I've been eagerly watching this thread hoping to see some good results. Underdevelopment of cities is really my only criticism of RR/RC, but because every other aspect I love I still only play this submod.
Rather than sitting around waiting for results however, I'll pitch in some help and try this script out with a Moorish Late Era Campaign, perhaps a few others. I'll try to commit to at least 100 turns and see how things go.
Question: Because the AI still usually commits some money to buildings without this script, am I right in assuming all the extra cash they were spending on expensive buildings will be put towards troop recruitment? In other words, will this mod add a few extra stacks of troops per AI faction due to more money from not spending on buildings?
Update:
You've removed the camp sacking script? I no longer receive supplies when I attack another field army with my own. That's a great script I hate to see removed if you did remove it...