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Thread: [RS 2.1a] Seleucid Unit Expansion Version 2

  1. #1
    NightEye's Avatar Ordinarius
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    Default [RS 2.1a] Seleucid Unit Expansion Version 2

    Hey there,

    Waaay back when RSII was still in development, I was skimming through the Seleucid Faction preview. Several pages in I found several people expressing some disappointment that the Agema didn't make the cut. Fast forward to Oct 8, 2010, I remembered that discussion and figured why not try putting the Agema in myself? And so I did.

    What does this mod do?
    -Makes several units available to the Seleucid Empire, pictures and names of those unit shown below
    -Allows recruitment of the following units in their respective cities.
    +Spartan Hoplites
    +Pergamum Hoplites
    +Phrygian Cavalry
    +The Lithobolos is available in certain Greek centers of learning.
    -Alters some aspects of existing Seleucid units' textures.
    -Makes elephants a little more lethal to the enemy.

    DISCLAIMER
    All I did was edit a few things here and there. Rep and credit goes to the members of the RSII development and testing team.


    Screenies

    The Agema - recruitable in the same areas where cataphracts are available. Can become the general bodyguard.
    Spoiler Alert, click show to read: 




    New look for the cavalry officer
    Spoiler Alert, click show to read: 



    Epibatai (Marines) - Recruitable in all regions that have ports
    Spoiler Alert, click show to read: 

    New shields for the Thorakitai and Thureophoroi. And New cape for the Hypaspists
    Spoiler Alert, click show to read: 





    Seleucid Auxilia Toxotai - recruitable everywhere

    Spoiler Alert, click show to read: 



    Judean Hekatontamachoi - recruitable in Jerusalem

    Spoiler Alert, click show to read: 



    Galatian Champions - recruitable in Central Asia Minor by any faction except rebels
    Spoiler Alert, click show to read: 




    Hetairoi Kataphractoi - recruitable in major Greek cities in the east.
    Spoiler Alert, click show to read: 



    Download

    Version 1 RS2.0 (No longer supported)
    Spoiler Alert, click show to read: 

    Main Mod:
    http://www.mediafire.com/?4zta31yg03gk3yk

    Tone's Stack and Battle Length mod - Default Bodyguard:
    http://www.mediafire.com/?27m6j63yjabr5of

    Tone's Stack and Battle Length mod - Agema Bodyguard:
    http://www.mediafire.com/?cuhdrz2z586sbt1

    Tone's Stack and Battle Length mod - Hetairoi Bodyguard:

    http://www.mediafire.com/?fmz3kcjc8331yoh

    Installation

    1. Unzip the file
    2. Copy and paste Play_Seleucid folder into the Roma Surrectum II folder

    To change the seleucid general bodyguard:
    1. Go to the General's Bodyguard options folder and pick the corresponding EDU that has the name of the unit type you want and rename it to simply "export_descr_unit.txt"
    2. Copy that EDU then go to Play_Seleucid\data and replace the EDU file there.
    *Note: This part of the mod is not save compatible

    To install Tone's Stack and Battle Length mods:
    1. Unzip file
    2. Copy the EDU file with your desired settings and paste into Play_Seleucid\data, overwrite the EDU file there.
    *Note: The Agema and Hetairoi versions of this part of the mod are not save compatible

    Uninstallation
    1. Delete Play_Seleucid folder
    2. Copy and paste the clean Play_Seleucid folder and remove the -clean on the last part.

    Mostly save compatible, just make sure to delete the map.rwm at the launcher before starting and back-up your saves to be on the safe side.

    Version 2 RS 2.1a
    Spoiler Alert, click show to read: 

    Main Mod:
    http://www.mediafire.com/?cjrwrysuej08hz9

    Installation
    1. Unzip the file
    2. Copy and paste Play_Seleucid folder into the Roma Surrectum II folder
    3. Optional - Copy and paste any of the alternate EDUs (Fewer Stacks, Shorter Battles/Release version) and/or the Alternative AOR EDB if you prefer.

    To change the seleucid general bodyguard:
    1. Go to the General's Bodyguard options folder and pick the corresponding EDU that has the name of the unit type you want and rename it to simply "export_descr_unit.txt"
    2. Copy that EDU then go to Play_Seleucid\data and replace the EDU file there.
    *Note: This part of the mod is not save compatible

    Uninstallation
    1. Delete Play_Seleucid folder
    2. Copy and paste the clean Play_Seleucid folder and remove the -clean on the last part.

    Mostly save compatible, just make sure to delete the map.rwm at the launcher before starting and back-up your saves to be on the safe side.




