Page 42 of 52 FirstFirst ... 173233343536373839404142434445464748495051 ... LastLast
Results 821 to 840 of 1026

Thread: CAUSA BELLI 2.01 (Additional units for Minor Factions)

  1. #821
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,764

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Well, if you can help us change the names of a few units AND include it in the whole package it would be done.

    Quote Originally Posted by roastbeef View Post
    ROADS FIX:

    - Download ESF EDITOR,
    - Open Empire Total War\data\DME\Subs\Causa_Belli\startpos.esf (or analogical 3tpy/4tpy files),
    - Change CAMPAIGN_PREOPEN_MAP_INFO and CAMPAIGN_SETUP "DMUC_Cmain" entries to "DME",
    - Save; that is it!

    Sometimes there is a problem with overwriting the file, its good to save it using another name and later change name manually.

    Thanks to Xhwyzed for figuring it out some time ago :>
    We will make a new esf, but it's good to know!
    Last edited by alhoon; March 02, 2013 at 01:51 AM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  2. #822

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Hello, have looked through the thread and still can't find an answer, so here goes. I downloaded the mod as instructed, and to the letter, but when I play as the Mughals or Persians or almost any of the modified factions their units have no names? How can I fix this?

  3. #823
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
    Join Date
    Dec 2012
    Location
    Makedonia, Greece
    Posts
    1,927

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    how can i play both causa belli 2.01 and causa belli extra?

  4. #824
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
    Join Date
    Dec 2012
    Location
    Makedonia, Greece
    Posts
    1,927

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    i have a question the instructions for installing the causa belli extra are :

  5. #825
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
    Join Date
    Dec 2012
    Location
    Makedonia, Greece
    Posts
    1,927

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Download and installation:

    Copy(from CB folder) > ETW > Data

    CB_Core.pack
    CB_models.pack
    cb_localisation.pack

    Activate DME launcher > FILE > GO > Mod Folder > Campaigns > Custom

    1)Copy the Scripting.lua(from CB) over to the Custom folder
    2)Rename the startpos.esf(in the CB folder) to XT_startpos.esf. Replacing the X with the amount of turns you chose from the cb folder.
    *Example: So if you used the startpos.esf from the 4tpy folder than it should be renamed to 4T_startpos.esf
    3)copy the renamed file over to the Custom folder for DME.

    From the Launcher > EDIT > User Script

    Add these lines in the blank space, one at a time and press add after each one.
    CB_core
    CB_models
    cb_localisation *note: It's spelled with a "S" not a "Z".*

    Then press the Update User Script

    Check the bottom left corner of the launcher and make sure it says

    Custom
    X Turns/year*

    *with X being the same number you have for the renamed startpos.esf file.

    Then click on START so the launcher can activate the files and enjoy.
    But the causa belli extra have only CB_Extra_core and CB_localization. Also how we can install causa belli and causa belli extra with the new update 8.0.1 darth mod empire? Some file have changed

  6. #826
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
    Join Date
    Dec 2012
    Location
    Makedonia, Greece
    Posts
    1,927

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    alhoon said that: Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Originally Posted by b0Gia
    we have any news about when the new causa belli is going to be released?




    Nope.
    Hammered who is in charge of the new Startpos is very busy with his life. And we plan to have the new CB with the new startpos.

    You can play the CB 2.01 in the meantime without any problems, as long as you don't overwrite the Startpos.esf with the esf provided with the CB. Can we play the causa belli extra the same way because i tried , i do not overwrite startpos.esf i overwrite scripting.lua in custom campaing folder in the new 8.0.1 and i paste the CB_Extra_core and CB_localization in ETW/data but i can not played them campaing they do not apear only in battles

  7. #827

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    It isnt up to date to 8.0

  8. #828
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
    Location
    Halkida,Greece
    Posts
    866

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    I play dme 8.0.1 with causa belli 2.0.1 and i cant play as Greece.It doesnt appear it in the game.WHat am i doing wrong?

  9. #829

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Not compatible, told ya

  10. #830

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Just a few bugs:

    Mughal Heavy Infantry have missing swords, and the Zamindar's Elite Cavalry has black skins. No not like they are Africans but the texture does not load. Also, dismounted Qizilbashi Mounted Musketeers cause a crash when they try to fire.
    Last edited by DC53; March 23, 2013 at 10:24 PM.

  11. #831
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
    Join Date
    Dec 2012
    Location
    Makedonia, Greece
    Posts
    1,927

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    caua belli 2.01 and causa belli extra are not compatible with darth mod empire platinum 8.0.1?

