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Thread: Stainless Steel 6.3 & 6.4 Suggestions

  1. #161

    Default Re: Stainless Steel 6.3 Suggestions!

    ^That is not a good idea as u might get 2 guys with name.
    Hennry II of England
    Hennry II of England

  2. #162

    Default Re: Stainless Steel 6.3 Suggestions!

    Quote Originally Posted by Ishan View Post
    Quote Originally Posted by Zenith_Zenith
    ok, then what do you say about making armenians available as AoR for everybody?
    500 unit limit.
    I don't understand. the armenians alreay exist, so what has that to do with 500 unit limit?
    or you mean there is a limit for export_descr_buildings?

  3. #163
    Tiro
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    Default Re: Stainless Steel 6.3 Suggestions!

    Quote Originally Posted by Ishan View Post
    Cant believe u said that.

    See the triggers they are set faction wise like for byzzies the king gets the crown when they control:-
    1. Constantinople
    2. Thessalonica
    3. Nicaea
    4. Athens
    5. Arta
    6. Canakkale
    7. Adrianople
    8. Smyrna
    9. Isparta
    10. Sinop
    11. Trebizond
    12. Rhodes
    13. Iraklion
    OH COME ON I EDITED IT INSTANTLY

    Well, I think the glory thing is given based on how much you kick ass, not for particular things

  4. #164

    Default Re: Stainless Steel 6.3 Suggestions!

    Quote Originally Posted by Ishan View Post
    ^That is not a good idea as u might get 2 guys with name.
    Hennry II of England
    Hennry II of England
    is possible but the rare thing is this is the way they do it in Bellum Crusis, and I played a turn or 50 and builded a lot of generals, adopted a lot of them too and no single one of them had the name they gave Hennry II

  5. #165

    Default Re: Stainless Steel 6.3 Suggestions!

    Quote Originally Posted by Zenith_Zenith View Post
    I don't understand. the armenians alreay exist, so what has that to do with 500 unit limit?
    or you mean there is a limit for export_descr_buildings?
    If they exist then making them AOR units will give u an empty slot for a faction but the unit restriction that is 500 still remains so why remove them in the first place.
    But i don't know what u guys were talking about.


    Quote Originally Posted by Mathieu Of Belgium View Post
    is possible but the rare thing is this is the way they do it in Bellum Crusis, and I played a turn or 50 and builded a lot of generals, adopted a lot of them too and no single one of them had the name they gave Hennry II
    It's just something i won't do as even rare it would piss me off 2 guys having the exact same surname. But it's modder's choice after all i was only telling my opinion about it.

  6. #166

    Default Re: Stainless Steel 6.3 Suggestions!

    I can't be the only one who feels that cannons are underpowered. Like I shoot cannon balls at some Gothic Knights, and only like four die. So upping the attack value or accuracy or something.

    Quote Originally Posted by Meneth View Post
    It is possible to script a religion change.
    According to what I've heard though, the AI doesn't handle it too well.
    I remember Alpha Zeke (or whatever his name is now) working on some conversion project. Not sure how that went/is going, though.
    Last edited by princeps.omnis; October 20, 2010 at 11:27 AM.

  7. #167

    Default

    Quote Originally Posted by Ishan View Post
    Originally Posted by Zenith_Zenith
    I don't understand. the armenians alreay exist, so what has that to do with 500 unit limit?
    or you mean there is a limit for export_descr_buildings?
    If they exist then making them AOR units will give u an empty slot for a faction but the unit restriction that is 500 still remains so why remove them in the first place.
    But i don't know what u guys were talking about.
    well I don't know what you're talking about!
    what do you say about that empty slot?
    whom you want to remove? I didn't suggest removing anything here.

    I've got another suggestion:
    place some more governors in the Roman Empire when you start the campaign. there are simply too few. and when you think that in the first turns all you do is conquering rebel settlements, which mean more settlements with no governor. I think the only reason I'm crazy about "a governor in each settlement" is because of that ancillary: "Lord of ...".

    Anyway, another suggestion: there were in history attacks that were not very serious (I mean, only harassing the faction): what do you say about adding something like that? just to know that you struggle a bit to defend your settlements, but not to go to the other extreme either (to the fear a crazy alliance that is hating you to death and permanently attack you with very strong armies). I'm thinking about the Roman Empire. shouldn't the turks harass it? cumans as well, didn't they chaotically attack neighbours? maybe this could be done by a simple "spawn army" so that those turks, cumans, etc. won't really suffer losses.
    Last edited by Ishan; October 20, 2010 at 04:25 PM. Reason: double post

  8. #168

    Default Re: Stainless Steel 6.3 Suggestions!

    Quote Originally Posted by Zenith_Zenith View Post
    well I don't know what you're talking about!
    what do you say about that empty slot?
    whom you want to remove? I didn't suggest removing anything here.
    Nevermind excuse me, Continue.

    And Plz Don't Double Post.
    Last edited by Ishan; October 20, 2010 at 04:27 PM.

  9. #169
    Rokiniz's Avatar Civis
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    Default

    Quote Originally Posted by Mathieu Of Belgium View Post
    It is possible but only for the starting characters like the starting king of england
    this is the way I believe you must do it:
    Spoiler Alert, click show to read: 

    1. Open descr_names in your data folder
    Add the name KingOfEngland in the england section (not on the same hight as the other names)
    2. Open descr_names_lookup in your data folder
    Add the name KingOfEngland
    3. Open names in the data/text folder
    Add {KingOfEngland}Hennry II of England
    4. Open descr_strat in data\world\maps\campaign\imperial_campaign
    Search for the English King (normaly Henry) and change its name in KingOfEngland
    thanks man, it helped

    sorry for the double post, but is it possible to add more names and surnames, cuz when i added some and saved, and looked but they were gone . help?
    Last edited by Ishan; October 21, 2010 at 12:36 PM. Reason: double post
    Long Live Lithuania( Grand Duchy Lithuania )

  10. #170

    Default Re: Stainless Steel 6.3 Suggestions!

    Quote Originally Posted by Rokiniz View Post
    thanks man, it helped
    Always glad when I can help someone

  11. #171
    Rokiniz's Avatar Civis
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    Default Re: Stainless Steel 6.3 Suggestions

    i would like to know how to give an ancilary to a selected general?
    Long Live Lithuania( Grand Duchy Lithuania )

  12. #172

    Default Re: Stainless Steel 6.3 Suggestions

    So, any update as to what's being considered (or already planned) to be in the update?

  13. #173

    Default Re: Stainless Steel 6.3 Suggestions

    Quote Originally Posted by Rokiniz View Post
    i would like to know how to give an ancilary to a selected general?
    I can explain you that but this is not the right place to do it, I will send you a PM with the manner you must do it, but as I don't have much time right now it will be evening when I send you the PM

  14. #174
    Rokiniz's Avatar Civis
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    Default Re: Stainless Steel 6.3 Suggestions

    Quote Originally Posted by Mathieu Of Belgium View Post
    I can explain you that but this is not the right place to do it, I will send you a PM with the manner you must do it, but as I don't have much time right now it will be evening when I send you the PM
    well, thanks then
    Long Live Lithuania( Grand Duchy Lithuania )

  15. #175
    Maestro Ugo's Avatar Civis
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    Default Re: Stainless Steel 6.3 Suggestions

    I don't know if this is possible, but reducing the speed at which priests convert provinces would be nice. It's ridiculous how fast a few priests can turn a province around.

    Tired of rampant corruption? Try ICS - Improved Corruption System for TATW3.1.

  16. #176
    Rokiniz's Avatar Civis
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    Default Re: Stainless Steel 6.3 Suggestions

    Quote Originally Posted by Maestro Ugo View Post
    I don't know if this is possible, but reducing the speed at which priests convert provinces would be nice. It's ridiculous how fast a few priests can turn a province around.
    the Ai priest have advantages at reigion . that stinks
    Long Live Lithuania( Grand Duchy Lithuania )

  17. #177

    Default Re: Stainless Steel 6.3 Suggestions

    Quote Originally Posted by Rokiniz View Post
    the Ai priest have advantages at reigion . that stinks
    If you don't like ai priest; just train a couple of assassins and kill them off, works fine for me
    and while doing so they also get expirience so they can kill popes, generals and kings to, I just love an elite assassin

  18. #178
    Rokiniz's Avatar Civis
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    Default Re: Stainless Steel 6.3 Suggestions

    but why is the percentage of all the agents to do their tasks are very low.

    exaple. my princess has max charm, but if i want her to marry a general of another country, i usualy have only 50-60, or even 40 percent of chance to succseed. and most of the time i fail :/
    Long Live Lithuania( Grand Duchy Lithuania )

  19. #179

    Default Re: Stainless Steel 6.3 Suggestions

    Suggestion: Make Bodyguard stats by related to era. Imho, they dominate the early campaign too much as it is.

  20. #180

    Default Re: Stainless Steel 6.3 Suggestions

    Quote Originally Posted by Mightypeon View Post
    Suggestion: Make Bodyguard stats by related to era. Imho, they dominate the early campaign too much as it is.
    mabye their are overpowered, but I find it stupid if you would lower their stats, the bodyguards are elite units, they are suppossed to be (one of) the strongest unit in the game,
    personnaly I wouldn't like to lose my general in a charge that, before the stats lowering, he would have survived

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