i was told to post this here and i have had a look and cant find anything bout this but which file do i go in to change how long it takes to build something
if you can help i thank you
i was told to post this here and i have had a look and cant find anything bout this but which file do i go in to change how long it takes to build something
if you can help i thank you
Si vis pacem, parem bellum
If you seek peace, prepare for war
-Publius Renatus
go to C:\Program Files\Activision\Rome - Total War\Data or wherever you put your rtw file and then look for export_descr_buildings file and under every building you would see construction 1or something. you then change it to the number of your choice and save, then you're done.
maybe i didnt make myself clear but i ment for recrutment
sry again if i wasnt clear
Si vis pacem, parem bellum
If you seek peace, prepare for war
-Publius Renatus
Okay, here is the first building out of export_descr_buildings.txt
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
}
construction 1 <-------THIS LINE edits how long it takes to construct.
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
For units go to export_descr_unit.txt
type warband falx dacian
dictionary warband_falx_dacian ; Falxmen
category infantry
class heavy
voice_type Heavy_1
soldier warband_falx, 40, 0, 1.5
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 170, 50, 80, 500 <----------AND EDIT THIS LINE. The first number determines how many turns it takes to recruit a unit.
Hope that helped.
ownership dacia
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
well if you want recruitment download caligula unit editor as it is easier to change however if you dont want to then manually by opening export_descr_units in the data folder then open export_descr_units and scroll down to the units you want to change the time for recruitment then for example:
type barb peasant briton
dictionary barb_peasant_briton ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150 change the first number on this line to 0 for 0 turns to recruit 1 for 1 turn to recruit 2 for 2 turns to recruit etc
ownership britons
Rock!?!?!
thxs this thread maybe closed
Si vis pacem, parem bellum
If you seek peace, prepare for war
-Publius Renatus