    Special Thanks to:

    -dvk, tone, and the rest of the RSII development and beta test team for the awesome mod.
    -Grouchio for letting me know the errors in my mod very quickly in the early stages.
    -Intel for giving ideas on what I should do with some unit textures through his retextures thread.
    -Everto for being my unofficial researcher and ideas man.
    -Gloria et Patria for the AOR locations for the Pezhetairoi and Agyrapides.


    Hope y'all like it!
    Last edited by NightEye; June 28, 2011 at 03:34 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  2. #2

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Great Unit and great idea.

  3. #3
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I got a CTD when I tried it, said that the 500 unit type limit had been surpassed. What to do?
    Last edited by Grouchio; October 10, 2010 at 03:15 PM.

  4. #4
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Whoops, I checked the file and I forgot to remove the unit the Agema replaced in my testing. Real sorry about that.

    Re-uploaded.
    Last edited by NightEye; October 10, 2010 at 10:01 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  5. #5

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    I tried also to implement a new unit for the hetairoi from the Res Gestae but i also had a crash cause the 500 limit had been surpassed. How can I do it?

  6. #6
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Well, you gonna need to replace another unit to accommodate for that hetairoi unit. You'll have to delete entries for it in the EDU and DMB

    If you're trying to introduce the model for that hetairoi unit, you'll also has to make room in the DMB and put the unit model and .dds texture in the respective places. Unfortunately, you'll gonna have to replace models and possibly textures of several units to do that because a lot of RSII units share one model.
    Example, the model I used for my Agema is also used by the Scythians, Sarmations, Parthians and a mercenary unit to name a few.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  7. #7
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    BTW, do you think you can make some seleucid banners of the old style (the silver helmet?) as part of this or another submod?


  8. #8
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    You mean Corinthian face from the vanilla and RS1? I'm not much of a fan of that symbol (I like the anchor better) but sure I'll work on that later this week.

    I was thinking of changing the mounted banner bearer anyway
    Last edited by NightEye; October 11, 2010 at 01:04 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  9. #9

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    The old Seleucid logo is not all that great. I like the new one.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  10. #10

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Thanks +rep.

  11. #11
    Siegfriedfr's Avatar Semisalis
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Quote Originally Posted by NightEye View Post
    - If this catches on maybe I'll do some work on making versions compatible with popular mods that use the EDU like Tone's stack mods, UREE and maybe Siegfriedfr's Various tweaks mod if I can figure out a way to get my stuff into one-turn campaign w/o conflicting.
    I'll maybe add it myself and give you credit - but at the moment i'm entirely focused on campaign modifications and it's eating up ALL my submodding time.

  12. #12
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    @kingman1337 I don't like that much myself, but I can make it little interesting... I might be able to give it to the infantry banner bearer.

    @Mirionis9 No prob.

    @Silfriedr
    Thanks and don't worry 'bout it, I'm doing this stuff for the kicks
    Last edited by NightEye; October 15, 2010 at 03:15 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  13. #13
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Update coming soon! I just need to clean up a few things, a bit of testing and she'll be good to go.

    New shields for the Thorakitai
    Spoiler Alert, click show to read: 


    Agema as General's bodyguard and a new helmet design for the cavalry officer (I'm might still work on it though)
    Spoiler Alert, click show to read: 


    New unit the Epibatai (Marines)
    Spoiler Alert, click show to read: 


    And a few other small things
    Last edited by NightEye; October 13, 2010 at 02:40 AM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  14. #14
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Are the Hypastists still available?


  15. #15
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    They're still available, they're one of my favorite units.

    UPDATE IS LIVE PLEASE CHECK FIRST POST

    A little note: I've "tweaked" the elephants a bit and I'm going to need some opinion on it so as I can dial it in to a level most of us can all agree on. I'm planning to make the pezhetairoi recruitable in all settlements, would you want this so or not?
    Last edited by NightEye; October 14, 2010 at 03:28 AM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  16. #16

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    You've got two different cheek guards there by the looks of things


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  17. #17
    NightEye's Avatar Ordinarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Yeah haven't finished working on it at the time, I'm thinking of redoing again all together.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  18. #18
    MDT's Avatar Decanus
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Those Marines are great, hope you'll make a version compatible with tone's [RS 2.0] Fewer stacks, slightly shorter battles - BETAmod.

  19. #19

    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Those units do look pretty nice, especially the marines. What did you remove to put them in?

  20. #20
    Grouchio's Avatar Vicarius
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    Default Re: [RS 2.0] Seleucid Unit Expansion and Slight Touch Up

    Do you have to start a new campaign before making the switches on a general's bodyguard? That may seem to be the case with my game.


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