just get rid of the two russian factions and the two spanish ones
just get rid of the two russian factions and the two spanish ones
Whoa man! you leave my Kievan Rus alone!
And on the subject of orthodox factions, whenever I play as one I feel like I'm missing out on great stuff when a crusade or a jihad is called. So can it be done that orthodox factions can switch to catholicism if they want to, like Lithuania. I know this suggestion hits a brick wall when considering history, but it would be awesome to send a Crusading Kievan army to Jerusalem
couldn't we use some models of Bellum Crucis 5/6, some models like the armoured swordsmen (non upgraded version), the heavy billmen and the frenc chivalric knights are realy cool
I this you are right, the kievan rus are far to cool to be deleted, the crusades however is like you said, it is totaly historically incorrect!!!!!!!!!!!!
can you do something so that, if I select a merchant and look upon a resource that is under the fog, to see that resource's value?
I'm totatly not sure if what I say is correct, but I think that is impossible, it just the task of the fog the hide things from the player,
still if you want to see what a resource is worth you can use the cheat:
press ù to open the 'chat window'
then type toggle_fow to reveal to whole map
type toggle_fow again to hide the map again
About the crusades.
I don't know if it is possible, but can it be an orthodox crusade? I think it would be better than having to convert to catholicism to be part of a crusade.
About crusader states. I think it would have been better if the year would have been turned to 1080 or around, so that you could get your own crusading army in the middle east. In this case, there would be no "Crusading States", and you could also create other units instead (for khwarezmian empire, cuman khanate, etc.). And there would be no more struggle with trying to make "Crusading States" historically accurate.
what do you people think about this?
I know the cheat... but it's a bit too... cheating. I mean, you inevitably see the enemy army that you wouldn't have seen otherwise, etc. Also, I feel that I'm cheating too much: for a resource, I use toggle_fow, for a diplomat I use toggle_fow (to get to see where exactly the settlement lies - although in reality, once you have gotten to a foreign territory, you should quickly get to know where the city lies).
what to say about saving game! always before I command a spy to spy upon someone or something, I save the game before, so he would not die! Anyway, I think it is normally impossible to get to a professional spy: you start with a level 1 spy when you 'train' him, and most surely, at his first mission he dies. what to say when he is at a high level and he spies a very meaningless person (e.g. a level 0 diplomat) and he gets killed! I just don't like that 'chance' thing, or at least how that 'chance' thing is implemented.
I save the game all the time - and that makes me feel I don't play fair - but it's really annoying when you right-click to a place by mistake, or you don't realize that the path is blocked - temporarily - so you right-click to get there, but the character turns back and walks backwards!
Do you know a solution for either of these?
Noone ever implied that welsh and irish = english and scottish. It was just stated, that Ireland already was a faction and it was a) basically a scott/eng mix b) it didn't.ever.do.anything.
I, for instance, would like to see Genoa, Venice, Papal States and Sicily reduced. Three former are basically same and Sicily is the only original here. But they were important for medieval-period history, while Wales and Ireland, while cool-to-have, weren't really that important. Same goes for Norway/Denmark - both were important but they are quite frankly same. Aragon/Spain is same.
It looks bad and it's a TON of work.Another crusade/jihad type is impossible.
There is no religion converting scripts/possibilites in M2TW. Lithuania changing to Catholicism was just two separate factions. (Lithuania-Pagan changed into Lithuania-Catholic; like Eriador->Arnor)
Religion converting isn't possible and was stated many times.
I have to agree here, England really sucks at distributing forces to Europe, so the crossing Ireland-Britain and Britain-Normany(?) needs to be back, unfortunately.
I hope I was helpful.
Last edited by bɑne; October 19, 2010 at 12:03 PM.
It is possible to script a religion change.
According to what I've heard though, the AI doesn't handle it too well.
1. is it possible to create a mission like the catholic call for crusade (where you can receive other missions in the same time)?
I think it would be nice if you could receive some long-duration missions, like "conquer faction X" or "conquer the Balkans", or "conquer all italy", with great recompenses, while being able to receive local missions as well.
2. If I remember well, a general/family member that succeeds a crusading mission, he receives "glory" (or at least the settlement - I don't know how exactly this works). anyway, can you do something so that glory would be given in other conditions as well?
