German states can now recruit each other's units if they conquer their region Bavaria Hannover Saxony Westphalia Wurtemberg
Austria
Cherokee
France
Great Britain
Iroquois
Maratha
Ottoman empire
Polland-Lithuania
Prussia
Russia
Spain
Sweden
United Provinces Morocco Mysore
The ones marked with blue are modified by the mod.
The ones marked with green are planned to be updated in the future. Crimean Khanate, Dagestan, Georgia are work in progress but not playable yet.
Changelog, new in CB 2.01
Spoiler Alert, click show to read:
- Updated to DMUC 7.0 Thanks to alhoon
- Some small fixes to Ali Paqu building for the Persians. -Hungarian names fixed in the localisation (no more female names for Generals and Ministers)
Changelog of CB 2.0
-Fog of War fixed for playable minors
-Fixed portrait of Frederik IV (Denmark) it had the Swedish king's portrait
-Victory conditions added for playable minors
-Faction descriptions added Thanks to Captain Jack Aubrey
Bavaria
Denmark
Genoa
Hannover
Knights of St John
Morocco
Mysore
Papal states
Portugal
Savoy
Saxony
Venice
Westphalia
Wurttemberg
-Added Italian States Mod
-Added Portuguese unit pack
-Added Malta (Knights of St John)
changed Shipyard to Trade Port
Download and installation:
Spoiler Alert, click show to read:
Copy
CB_core.pack
CB_models.pack
cb_localisation.pack
to your ...\Empire Total War\data folder
If you have a unit_pack_compatibility_project... .pack then delete it because it interferes with the CB localization.
(unit_pack_compatibility_project_v6_3.pack is included for backup in case you need it in the future)
Copy
startpos.esf
scripting.lua
to your ...\Empire Total War\data\campaigns\DMUC_Cmain folder
The 3 turns/year and 4 turns/year fiels are included, just use the relevant startpos.esf file from the folders.
Add the lines:
mod CB_core.pack;
mod CB_models.pack;
To the top of your Custom Campaign user script.
In the event that you delete or damage your ESf file you will find the DME ESF's available here, for CB you require the Custom Campaign version http://www.filefactory.com/file/389t...n/Campaigns_7z Download links:
Planned emergents and new factions:
Ireland
Mexico
Naples & Sicily
Punjab
Scotland
Croatia
Serbia
Download and installation:
Copy(from CB folder) > ETW > Data
CB_Core.pack
CB_models.pack
cb_localisation.pack
Activate DME launcher > FILE > GO > Mod Folder > Campaigns > Custom
1)Copy the Scripting.lua(from CB) over to the Custom folder
2)Rename the startpos.esf(in the CB folder) to XT_startpos.esf. Replacing the X with the amount of turns you chose from the cb folder.
*Example: So if you used the startpos.esf from the 4tpy folder than it should be renamed to 4T_startpos.esf
3)copy the renamed file over to the Custom folder for DME.
From the Launcher > EDIT > User Script
Add these lines in the blank space, one at a time and press add after each one.
CB_core
CB_models
cb_localisation *note: It's spelled with a "S" not a "Z".*
Then press the Update User Script
Check the bottom left corner of the launcher and make sure it says
Custom
X Turns/year*
*with X being the same number you have for the renamed startpos.esf file.
Then click on START so the launcher can activate the files and enjoy.
thanks to Akumu
Spoiler Alert, click show to read:
Copy
CB_Extra_core.pack
cb_localisation.pack
to your ...\Empire Total War\data folder
If you have a unit_pack_compatibility_project... .pack then delete it because it interferes with the CB localization. If you have an older CB_localization.pack then overwrite it.
Copy
startpos.esf
scripting.lua
to your ...\Empire Total War\data\campaigns\DMUC_Cmain folder
If you want more turns/year you can download the attachemts at the end of this post
there is one for 3 turns/year and 4 turns/year. Just replace the startpos.esf with one of these.
2 questions:
1) Does this mod includes/ will include the Ottoman Realism mod?
2) Can you make a version without the unhistorical units of Persia?
1. Yes it will
2. Not sure, you can remove the availability of units quite fast&easy with Db Editor yourself
however it could cause balance issues and appart from the immortals I don't know which units are historical and which are not. This is not up to me but to alhoon, ♔hammeredalways♔, Lexandro81
Great works! Thanks a lot guys +rep
I hope now in the factions
Originally Posted by spartan_warrior
It is clear that many of those around here spouting their wisdom about how CA hates modding and is intentionally preventing mods have not tried using the Assembly Kit, or even looked at its capabilities. If they have they would realize their idiotic statements are false.
Moderator EmeritusContent EmeritusAdministrator Emeritus
Join Date
Sep 2009
Location
London, UK
Posts
20,729
Re: Causa Belli DOWNLOAD
megaupload does that sometimes-it happened to someone during the 6.2 beta as well. It'll be back after a while if the last occurence is anything to go by. That said, if it isn't back up by tomorrow morning it may need looking into...
XWhyzed -very good also I will nearly finished all Crimea Khanate Unit models and Also I create a unit rooster for crimea khanate faction.
This Unit rooster includes these units.(Also I try to follow historical accuracy)
Khanate own troops Infantry Units
-Tatar Archers-
- Cossack Grenadiers-With his officer -(I completed models and reconvert in mesh format) (Zaporozhian Cossacks)
-Tatar Grenadiers -(I make some modifications in Ottoman Realism Mod unit and completed that model )
-Cossack line infantry- (normal etw unit)
-Chrimean Israelys musketeers (I made and sent to you) (Limited Unit)
-Cemaat Janissaries (limited Unit) -completed (limited Unit)
-Chrimean Janissary Guards (limited Unit)-completed(ew2 unit)
-Cavalry-(lots of cavalry units)
-Nogai Tatar Cavalry-completed
-Tatar Cavalry-(normal etw unit)
-Cossack Cavalry-(normal etw unit)
-Kalmuks-(normal etw unit)
-Cossack Ataman Cavalry-(normal etw unit)
-Karachay Cherkes Cavalry (I complete it- but cannot reconvert in mesh format I try to reconvert it)
-Kapıkulu Cavalry (limited unit) (in Ottoman Realism mod-completed)
-Mirza Cavalry- (I will make it in 2 or 3 days)
Artillery (in historical reality-Crimean Khanate did not have much more artillery troops.Only ottomans give some small artilleries for defending Khanate and some mercanary artillery troops. For this reason)
-Limited 5th rate ships
-Trade ships
-Some small vessels
-sloops.
Is That rooster okay?
Also I'm working on Dagestan and Georgia Faction and will finish all unit models as soon as possibe (in 3- weeks time)
Here is the models for
Nogai Tatar Cavalry;
Cossack Grenadiers-With his officer -I adopt texture in rtw-fire and sword mod models with other historical pictures
tatar grenadiers (in Ottoman realism mod-tufekchi model-) for your search.
(these models can be reconverted in mesh format easily)
Last edited by cagatayc78; October 03, 2010 at 05:58 PM.
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
_______________________________________________________
Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
I just downloaded it and installed exactly like you said to do and when I play the units have no names or descriptions? Help
You probably have an other localization file in your data folder
maybe an older unit_pack_compatibility_project_v....pack
try deleting it (make backup to an other folder)