Re: CAUSA BELLI 2.01 (Additional units for Minor Factions)
Xwhyzed, I used Morocco, tested in campaign and it works.
A tad hard though... I lost the campaign fairly early.
Could you remove that disease the Sultan of Morocco has?
Once he died, the Turks informed me that they don't recognise my new leaders claim to the throne and that they want the throne for themselves (?!?!? first time I had a succesion war) and they attacked me. I send an army to Syria and captured it. They didn't accept peace and when I pressed end turn... They landed and conquered Morocco. After that, all hell broke loose. Spain attacked, then England, the Poland... I've lost track at a point. More or less for 10+ turns I was moving my always thinning army around the Mediterannean on a few galleys, taking a settlement for a couple of turns till it was reconquered ... till money and men runned out and the Polish army crashed me in Crimea, capturing my last remainging (bankrupt) settlement.
And all that while I read that historically that sultan that died and let me fight it out with the world died 25 years after the game starts.
alhoon is not a member of the
infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"
Angry Uncle Gordon" describes me well.
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Developer of
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LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).