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Thread: Question on scripted armies

  1. #1
    Siegfriedfr's Avatar Semisalis
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    May 2010
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    Default Question on scripted armies

    Got a question (probably tone if he ever reads those boards) regarding scripted armies.


    Here in the EDCT, we can see both the faction leader and family members receive an "levy" trait:
    Spoiler Alert, click show to read: 
    ;------------------------------------------
    ;;;;Arverni
    ;------------------------------------------
    Trigger ArverniLevyInactivated
    WhenToTest CharacterTurnStart

    Condition CultureType barbarian
    and FactionType gauls
    and Trait ArverniLevy = 2
    and Trait ArverniLevyInactivated = 0

    Affects ArverniLevyInactivated 1 Chance 100

    Trigger ArverniLevy2
    WhenToTest CharacterTurnStart

    Condition CultureType barbarian
    and FactionType gauls
    and IsFactionLeader
    and Trait ArverniLevy = 1
    and Trait ArverniLevyInactivated = 0

    Affects ArverniLevy 2 Chance 15


    Trigger ArverniLevyFamily2
    WhenToTest CharacterTurnStart

    Condition CultureType barbarian
    and FactionType gauls
    and not IsFactionLeader
    and FactionLeaderTrait ArverniLevy = 2
    and Trait ArverniLevy = 0

    Affects ArverniLevy 2 Chance 15

    But in the script, only the trait on the factionleader seems to be taken into account:
    monitor_event CharacterTurnEnd FactionLeaderTrait ArverniLevy = 1
    and FactionLeaderTrait ArverniLevyInactivated = 0
    set_counter arverni_emergency 1
    end_monitor
    So why have traits for family members anything i'm missing?

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