  12. #832
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,764

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Quote Originally Posted by b0Gia View Post
    caua belli 2.01 and causa belli extra are not compatible with darth mod empire platinum 8.0.1?
    CB (not extra) is Semi-compatible for the time.
    I have free this evening and tomorrow evening.

    I plan to put up instrunctions of how to install and play CB in 8.0.1
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  13. #833
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,764

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Quote Originally Posted by b0Gia View Post
    Can we play the causa belli extra the same way because i tried , i do not overwrite startpos.esf i overwrite scripting.lua in custom campaing folder in the new 8.0.1 and i paste the CB_Extra_core and CB_localization in ETW/data but i can not played them campaing they do not apear only in battles
    Nope, unfortunatelly, for CB Extra, you need a new, working ESF, that needs a lot of work (that I don't know how to do).
    If many of you want, I could update CB extra units to 8.0.1 but they'll be for Custom battles only. And you'd have to download a few hundred MB all over again.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  14. #834
    ComnenusTheOne's Avatar Primicerius
    Join Date
    Nov 2007
    Location
    Not your business
    Posts
    3,381

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Quote Originally Posted by alhoon View Post
    CB (not extra) is Semi-compatible for the time.
    I have free this evening and tomorrow evening.

    I plan to put up instrunctions of how to install and play CB in 8.0.1
    What do you mean by semi-compatible? Are there any bugs? Any serious problems? CTDs maybe?

  15. #835
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,764

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Nope.
    I mean that the ESF provided with CB is outdated and you won't enjoy many of the improvements of DME 8.0.1 CAI if you use it.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  16. #836
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,764

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Quote Originally Posted by Xwhyzed View Post





    Download and installation:

    Download links:

    http://www.4shared.com/archive/NgEpk_kI/CB_201.html
    (click on the blue Download Now button, not the green start download button)
    or
    http://www.filefactory.com/file/c23cf51/n/CB_2.01.7z




    installation:

    -Copy(from CB folder) > ETW > Data

    CB_Core.pack
    CB_models.pack
    cb_localisation.pack

    -Activate DME launcher > FILE > GO > Mod Folder > Campaigns > Custom

    -Copy the Scripting.lua(from CB) over to the Custom folder

    -From the Launcher > EDIT > User Script

    Add these lines in the blank space, one at a time and press add after each one.
    CB_core
    CB_models
    cb_localisation *note: It's spelled with a "S" not a "Z".*

    - Then press the Update User Script

    - Check the bottom left corner of the launcher and make sure it says

    Custom
    X Turns/year


    Then click on START so the launcher can activate the files and enjoy.

    thanks to Akumu


    This is a Download thread
    please post your questions, observations and ideas to the Development thread:
    http://www.twcenter.net/forums/showthread.php?t=354714

    DO NOT copy the STARTPOS.ESF that come with the mod! They're outdated! Use the custom campaign ones instead.


    Please can a moderator change the first post? Without deleting the changelog or the developers, just changing the installation instructions?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  17. #837
    ComnenusTheOne's Avatar Primicerius
    Join Date
    Nov 2007
    Location
    Not your business
    Posts
    3,381

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Quote Originally Posted by alhoon View Post
    Nope.
    I mean that the ESF provided with CB is outdated and you won't enjoy many of the improvements of DME 8.0.1 CAI if you use it.
    I was only concerned with using these units myself, specifically the Persian re-haul since the original roster for them is very poor. So, what exactly do i do in order to install it, for DME 801?

  18. #838
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,764

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    What I put in my post above yours.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  19. #839
    ComnenusTheOne's Avatar Primicerius
    Join Date
    Nov 2007
    Location
    Not your business
    Posts
    3,381

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    Quote Originally Posted by alhoon View Post
    What I put in my post above yours.
    Whooops... yeah, dumb me. I did follow those instructions. So far... so good. The thing is... these new units either don't have localization, or they don't quite follow a normal AI plan, etc. Plus i had a CTD with two italian factions, Venice and Genoa i think they were. So i guess they arent compatible yet with the new version.

  20. #840
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,764

    Default Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)

    If you don't see the names of the units, then you didn't follow the instructions well enough.

    Delete the localization file of DME, copy CB localization (spelled as above, with an "s") and add it to the script.
    As for crashes, I play with Genoa quite often and it doesn't crash. As for the normal AI plan... again I've seen no difference. The way the factions are played by the AI is governed by DME, not CBelli, with different personalities for different factions. Perhaps that's the problem?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •