Re: Campaign Battles Crashing
Hey, just dropping by to say that I probably fixed it. Appearantly I was missing a service pack. I also dropped the fancy graphics a bit, down to medium. Have been playing for seven hours straight yesterday without a single crash and some fairly large battles (4000 v 3200, larger than any I've ever played before).
Thanks anyway, you've been very helpful.
Glad you sorted.
- An attacking Ottoman army (superior in both numbers and troop quality) didn't engage. I simply mauled a small portion of their forces with firelock populace and townguards (Gorszkje Strelzy or something) while the rest of their army stood by until the battle ended.
Were you playing with fort battles disabled?
- Enemy rakes keep sabotaging the same building. Which is good, because otherwise they would do much more damage.
I've seen that as well, I don't know how far it is possible to mod that behaviour, if at all...
- Enemies (Swedes and Ottomans) occasionally mass-charge my lines. Swedes usually go for my artillery so from a tactical point of view it makes some sense (as there is no way they could outgun my guns).
Well, the AI is much cleverer in DarthMod, so they may well have realised that melee was their best hope of beating you.
On a positive note, I have managed to force three surrenders! In one case it was weird as their force along with reïnforcements was superior to mine, and the surrender left their forces divided. In both other cases I faced only garisson and armed populace so the surrender made sense as they would have been wiped out otherwise.
Nice! Its amazing what fixing a CA typo will do! (I kid you not, there was a typo in the surrender code)