Okay the topic name explains itself. I mean what changes would you pesonally like to see in paradox games? I am speaking not about obvious things like patches and fixes "make rebellions in vicky 2 normal" but changes in game concept or technical things.
My opinion -
Improved graphics. I would really love to see better graphics in paradox games, history/alternative history is insanely interesting idea to play with and it can be done visually stunning. I would like to see more beautiful world map, something like napoleon stratgic map or civ5 map. What is even more important I would like to see diverse and pretty units, something of napoleon tw strategic map armies representation. Think about it few hundreds types of units many of which are unique to some states and goverments, that change visually when world advances forward in time. It would be a wonderful eye candy. I'd also like to see culture reflected in cities and units. For example when you draft units from indian population they have obvious indian faces while wearing uniform of whatever power controls them. Or you see city with majority of chinese population and it is in tradiotional chiese style but while your immigrants arrive more and more european-style buildings appear.
Second thing I would like to see 3 different modes to choose from before you start campaign in all paradox games. Historical - heavily scripted where world around you develops pretty much like it did in reality, different outcomes are still possible without your intervention but not very likely.
For example there is 2/3 chance USA will appear in more or less its usual form or with same chance there will be revolution in France. Quite often I miss "realistic" world in paradox games. Other two modes are what paradox already has - historical lucky nations and random lucky nations.
Micromanagement - while EU3 and Vicky 2 are acceptable I cant understand fun in HOI3 wih all those 1 million of provinces. I understand it gives more tactical option but micromanagement kills the fun in that case. Maybe there there shuld be less provinces (like in Vicky 2) but units could simply move around without restrictions? I mean each province consists out of few tiles and military units move from one tile to another? It would still make tactical options quite rich but map wouldnt look and feel so sick. Also you could chose on which tiles you want to build infrastructure and fortifications, while all IC is centered in province "capital" city. I think it would amke sense for HOI.
Last but important for me too. Good-working buil-in offical save converters. That dont "skip" little nations into bigger ones but propely convert everything what happend in previous game. Imagine the fun of playing some communist byzantines in HOI or your so hard-earned Holy roman empire as a single state.
I dont tell anything about AI, bugs and balance because paradox anyway works on it.
So post your opinion and suggestions, what would be your ideal paradox game.