Merged with the Causa Belli thread, as this seems to be an issue with that.
It doesn't take out any units at all.
It makes the custom campaign the same as the DMUC Ultimate campaign but with the minor factions playable.
The only difference is that AI factions will probably recruit their new units too.
is the extra pack going to be updated version 7.0? i did try the extra pack on 7.0 plus the the main causi belli and aum 3.1 everything seems to be fine except that denmark can only recruit guerilla mercenaries and i think it was either militia or line inf and the mughals could only recruit a native lancer unit....
Try changing the load order in the script so the CB packs are above the AUM packs (with the CB_extra pack on top).
This is probably not related to this problem but just to note:
I'm not sure if AUM is working correctly with the latest DMUC (never used it myself) because
AUM 3.1 is almost 2 years old and even AUM 3.2 is 1 year old.
This means that the AUM units doesn't have the unit changes (formation spacing, spotting distances) Darth made since DMUC 6.9
I am pretty sure that adding darthmod.pack to the script (suggested in this thread #702)
is NOT a good idea because that pack overwrites many DMUC packs.
While it is mentioned in the opening post, I thought I would ask anyway - is this compatible with the current beta? While testing update 25, it seems I had problems with a repeatable CTD on Maratha's turn (the very first turn, playing as Denmark in the custom campaign).
I've uninstalled DMUC and am in the process of reinstalling. I verified the game cache, seems three files needed to be redownloaded, so maybe I did something that messed the mods up...nonetheless, still worth asking. I had noticed, when installing CB, that I didn't even have a custom campaign script...
I think CB shouln't be effected by the DMUC updates because those change core values in the game (in the tables) that the CB packs don't touch.
The only reason why CB needs to be updated (appart from adding more units ) is that sometimes Darth changes the unit stats (mostly spotting distances and formation spacing) as well. These have to be changed for the CB units too, otherwise they will have the old stats.
This only effects gameplay in battles and only for the CB units (eg their spotting distance will be higher or lower).
I will look into the matter when the next DMUC version is out (not beta) and I will probably redo the startpos from the DMUC Ultimate startpos (again) just to be sure everything is OK.
Beta versions are coming out too fast to keep up and I don't have time lately (finals are starting).
Thanks for the reply. Not entirely sure why I had the CTD, in tests before I'd been able to end turns successfully, and with CB installed over the beta. Must've done something wrong somewhere, but now I've verified the game cache and reinstalled DMUC, so perhaps I can test everything again.
EDIT: Would just like to add that I just reinstalled CB 2.01 (not extra), and test ended my first turn as Denmark - no CTD when Maratha's turn came up. Quite possibly I messed something up in the original install.
Last edited by Kaidonni; May 14, 2012 at 10:25 AM.
I can't download! Filefactory always says "no free slots avaible" and the other link simpy doesn't work for me... anyone uploaded this elsewhere?
PS: never mind, I didn't notice I had to subsribe to 4shared...