@Everto: Well its just my opinion. But i wrote that i like the shields with the elephant more.
Since there is no elephant on there shields in battle i cant really compare them but i think i would prefer them.
@Everto: Well its just my opinion. But i wrote that i like the shields with the elephant more.
Since there is no elephant on there shields in battle i cant really compare them but i think i would prefer them.
@Pro gloria et Patria I was intending to make the elephant shield from the Unit Card but the Seleucid emblem (not sure what it's actual name is) catches my eye more.
@Grouchio Lol didn't realized that, must be because I never bother with rally, I'll put it back in on the next major update. As of now all you have to do is go to Play_Seleucid\data look for the export_descr_unit.txt, find the seleucid generals guard cavalry entry go to its formation section and takeout wedge. It's a personal preference I forgot to take out sorry.
Last edited by NightEye; December 10, 2010 at 08:54 AM.
War... War never changes
Made in Heaven
Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.
[RS 2.1a] Seleucid Unit Expansion V2
Don´t get me wrong i really like the blue shields its only that i don´t know the elephants one but thats no important thing.
Do you know were to recruit the seleucid katoikoi phalangites i can´t even recruit them in the elite barracks?
Katoikois are recruited in the mid tier barracks then get removed once the Elite Barracks is built.
Also for the next unit to be added, I'm thinking of either a Thracian Elite/Hypaspist/Greek Marine hybrid or Galatian Chosen Swordsmen/Champions essentially a fancy beefed up version of the Galatian Teutosages AOR unit
Last edited by NightEye; December 10, 2010 at 09:16 AM.
War... War never changes
Made in Heaven
Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.
[RS 2.1a] Seleucid Unit Expansion V2
Odd development...I can't save? or load? um...confused?
@Grouchio I went and check the mods and they seem to recruit fine... Did you delete map.rwm that sometimes cause wonky recruitment problem when you change something in units and don't delete it.
@Everto That's actually a common problem in RSII, I never personally got so you best go check out the technical section. As for the adding units, okay I might be able to put in few more but I'll have to look for units that aren't shared
Last edited by NightEye; December 11, 2010 at 12:42 AM.
War... War never changes
Made in Heaven
Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.
[RS 2.1a] Seleucid Unit Expansion V2
Sure, just the basic version w/o Tone's mod right? Though I have a couple of questions, are not able to save as soon as you start a campaign or you can initial can save but sometime later you can't? You do know you have to exit RSII completely before loading a save to avoid problems?
Last edited by NightEye; December 11, 2010 at 10:01 AM.
War... War never changes
Made in Heaven
Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.
[RS 2.1a] Seleucid Unit Expansion V2
@Grouchio The hell... I'm completely stumped to why you can't recruit generals right now then. I never touched anything of the Seleucid Bodyguard except its EDU entry and even the unit labels haven't been touched...
Last edited by NightEye; December 11, 2010 at 12:45 PM.
War... War never changes
Made in Heaven
Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.
[RS 2.1a] Seleucid Unit Expansion V2
Yes, basic version, w/o Tone's mod. I am not able to save the moment I start any new campaign, apparently its some issue with the script self engaging and turning of the save and load possibilities, and no one has found a clear way to get around it as of yet, except of getting a save game that already works.
Hey guys i´m back from my Seleucidwith sub mod campaign
Want to let you know that its working fine for me i dont use the new generals (cause i like a more variety of units), and im playing with 2.1a. 20 turn without CTD 5 big battles.
Thank you NightEye and RS developers.
Reinstalled and it works now, no more save game problems. I need to try out your change Grouchio, because I can recruit generals, but they are just that, only generals and not governors.
Looks like I have another round of emergency updating to do soon.
War... War never changes
Made in Heaven
Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.
[RS 2.1a] Seleucid Unit Expansion V2
I think I found the real reason why the Agema/Hetairoi BGs are causing so much problems. I was busy changing the attributes of the generals when I decided to go and look at the Seleucid general in a clean EDU. To my surprise I found that they also had the wedge attribute, perplexed I went and checked my Agema again. That when I realized that the Command attribute was still in. The command attribute is used by some elite units have that raises the morale of the other units around them, it pretty much act like the general_unit command except you don't get rally and it isn't considered a general. Ironically this problem is true only to the basic Agema/Hetairoi general add-on. I was really careful not to screw up Tone's mods.
I sorry for all unnecessary aggravation I've caused.
Edit: I've updated the downloads again hopefully the BG options works now. I left the wedge formation in just in case but if anyone gets the same problems as Grouchio and Everto let me know ASAP.
Last edited by NightEye; December 12, 2010 at 12:08 AM.
War... War never changes
Made in Heaven
Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.
[RS 2.1a] Seleucid Unit Expansion V2
Last edited by Everto; December 12, 2010 at 08:27 PM.