The great mods up above have told us that there will be a total rebalancing of units in 3.0.
I thought we'd dedicate a thread for suggestions for which units should be changed, and how. Which should be removed as superfluous and which needs to be added.
And maybe they will read this, and take it under consideration, or at least give them some ideas.
The first one up is the adunabar and gondor militia, which of course needs to have spears......
The ones I really want to see changed is Rhun and their chariots.
Chariots as units are a bit finicky.
The settler wains need to go. The AI simply can't handle them, it uses these quite clever population movers as a regular chariot unit.
The chieftains wains is also problematic, since it pretty much ignores the general and his hitpoints. When his chariot dies, he dies, and his chariot dies as easily as any other chariot in the unit.
Hitpoint increases just doesn't do anything, making rhun chieftains very very vulnerable in combat, and can die far too easily.
Maybe change the Rhuns bodyguard to something more "normal", like cav or infantry, remove the settler wains and make the Rhun City diversification "wain workshop" create a wain that is more like the scythed chariots from RTW:vanilla that for example the seleucid got.
Or maybe even two different wain units, one light, with archers, and one heavy, for charging.
A bit like the britons have, also in RTW:vanilla.
That would also make the wain workshop worth making, currently there is no real incentive to make it over a thrall stockade, which also gives movable population units (thralls, while slower to move, recruits much faster) as well as trade and farm bonuses.