Wait, what? What glory? didn't hear about that like... never.
as for the missions, it involves lots and lots of scripting, so we won't be seeing this anytime soon.
On a related note, what are the conditions for getting the crowns?
You're in luck, I have export_descr_ancillaries open atm:
Code:Trigger crown_britain WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType england and EndedInSettlement and I_SettlementOwner Dublin = england and I_SettlementOwner Aberdeen = england and I_SettlementOwner Caernarvon = england and I_SettlementOwner Edinburgh = england and I_SettlementOwner London = england and I_SettlementOwner Nottingham = england and I_SettlementOwner York = england and I_SettlementOwner Exeter = england and I_SettlementOwner Winchester = england and I_SettlementOwner Inverness = england and not I_WorldwideAncillaryExists crown_england AcquireAncillary crown_england chance 100 ;------------------------------------------ Trigger crown_britain2 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType scotland and EndedInSettlement and I_SettlementOwner Dublin = scotland and I_SettlementOwner Caernarvon = scotland and I_SettlementOwner London = scotland and I_SettlementOwner Nottingham = scotland and I_SettlementOwner York = scotland and I_SettlementOwner Exeter = scotland and I_SettlementOwner Winchester = scotland and I_SettlementOwner Edinburgh = scotland and I_SettlementOwner Aberdeen = scotland and I_SettlementOwner Inverness = scotland and not I_WorldwideAncillaryExists crown_england AcquireAncillary crown_england chance 100 ;------------------------------------------ Trigger crown_spain_spain WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType spain and EndedInSettlement and I_SettlementOwner Leon = spain and I_SettlementOwner Toledo = spain and I_SettlementOwner Pamplona = spain and I_SettlementOwner Valencia = spain and I_SettlementOwner Salamanca = spain and I_SettlementOwner Murcia = spain and I_SettlementOwner Burgos = spain and I_SettlementOwner Cordoba = spain and I_SettlementOwner Granada = spain and I_SettlementOwner Zaragoza = spain and I_SettlementOwner Barcelona = spain and I_SettlementOwner Seville = spain and not I_WorldwideAncillaryExists crown_spain AcquireAncillary crown_spain chance 100 ;------------------------------------------ Trigger crown_spain2 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType aragon and EndedInSettlement and I_SettlementOwner Leon = aragon and I_SettlementOwner Toledo = aragon and I_SettlementOwner Pamplona = aragon and I_SettlementOwner Valencia = aragon and I_SettlementOwner Salamanca = aragon and I_SettlementOwner Murcia = aragon and I_SettlementOwner Burgos = aragon and I_SettlementOwner Cordoba = aragon and I_SettlementOwner Granada = aragon and I_SettlementOwner Zaragoza = aragon and I_SettlementOwner Barcelona = aragon and I_SettlementOwner Seville = aragon and not I_WorldwideAncillaryExists crown_spain AcquireAncillary crown_spain chance 100 ;------------------------------------------ Trigger crown_spain3 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType portugal and EndedInSettlement and I_SettlementOwner Leon = portugal and I_SettlementOwner Toledo = portugal and I_SettlementOwner Pamplona = portugal and I_SettlementOwner Valencia = portugal and I_SettlementOwner Salamanca = portugal and I_SettlementOwner Murcia = portugal and I_SettlementOwner Burgos = portugal and I_SettlementOwner Cordoba = portugal and I_SettlementOwner Granada = portugal and I_SettlementOwner Zaragoza = portugal and I_SettlementOwner Barcelona = portugal and I_SettlementOwner Seville = portugal and not I_WorldwideAncillaryExists crown_spain AcquireAncillary crown_spain chance 100 ;------------------------------------------ Trigger crown_spain4 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType moors and EndedInSettlement and I_SettlementOwner Leon = moors and I_SettlementOwner Toledo = moors and I_SettlementOwner Pamplona = moors and I_SettlementOwner Valencia = moors and I_SettlementOwner Salamanca = moors and I_SettlementOwner Murcia = moors and I_SettlementOwner Burgos = moors and I_SettlementOwner Cordoba = moors and I_SettlementOwner Granada = moors and I_SettlementOwner Zaragoza = moors and I_SettlementOwner Barcelona = moors and I_SettlementOwner Seville = moors and not I_WorldwideAncillaryExists crown_spain AcquireAncillary crown_spain chance 100 ;------------------------------------------ Trigger crown_russia WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType russia and EndedInSettlement and I_SettlementOwner Novgorod = russia and I_SettlementOwner Yaroslavl = russia and I_SettlementOwner Pskov = russia and I_SettlementOwner Riga = russia and I_SettlementOwner Smolensk = russia and I_SettlementOwner Vilnius = russia and I_SettlementOwner Mensk = russia and I_SettlementOwner Ryazan = russia and I_SettlementOwner Bryansk = russia and I_SettlementOwner Kiev = russia and I_SettlementOwner Tmutarakan = russia and I_SettlementOwner Polotsk = russia and I_SettlementOwner Moscow = russia and I_SettlementOwner Azaq = russia and I_SettlementOwner Sarkel = russia and I_SettlementOwner Bulgar = russia and I_SettlementOwner Serdobinskaya = russia and I_SettlementOwner Murom = russia and I_SettlementOwner Kazan = russia and not I_WorldwideAncillaryExists crown_russia AcquireAncillary crown_russia chance 100 ;------------------------------------------ Trigger crown_russia2 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType kievan_rus and EndedInSettlement and I_SettlementOwner Novgorod = kievan_rus and I_SettlementOwner Yaroslavl = kievan_rus and I_SettlementOwner Pskov = kievan_rus and I_SettlementOwner Riga = kievan_rus and I_SettlementOwner Smolensk = kievan_rus and I_SettlementOwner Vilnius = kievan_rus and I_SettlementOwner Mensk = kievan_rus and I_SettlementOwner Ryazan = kievan_rus and I_SettlementOwner Bryansk = kievan_rus and I_SettlementOwner Kiev = kievan_rus and I_SettlementOwner Tmutarakan = kievan_rus and I_SettlementOwner Polotsk = kievan_rus and I_SettlementOwner Moscow = russia and I_SettlementOwner Azaq = kievan_rus and I_SettlementOwner Sarkel = kievan_rus and I_SettlementOwner Bulgar = kievan_rus and I_SettlementOwner Serdobinskaya = kievan_rus and I_SettlementOwner Murom = kievan_rus and I_SettlementOwner Kazan = kievan_rus and not I_WorldwideAncillaryExists crown_russia AcquireAncillary crown_russia chance 100 ;------------------------------------------ Trigger crown_russia3 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType cumans and EndedInSettlement and I_SettlementOwner Novgorod = cumans and I_SettlementOwner Yaroslavl = cumans and I_SettlementOwner Pskov = cumans and I_SettlementOwner Riga = cumans and I_SettlementOwner Smolensk = cumans and I_SettlementOwner Vilnius = cumans and I_SettlementOwner Mensk = cumans and I_SettlementOwner Ryazan = cumans and I_SettlementOwner Bryansk = cumans and I_SettlementOwner Kiev = cumans and I_SettlementOwner Tmutarakan = cumans and I_SettlementOwner Polotsk = cumans and I_SettlementOwner Moscow = cumans and I_SettlementOwner Azaq = cumans and I_SettlementOwner Sarkel = cumans and I_SettlementOwner Bulgar = cumans and I_SettlementOwner Serdobinskaya = cumans and I_SettlementOwner Murom = cumans and I_SettlementOwner Kazan = cumans and not I_WorldwideAncillaryExists crown_russia AcquireAncillary crown_russia chance 100 ;------------------------------------------ Trigger crown_scandinavia WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType denmark and EndedInSettlement and I_SettlementOwner Arhus = denmark and I_SettlementOwner Lund = denmark and I_SettlementOwner Visby = denmark and I_SettlementOwner Skara = denmark and I_SettlementOwner Nykoeping = denmark and I_SettlementOwner Uppsala = denmark and I_SettlementOwner Roskilde = denmark and I_SettlementOwner Oslo = denmark and I_SettlementOwner Bergen = denmark and I_SettlementOwner Eikundarsund = denmark and not I_WorldwideAncillaryExists crown_scandinavia AcquireAncillary crown_scandinavia chance 100 ;------------------------------------------ Trigger crown_scandinavia2 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType norway and EndedInSettlement and I_SettlementOwner Arhus = norway and I_SettlementOwner Lund = norway and I_SettlementOwner Visby = norway and I_SettlementOwner Skara = norway and I_SettlementOwner Nykoeping = norway and I_SettlementOwner Uppsala = norway and I_SettlementOwner Roskilde = norway and I_SettlementOwner Oslo = norway and I_SettlementOwner Bergen = norway and I_SettlementOwner Eikundarsund = norway and not I_WorldwideAncillaryExists crown_scandinavia AcquireAncillary crown_scandinavia chance 100 ;------------------------------------------ Trigger crown_italy WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType venice and EndedInSettlement and I_SettlementOwner Milan = venice and I_SettlementOwner Genoa = venice and I_SettlementOwner Bologna = venice and I_SettlementOwner Pisa = venice and I_SettlementOwner Venice = venice and I_SettlementOwner Ancona = venice and I_SettlementOwner Naples = venice and I_SettlementOwner Bari = venice and I_SettlementOwner Syracuse = venice and I_SettlementOwner Palermo = venice and I_SettlementOwner Ajaccio = venice and I_SettlementOwner Cagliari = venice and not I_WorldwideAncillaryExists crown_italy AcquireAncillary crown_italy chance 100 ;------------------------------------------ Trigger crown_italy2 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType milan and EndedInSettlement and I_SettlementOwner Milan = milan and I_SettlementOwner Genoa = milan and I_SettlementOwner Bologna = milan and I_SettlementOwner Pisa = milan and I_SettlementOwner Venice = milan and I_SettlementOwner Ancona = milan and I_SettlementOwner Naples = milan and I_SettlementOwner Bari = milan and I_SettlementOwner Syracuse = milan and I_SettlementOwner Palermo = milan and I_SettlementOwner Ajaccio = milan and I_SettlementOwner Cagliari = milan and not I_WorldwideAncillaryExists crown_italy AcquireAncillary crown_italy chance 100 ;------------------------------------------ Trigger crown_italy3 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType sicily and EndedInSettlement and I_SettlementOwner Milan = sicily and I_SettlementOwner Genoa = sicily and I_SettlementOwner Bologna = sicily and I_SettlementOwner Pisa = sicily and I_SettlementOwner Venice = sicily and I_SettlementOwner Ancona = sicily and I_SettlementOwner Naples = sicily and I_SettlementOwner Bari = sicily and I_SettlementOwner Syracuse = sicily and I_SettlementOwner Palermo = sicily and I_SettlementOwner Ajaccio = sicily and I_SettlementOwner Cagliari = sicily and not I_WorldwideAncillaryExists crown_italy AcquireAncillary crown_italy chance 100 ;------------------------------------------ Trigger crown_turks WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType turks and EndedInSettlement and I_SettlementOwner Iconium = turks and I_SettlementOwner Ankara = turks and I_SettlementOwner Adana = turks and I_SettlementOwner Caesarea = turks and I_SettlementOwner Edessa = turks and I_SettlementOwner Diyarbakir = turks and I_SettlementOwner Mosul = turks and I_SettlementOwner Tabriz = turks and I_SettlementOwner Kermanshah = turks and I_SettlementOwner Alamut = turks and I_SettlementOwner Baghdad = turks and I_SettlementOwner Ray = turks and I_SettlementOwner Isfahan = turks and I_SettlementOwner Yazd = turks and I_SettlementOwner Damghan = turks and I_SettlementOwner Mashhad = turks and I_SettlementOwner Gorgan = turks and I_SettlementOwner Konjikala = turks and I_SettlementOwner Khiva = turks and I_SettlementOwner Urgench = turks and not I_WorldwideAncillaryExists crown_turks AcquireAncillary crown_turks chance 100 ;------------------------------------------ Trigger crown_turks2 WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType kwarezm and EndedInSettlement and I_SettlementOwner Iconium = kwarezm and I_SettlementOwner Ankara = kwarezm and I_SettlementOwner Adana = kwarezm and I_SettlementOwner Caesarea = kwarezm and I_SettlementOwner Edessa = kwarezm and I_SettlementOwner Diyarbakir = kwarezm and I_SettlementOwner Mosul = kwarezm and I_SettlementOwner Tabriz = kwarezm and I_SettlementOwner Kermanshah = kwarezm and I_SettlementOwner Alamut = kwarezm and I_SettlementOwner Baghdad = kwarezm and I_SettlementOwner Ray = kwarezm and I_SettlementOwner Isfahan = kwarezm and I_SettlementOwner Yazd = kwarezm and I_SettlementOwner Damghan = kwarezm and I_SettlementOwner Mashhad = kwarezm and I_SettlementOwner Gorgan = kwarezm and I_SettlementOwner Konjikala = kwarezm and I_SettlementOwner Khiva = kwarezm and I_SettlementOwner Urgench = kwarezm and not I_WorldwideAncillaryExists crown_turks AcquireAncillary crown_turks chance 100 ;------------------------------------------ Trigger crown_egypt WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType egypt and EndedInSettlement and I_SettlementOwner Luxor = egypt and I_SettlementOwner Cairo = egypt and I_SettlementOwner Damietta = egypt and I_SettlementOwner Alexandria = egypt and I_SettlementOwner Gaza = egypt and I_SettlementOwner Kerak = egypt and I_SettlementOwner Jerusalem = egypt and I_SettlementOwner Acre = egypt and I_SettlementOwner Tortosa = egypt and I_SettlementOwner Damascus = egypt and I_SettlementOwner Antioch = egypt and I_SettlementOwner Aleppo = egypt and I_SettlementOwner Qarisiya = egypt and I_SettlementOwner Baghdad = egypt and I_SettlementOwner Ahvaz = egypt and I_SettlementOwner Basra = egypt and I_SettlementOwner Mecca = egypt and I_SettlementOwner Medina = egypt and I_SettlementOwner Tayma = egypt and not I_WorldwideAncillaryExists crown_egypt AcquireAncillary crown_egypt chance 100 ;------------------------------------------ Trigger crown_poland WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType poland and EndedInSettlement and I_SettlementOwner Stettin = poland and I_SettlementOwner Prague = poland and I_SettlementOwner Wroclaw = poland and I_SettlementOwner Magdeburg = poland and I_SettlementOwner Thorn = poland and I_SettlementOwner Plock = poland and I_SettlementOwner Krakow = poland and I_SettlementOwner Halych = poland and I_SettlementOwner Zhytomyr = poland and I_SettlementOwner Kiev = poland and I_SettlementOwner Pereyaslav = poland and I_SettlementOwner Bryansk = poland and I_SettlementOwner Moscow = poland and I_SettlementOwner Smolensk = poland and I_SettlementOwner Novgorod = poland and I_SettlementOwner Polotsk = poland and I_SettlementOwner Pskov = poland and I_SettlementOwner Riga = poland and not I_WorldwideAncillaryExists crown_poland AcquireAncillary crown_poland chance 100 ;------------------------------------------ Trigger crown_lith WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType lithuania and EndedInSettlement and I_SettlementOwner Hrodna = lithuania and I_SettlementOwner Vilnius = lithuania and I_SettlementOwner Murom = lithuania and I_SettlementOwner Bulgar = lithuania and I_SettlementOwner Serdobinskaya = lithuania and I_SettlementOwner Azaq = lithuania and I_SettlementOwner Ryazan = lithuania and I_SettlementOwner Yaroslavl = lithuania and I_SettlementOwner Zhytomyr = lithuania and I_SettlementOwner Kiev = lithuania and I_SettlementOwner Pereyaslav = lithuania and I_SettlementOwner Bryansk = lithuania and I_SettlementOwner Moscow = lithuania and I_SettlementOwner Smolensk = lithuania and I_SettlementOwner Novgorod = lithuania and I_SettlementOwner Polotsk = lithuania and I_SettlementOwner Pskov = lithuania and I_SettlementOwner Riga = lithuania and not I_WorldwideAncillaryExists crown_lithuania AcquireAncillary crown_lithuania chance 100 ;------------------------------------------ Trigger crown_hre WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType hre and EndedInSettlement and I_SettlementOwner Stettin = hre and I_SettlementOwner Hamburg = hre and I_SettlementOwner Magdeburg = hre and I_SettlementOwner Frankfurt = hre and I_SettlementOwner Metz = hre and I_SettlementOwner Nuremburg = hre and I_SettlementOwner Staufen = hre and I_SettlementOwner Vienna = hre and I_SettlementOwner Salzburg = hre and I_SettlementOwner Cologne = hre and I_SettlementOwner Innsbruck = hre and not FactionwideAncillaryExists