Page 33 of 106 FirstFirst ... 82324252627282930313233343536373839404142435883 ... LastLast
Results 641 to 660 of 2111

Thread: Stainless Steel 6.3 & 6.4 Suggestions

  1. #641
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Whether they are admin or military minded is up to chance.

  2. #642
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Your right, your general will randomly have military or administrative minded trait.

  3. #643

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    I would like to see a new campaign terrain textures. The current vanilla texture looks in my opinion ugly.

  4. #644
    TwinBird's Avatar Civis
    Join Date
    Nov 2009
    Location
    Bakersfield, CA
    Posts
    141

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Romans able to build race tacks, or should I say hippodromes.

  5. #645
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Commodore DarthD View Post
    Romans able to build race tacks, or should I say hippodromes.
    By this time period (not to mention long before), racing as a sport had fallen out of fashion amongst the Romans, and no new hippodromes were built. Those in existence were repurposed for other uses.


    What the Romans should be allowed to build are hospitals; seems like 6.4 is using a straight-out-of-the-box version of CBUR rather than the more up to date pastiche that was included in the last few RR/RC builds

  6. #646

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Hey guys. First i want to say nice job on stainless steel, i enjoy playing it for about a month now and its awesome. Thats been said i want to suggest something.
    Szenario: The players empire evolved to a strong nation determined to dominate europes political landscape in the future. Its forces match eastern riders, spanish pride and norse fierce alike. Neaby nations fear the wrath of its cruel merciless leader and his ruthless soldiers.
    Now what will happen to an ambassador making your kingdom a "become vassal" proposal. Well there is a chance his head would be sent back to his court as a warning not to fool your nation again.
    Ok enough of this, here is the suggestion:
    Whenever another ambassador starts political contact with a character of your nation (generals only, diplomats would not dare to commit such an act), you'll have the option: Kill diplomat.
    Effects:
    1. The Diplomat will be removed from the map.
    2. Your relationship to the diplomat's nation will be set to very poor
    3. Your nations are in war now
    4. Your Nations reputation in general will suffer a lot
    5. As Catholic the relations to the Pope will suffer as well
    6. Your leader/the character who committed the murder will get a "killed a diplomat" treat, thus +4 dread +3 Authority -2 polpularity
    Ok thats for diplomats, now to princesses:
    If the political contact is initiated by a pricess, you'll have the option: take captive
    1-5 remains the same
    6. Your leader will get the "Imprisoned a princess" treat: +2 dread +2 Authority -4 popularity

    What do you think? Dont know if its hard to implement but hey its just a suggestion
    Apologies for my english

  7. #647

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    lol its just bad luck that most of my generals are militarily minded then. what about being able to buy agents thought the mercenary tab? im sure it was quite common for a campaigning general to pay off locals etc to do some spying work or just give information on the area.

  8. #648
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    I don't think it's possible. If it is I've never seen it.

  9. #649

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by BarSteward View Post
    what about being able to buy agents thought the mercenary tab?
    Possible but not worth it.

  10. #650
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by BarSteward View Post
    what about being able to buy agents thought the mercenary tab?
    Doubt that's able to be done. The mercenary file relies on the EDU for it's units. Agents aren't in the EDU.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #651

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Jaghatai View Post
    Ok enough of this, here is the suggestion:
    Whenever another ambassador starts political contact with a character of your nation (generals only, diplomats would not dare to commit such an act), you'll have the option: Kill diplomat.
    Effects:
    1. The Diplomat will be removed from the map.
    2. Your relationship to the diplomat's nation will be set to very poor
    3. Your nations are in war now
    4. Your Nations reputation in general will suffer a lot
    5. As Catholic the relations to the Pope will suffer as well
    6. Your leader/the character who committed the murder will get a "killed a diplomat" treat, thus +4 dread +3 Authority -2 polpularity
    Ok thats for diplomats, now to princesses:
    If the political contact is initiated by a pricess, you'll have the option: take captive
    1-5 remains the same
    6. Your leader will get the "Imprisoned a princess" treat: +2 dread +2 Authority -4 popularity

    What do you think? Dont know if its hard to implement but hey its just a suggestion
    Apologies for my english
    I actually really like this idea
    But what do the more senior M2TW modders think about this? Is it possible? From what I've seen from KK in his "Fellowship of the Ring" mod, I'm pretty sure this is possible, and it would be really awesome if it could be implemented! Although I think the "killing diplomat" is a bit harsh, what would be the benefits of killing the diplomat?

  12. #652
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Well you can't kill or remove characters unless you know their name. And because character names are random, unless it's a starting character it can't be done.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #653

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    SS6.4: in the description of the Cuman Khanate it is written that they controlled Wallachia in 11th century. Well, the game starts in 12th century and the cumans don't own Wallachia. Why was this done in SS6.4?

  14. #654
    w.wallace61's Avatar Civis
    Join Date
    May 2009
    Location
    Where Another Bagpipe is Being played :)
    Posts
    132

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    In SS what I want most is real uprising ' lıke scottish' for every faction.. I read the campaing script and it is possible i think..it can create more realistic game playing.. If you dont manage other nation very vell they will create theirs again..spawning nation armies where cities' loyalties is very low would be great..I dont know if destroyed kingdoms can be buıld again but if it is possble, it would be awesome..Just like the old medieval total war..National uprising..İf any one know how to add , if it is possible, sharing this knowledge woul be great im also modding my game a little by this way

  15. #655
    riknap's Avatar Miles
    Join Date
    Sep 2010
    Location
    A former Spanish Colony, then an American Commonwealth, then an independent Republic
    Posts
    307

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by The Turk View Post
    I actually really like this idea
    But what do the more senior M2TW modders think about this? Is it possible? From what I've seen from KK in his "Fellowship of the Ring" mod, I'm pretty sure this is possible, and it would be really awesome if it could be implemented! Although I think the "killing diplomat" is a bit harsh, what would be the benefits of killing the diplomat?
    you get to shout a three word cliche as you click the "kill diplomat" button =D
    Where other men blindly follow the truth, remember
    Nothing is true.
    Where other men are limited by morality or law, remember
    Everything is permitted.
    We work in the dark to serve the light. We are assassins.
    Nothing is true. Everything is permitted.

  16. #656

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Khwarezm View Post
    I would like to see a new campaign terrain textures. The current vanilla texture looks in my opinion ugly.
    Try the mapmod... works fine with SS.

  17. #657

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Perhaps tone down the heretics a bit?

  18. #658

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    How about a feature or trait that says something like:
    Religiously tolerant?
    Less unrest in cities that is not your religion. It's not "realistic"if you can change Baghdad fully Catholic. How about Jerusalem, which was really diverse?
    Saladin allowed pilgrimage from any beliefs.
    Last edited by Toggle_FoW ツ; January 26, 2011 at 04:11 PM.

  19. #659
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    That's not a bad idea; but in practice it would effectively cancel itself out - lower unrest from religious difference, but higher unrest from religious conservatives....

  20. #660

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Gnostiko View Post
    That's not a bad idea; but in practice it would effectively cancel itself out - lower unrest from religious difference, but higher unrest from religious conservatives....
    i think that's his point, you wouldn't have massive unrest. it would just be normal, like any other city but religiously diverse

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •