Results 1 to 9 of 9

Thread: When To Shoot It Out And When To Charge...?

  1. #1
    John F. Kennedy's Avatar Samurai
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    10,580

    Default When To Shoot It Out And When To Charge...?

    Just a question, but in your opinion when is it a good time to let your infantry sit back and shoot it out, and when it's a good time to charge the enemy in melee?

    Like let's say you have a regiment of Fusiliers fighting a regiment of armed citizenry. Will you lose more men shooting it out with the armed citizenry, or would you lose more in the initial charge and melee?

    Opinions welcome.
    You cannot pick and choose what to follow from your holy books. If you are truly a Christian, you must follow the bible by the letter. One read through Leviticus, where the disabled are barred from Church attendance, and homosexuals should be the least of your worry. It's the whole book or none of it, and to follow the whole book is to be immoral.
    So it goes.
    /)__/)
    {☉.☉}☂

  2. #2
    Phoenix Rising's Avatar From the Ashes...
    Join Date
    May 2009
    Location
    Southampton, UK
    Posts
    209

    Default Re: When To Shoot It Out And When To Charge...?

    Maybe it's my hormone-indiced adolescent brain, but the title of this thread is one hell of a euphanism

    It depends on weather, range and terrain as ever, but the objective is ever to cause a rout, not go for kills in my opinion. As a result you want to break their morale, so with Fusiliers against Armed Citizenry, I reccomend two musket volleys then the bayonet! Failing this, just wait for their morale to go to steady or wavering, then charge. Just make sure they fire a volley first so they can't shoot at point blank, or you will take heavy casualties.

    Hope this helps
    Libertarian Conservative & Austrian School Economics Student

    “Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.”
    ~ Marcus Aurelius


    "Virtually every atrocity in the history of humankind was enabled by a populace that turned away from a reality that seemed too painful to face. While virtually every revolution for peace and justice has been made possible by a group of people who chose to bear witness and demanded that others bear witness as well." ~ Melanie Joy

  3. #3
    valentinian's Avatar Yoshihara
    Join Date
    Mar 2010
    Location
    California, USA
    Posts
    83

    Default Re: When To Shoot It Out And When To Charge...?

    Against AI, best to avoid melee at all cost if your battle difficulty is set to higher than Normal. The AI melee/defense bonus will cause way more losses than if you stayed in the shoot out. Fusiliers in a melee with citizens, for example, will still win, but the fusiliers will take quite a lot of casualties on H and VH. If they stayed at range (even retreating if the citizens charge), they'll barely lose any of their number. Seems the AI doesn't get as much of an accuracy bonus from difficulty settings. The exception is if the enemy line is starting to waver. A well-timed charge will break the opposing unit on contact, especially against citizens and militia -- as long as there isn't a prolonged melee, it'll still be ok.

    Against humans, I probably wouldn't charge unless I commanded Russians and was fighting superior enemy line infantry, or if in broken terrain where finding a coherent line of battle is difficult.

  4. #4
    Jackhammer's Avatar Kirā
    Join Date
    Oct 2010
    Posts
    240

    Default Re: When To Shoot It Out And When To Charge...?

    Yes, wait until the enemy's morale is showing orange, then give them the bayonet. It helps no end though, if your assaulting unit has decent charge & melee stats !

  5. #5
    vanadis's Avatar Taihō no heishi
    Join Date
    May 2009
    Posts
    533

    Default Re: When To Shoot It Out And When To Charge...?

    I only charge when my ammo has run out of when counter-charging.

  6. #6
    Crusader Bubba's Avatar Murakawa
    Join Date
    Oct 2010
    Posts
    4

    Default Re: When To Shoot It Out And When To Charge...?

    Well hypothetically speaking. Let's say a small army of fusiliers engage some armed citizenry. Fusiliers are pretty much the most basic unit there is. Unlike previous total war games weather and landscape plays a huge role in deciding a battle.

    For starters you want to line your troops up in a 2 file line going sideways so they can get more shots in. You want to get closer then maximum firing range so everytime you fire a volley you get more percentage of hits. Tactics varry from person to person but you can choose to tear them down volley by volley or charge. Fusiliers vs armed citizenry it would be smart to fire one volley then charge because a bullet is a bullet ofcourse but most of the citizenry have never been up close with professional soldiers. So combined with flanking and correct charging the fight will be over very quick once the citizenry break and turn.

    So answering your question. You would take more casualties going toe to toe firing instead of melee, as for other professional armies.. it's really just the right combination of firing and charging at the right moment. I think the key is distributing your units of troops efficiently.

  7. #7
    Shashu
    Join Date
    Sep 2010
    Location
    Bucks UK
    Posts
    176

    Default Re: When To Shoot It Out And When To Charge...?

    In campaign i only really charge when the enemy are getting really close and clearly going for melee but i will often charge a large portion of my line at once cos u can cause a chain rout. In multiplayer I find if you are russia on a snow map and you can lure the enemy up a hill then a volley followed by a bayonet charge can prove highly effective, especially against exhausted troops. This is where most unicorn campers go wrong, they spam unicorns then try and shoot it out when the far superior enemy infantry get close. The trick is just take 1 or 2 unis to lure em in then decide the issue with the bayonet.

  8. #8
    AUSSIE11's Avatar Shisai
    Join Date
    Dec 2009
    Location
    Victoria
    Posts
    420

    Default Re: When To Shoot It Out And When To Charge...?

    i tend to avoid charging with infantry... i try to always have some heavy cav loitering for that purpose
    The eight most terrifying words in the english language... I'm from the government, I'm here to help.

  9. #9
    daniu's Avatar 比你才牛
    Join Date
    Mar 2009
    Posts
    5,971

    Default Re: When To Shoot It Out And When To Charge...?

    I usually don't charge my infantry in either.
    BUT although not entirely topical, two units of light cavalry will easily rout 1500 armed citizens, just bring some of those.

    Replay in attachment related.
    Attached Files Attached Files
    Last edited by daniu; October 26, 2010 at 04:48 AM. Reason: added replay
    Tools: MMS 1.3 - PFM 2.4.1 - EditSF 1.0.7

    Minor TW Tools: Savegame Autobackup, RandomSeedChanger, Replay Browser, Preference Editor
    My mods: Extended Camera - No Handicap on Normal - Add occupation resistance to AI - FotS Defenses Rebalance
    If you're artistically inclined, I could do with some icons for my mods and tools....

    Hopefully I'll get around to posting vids in my YouTube channel at one time.

    Respecto Patronum

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •