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Thread: Undestroyable buildings

  1. #1

    Default Undestroyable buildings

    Anyway to make these destroyable? I cant find anywhere this feature might be set...is it hardcoded?

    Thanks

  2. #2

    Default

    i think some dude made a mod what allows this. take a look around

  3. #3
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default

    I'd be more interested in finding a way to make the destroyables undestroyable.

    Though it is my understanding this is all hardcoded. I may be wrong.
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  4. #4

    Default

    Quote Originally Posted by Marly
    Anyway to make these destroyable? I cant find anywhere this feature might be set...is it hardcoded?

    Thanks
    Check out: The Burning Mod Project by Archer.
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  5. #5

    Default

    Quote Originally Posted by MasterOfNone
    I'd be more interested in finding a way to make the destroyables undestroyable.

    Though it is my understanding this is all hardcoded. I may be wrong.
    I also wanted to destroy every buildings (and roads, farms), but on campaign map. If conquer a settlement is there a total destruction?
    What files need to be edited?

  6. #6

    Default

    see archers mod above.

  7. #7

    Default

    I use archers mod. Walls can not be sold for money and destroyed on campaign map, but can be destroyed and burned on battle map. This is not help for my problem.

  8. #8

    Default

    so you want to get rid of a wall on the campaign map?

  9. #9

    Default

    I would like to sack entirecities, destoying everything from walls to farms. Is currently isn't possible to be able to sack walls/governmentBuildings/farms etc. Is it hardcoded or is there any way to mod it. When I play as barabarians I like just sacking the city then leaving it to rebell and in a few years I sack i again. Would be nice if you could tear down the walls. Burning mod doesnt work because barbarians dont have seige weaponry.
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