crown_hre AcquireAncillary crown_hre chance 100 ;------------------------------------------ Trigger crown_byzantium WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType byzantium and EndedInSettlement and I_SettlementOwner Constantinople = byzantium and I_SettlementOwner Thessalonica = byzantium and I_SettlementOwner Nicaea = byzantium and I_SettlementOwner Athens = byzantium and I_SettlementOwner Arta = byzantium and I_SettlementOwner Canakkale = byzantium and I_SettlementOwner Adrianople = byzantium and I_SettlementOwner Smyrna = byzantium and I_SettlementOwner Isparta = byzantium and I_SettlementOwner Sinop = byzantium and I_SettlementOwner Trebizond = byzantium and I_SettlementOwner Rhodes = byzantium and I_SettlementOwner Iraklion = byzantium and not FactionwideAncillaryExists crown_byzantium AcquireAncillary crown_byzantium chance 100 ;------------------------------------------ Trigger crown_france WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType france and EndedInSettlement and I_SettlementOwner Paris = france and I_SettlementOwner Rheims = france and I_SettlementOwner Clermont = france and I_SettlementOwner Bordeaux = france and I_SettlementOwner Toulouse = france and I_SettlementOwner Rennes = france and I_SettlementOwner Caen = france and I_SettlementOwner Bruges = france and I_SettlementOwner Metz = france and I_SettlementOwner Dijon = france and I_SettlementOwner Lyon = france and I_SettlementOwner Marseille = france and not FactionwideAncillaryExists crown_france AcquireAncillary crown_france chance 100 ;------------------------------------------ Trigger crown_hungary WhenToTest CharacterTurnEnd Condition IsFactionLeader and FactionType hungary and EndedInSettlement and I_SettlementOwner Esztergom = hungary and I_SettlementOwner Brasov = hungary and I_SettlementOwner Kassa = hungary and I_SettlementOwner Zagreb = hungary and I_SettlementOwner Baia = hungary and I_SettlementOwner Targoviste = hungary and I_SettlementOwner Belgrade = hungary and I_SettlementOwner Varad = hungary and I_SettlementOwner Sofia = hungary and I_SettlementOwner Scopia = hungary and not FactionwideAncillaryExists crown_hungary
Is there any way of making ancillaries give titles?
For example Character stays in Town->gets Duke of Town ancillary -> gets trait "Is Duke of Town" -> Trait makes it Character, the Duke of Town
I think it's not hard to do, just time consuming. If the thing is possible, i'm gonna do it,
Last edited by Ziame; October 19, 2010 at 02:34 PM.
well, go to early campaign, chose the Crusader States, when you've entered the campaign map, go to Jerusalem, click "Show settlement details" and on the "public order" thing, you'll see a diamond, which says (in its tooltip): "Glory (15%)".
By the way, one more thing: what do you say about writing in the faction description (there where you have the story of the faction), the strength and the weakness of the faction (maybe for early; high; late)
That was fixed/added in the Fixes several versions ago.
Go download the Fixes. Link in my signature.
And one more thing... I know I've given some different suggestions about how to 'solve' this issue (the issue being, how to allow a faction to recruit units that it cannot normally recruit):
The idea that I have now, is to use units "common" units (that is, no "french", "german" in its name) like "Light men-at arms", "Dismounted Feudal Knights", "crossbowmen", "pavise crossbowmen" in certain conditions (i.e. if you own any of specific settlements) but to be able to recruit these units as your own units (not as AoR). Thus, to simulate technology influences.
There were in history such influences that caused certain factions to strengthen themselves. And I think that "light men-at-arms", "crossbowmen", "pavise crossbowmen", etc. are easier to be changed to allow other factions to recruit them, because the thing you change mostly (or only) is the texture.
What do you think about this idea? (maybe it can be combined with other ideas)
Last edited by Zenith_Zenith; October 19, 2010 at 03:06 PM.