you ask first! After it becomes much more complicated.

  4. #124

    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by Vincenzo View Post
    Hello there.

    Let me introduce myself,

    I'm Maxim "Vincenzo" the main developer behind the Mount & Blade: Warband - Napoleonic Wars expansion.
    I got notified recently about you using our content in your mod.

    It saddens me greatly that you did not ask for permission before integrating our artwork in your mod, if you would have done so, then this process would be less painful..

    I will have to ask you, please do not release this mod with any of our content inside it.
    You are breaking international copyright laws by releasing our content for free and releasing it under your name, a simple credit won’t do.

    I hope you can resolve this issue momentarily.

    Yours,

    Maxim
    Flying Squirrel Entertainment
    www.flyingsquirrelent.eu
    It is a pity that you do not give consent to the output of the mod with your models and textures, I do not see this or anything that may cause damage to your game, or drop in its popularity, in any case mod will be released only with the consent of representatives of the games napoleonic wars mount and blade. Personally, I would have bought your addition to the Napoleon TW c your beautiful models, try to release dls to your Napoleon TW, if it is possible to negotiate with the company CA.

  5. #125
    SHREDDER's Avatar Creator CoW, TATW, WF&S
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    Default Re: NM Texture Mod v1.0.3.

    I do not remember that I had someone ask permission to use models of WF&S... But I do not forbid people to embed them into mods. With the condition of credit, of course.

    It is strange to read it once...
    3Dmodeller for Call of Warhammer Third Age With Fire and Sword 2 Hetmanat

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    t Ukrainian site and forum Sich TotalWarS totalwar.fun/board/

  6. #126
    Decanus
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    Icon5 Re: NM Texture Mod v1.0.3.

    Was this legal issue finally solved?
    Artstudio, are you going to continue your marvelous work?

  7. #127

    Default Re: NM Texture Mod v1.0.3.

    Hush, do not go to the contact, is completely made ​​four factions, Russia, France, Prussia, Austria, is working on improving the graphical details such as weapons, horses, equipment, screenshots and videos do not spread the hope that still follow sensible answer from the representatives of the game ...

  8. #128
    Decanus
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    Icon6 Re: NM Texture Mod v1.0.3.

    I´ll say nothing more

  9. #129

    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by Artstudio View Post
    Hush, do not go to the contact, is completely made ​​four factions, Russia, France, Prussia, Austria, is working on improving the graphical details such as weapons, horses, equipment, screenshots and videos do not spread the hope that still follow sensible answer from the representatives of the game ...
    Have you contacted them in any other way than posting here? Maybe try to find some contact info, send them an email, apologize and ask permission to make this mod public. Can't hurt to try. After all they don't have too much to loose, while this might be good publicity for them. That is, If you didn't pissed them off too much already

    Under the Patronage of: Ishan

  10. #130
    agranel's Avatar Civis
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    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by Artstudio View Post
    Hush, do not go to the contact, is completely made ​​four factions, Russia, France, Prussia, Austria, is working on improving the graphical details such as weapons, horses, equipment, screenshots and videos do not spread the hope that still follow sensible answer from the representatives of the game ...

    Good luck!

  11. #131

    Default Re: NM Texture Mod v1.0.3.

    England










  12. #132

    Default Re: NM Texture Mod v1.0.3.

    Prussia















  13. #133
    gary's Avatar Domesticus
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    Default Re: NM Texture Mod v1.0.3.

    Looks fantastic mate this is how they should have looked on vanilla release
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  14. #134

    Default Re: NM Texture Mod v1.0.3.

    Stop using parts of our artwork in your mod, I won't ask again.

  15. #135
    Remlap's Avatar Lag Slayer
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    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by Vincenzo View Post
    Stop using parts of our artwork in your mod, I won't ask again.
    If he is using the original Mount and Musket textures which are essentially the same as the NW ones with only a few changes how would you tell the difference? Plus in order to use "your" artwork in this mod he would have to modify it to fit a different model. Which would then fall under fair use because he would only be using parts of your artwork which have been modified. Under no circumstances would that be still considered your copyrighted material at that point.

    Further you have no authority over whether or not he can use it, read your own EULA:

    (iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes, including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution, without the express written consent of Paradox Interactive
    AB;
    So either get Paradox Interactive to legally contact Art Studio or back off, because you do not own distribution rights or the ability to determine who can distribute your IP. Probably should have thought of that when you signed with a publisher.

  16. #136
    Steph's Avatar Maréchal de France
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    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by Remlap View Post
    If Plus in order to use "your" artwork in this mod he would have to modify it to fit a different model. Which would then fall under fair use because he would only be using parts of your artwork which have been modified.
    Stupid argument here. If he takes the textures and use it in another format, it's not fair use.
    Imagine if you could take copyrighted pictures and just convert them to bmp if they were jpg and claim you can use them because you change the format?
    From what I've seen by comparing both games, Art Studio units are VERY close to M&B:NW, it uses a large part of it.

  17. #137
    Remlap's Avatar Lag Slayer
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    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by Steph View Post
    Stupid argument here. If he takes the textures and use it in another format, it's not fair use.
    Imagine if you could take copyrighted pictures and just convert them to bmp if they were jpg and claim you can use them because you change the format?
    From what I've seen by comparing both games, Art Studio units are VERY close to M&B:NW, it uses a large part of it.
    In order to make the art work from NW work with NTW he would have to take pieces of the textures from NW and re work them on a different image to make them fit onto the NTW units, not just convert the format.

  18. #138
    wangrin's Avatar Unguibus et Rostro
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    Default Re: NM Texture Mod v1.0.3.

    M&B models can be convert to .obj using openBrf, a tool devepped by M&B modding community.
    So, it is easy to use parts or even complete model from M&B into NTW or ETW.
    To do this, you have to convert them to ms3d (for instance) and rework vertex weights.
    Texture can be use simply by copy/paste them without modifications.

    So, even if models from M&B need some modifications to be used in NTW, those modifications are "minor" ones.
    This is a big problem for copyrighted materials.

    Moreover, Artstudio didn't ask for permission to use them.
    M&B developpers would have certainly agree, but know...


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  19. #139
    Libertus
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    Default Re: NM Texture Mod v1.0.3.

    Remlap you good man.

  20. #140
    Remlap's Avatar Lag Slayer
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    Default Re: NM Texture Mod v1.0.3.

    Quote Originally Posted by wangrin View Post
    M&B models can be convert to .obj using openBrf, a tool devepped by M&B modding community.
    So, it is easy to use parts or even complete model from M&B into NTW or ETW.
    To do this, you have to convert them to ms3d (for instance) and rework vertex weights.
    Texture can be use simply by copy/paste them without modifications.
    Vince is stating artwork, not model's so I doubt that is the case.

    Quote Originally Posted by wangrin View Post
    So, even if models from M&B need some modifications to be used in NTW, those modifications are "minor" ones.
    This is a big problem for copyrighted materials.

    Moreover, Artstudio didn't ask for permission to use them.
    M&B developpers would have certainly agree, but know...
    You clearly don't know Vince then, he forgot that most of the stuff in his paid mod came from other people (morale system, gun models, etc.). So I am really interested as to why he thinks he can barge in here and slam a fellow modder around, and that Paradox would be OK with it. Especially when Paradox goes out of the way to make stuff easy for modders. Either way if he continues this we are going to have a lovely chat at the Paradox Interactive Con.
    Last edited by Remlap; July 12, 2012 at 09:19 AM.

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