Suggestion n°1: To slow down unit movement speed on the battlefield, in order to decrease the feeling of playing in 2x speed.
Suggestion n°2: Raise up defense stats so that infantry groups don't loose 50 units in 3 seconds when fighting other infantry (I had this case ingame yetserday). For example, archers and crossbowmen have 0 defense (or perhaps I'm not playing SS 6.3).
"IN NOMINE XPI VINCAS SEMPER" - Au nom du Christ tu vaincras toujours.
descr_battle_map_movement_modifiers.txt is the file you want decrease the numbers to your liking and they will be slow like hell.
A single army can have a max of 20 units not 50 and surely they can't be killed in 3 seconds so don't exaggerate.
For increasing the defense values export_descr_unit.txt file is the one you want it's a self-explanatory file so modify the defense values to your taste.
there should be defenititly more buildings mutch more buildings....more regions (ive possible would be fun to). In broken Crecent has got mutch unique buildings i like that. and like every important city mutch got 3 unique buildings at least!!
+rep is always back
Well, it's kind of a good idea, but really, if someone is interested, then they can read a book or simply wiki it up. @when: I meant when in-game conquest is in effect.
Not me -> Zenith_Zenith (BTW thanks for the help with silver units: it works like a charm.)Originally Posted by Ishan
just a question... are you going to put more governors in the Roman Empire (for settlements like Corinth, Athens, Iraklion, etc.) in the future ss6.3 updates? I'd do this myself, but... it's not the same with the "official" version... besides the fact that it is very possible that I would give too many very good qualities, thus awfully breaking any balance in the game - because I love the Byzantine Empire.
Gothic Knight is too strong to balance the game.
it cost $1400, compose of 24 men, Lancer cost $2700, compose of 32 men. but Gothic defeat Lancer every time! WHY?
and $380 Pike Militia defeat $790 Fed Foot Knight too. SO whats the benefit to recruit "elite" troops? are they really elite? or idiot?
bug: Crossbow Militia in Papal State has no proper icon in custom battle.
Because Gothic Knights are armed with maces that have the AP attribute that halve their enemy's armour.
You really expect guys on foot to be able to penetrate a wall of 12 foot spears? An "elite" unit doesn't mean it's invincible. Every unit has it's weakness. You put some archers or crossbowmen up against those pikemen and see how long they last.and $380 Pike Militia defeat $790 Fed Foot Knight too. SO whats the benefit to recruit "elite" troops? are they really elite? or idiot?
Would it be possible to add a Mali faction? I've seen it previewed for another mod, but it's not going to be released any time soon. And besides SS is my favourite Middle Age era mod so I'd much rather have it in anyways.
Odenat
Not gonna happen any time soon in SS. Though there is Regions & provinces mod that has it so you might wanna check that out.
well then, it should not be recruited at low price.
yes, i think infantry with shields can push spear head left or right easily(lever principle), then rush in. soldier with sword takes much advantage than long spear in close combat. Only horse cannot handle enemy's long spear, because it is not agile. (u could try this with ur friend)
There is nothing wrong with a cheaper unit being able to take out a more expensive unit. You can take out heavy cavalry with cheap javelin units.
Nope. Because after you push away one pike with your shield, you are very much open to attack by either the pikes next to that one or the ones just behind it. Dont forget that pikes weren't just deployed in a single row: you had the first 3 or 4 rows of soldiers holding their pikes horizontal. So even if you batted the first pike aside with your shield, you'd get skewered by the guy standing behind the guy whose pike you just got out of the way. There is a reason why pikemen were the dominant force on the battlefield for their time. And a reason why they were deployed with crossbows at first and later firearms.yes, i think infantry with shields can push spear head left or right easily(lever principle), then rush in.
So, what would happen is:
Your 1st line blocks most of the 1st line of the pikes. Some get skewered.
Then most of your 1st line get skewered by the 2nd line of pikes.
Your 2nd line continues across the dead men. Some stumble or get slowed down by the bodies, and get skewered on pikes. The first line of pikes have partially recovered, and kill some more of your men. The rest of your 2nd line gets killed by the 2nd and 3rd lines of pikes.
Your 3rd line rushes in. Even more bodies are in the way now, so they get severely slowed down and many get killed. Maybe a few make it to the pikes, killing a few men before getting killed by the 3rd and 4th lines of pikes.
Your 4th line then rushes in, severely hindered by the bodies. Some make it all the way, kill a few more pikemen.
By now, most of your troops are dead, with only a small fraction of the pikemen dead.
The rest of your men rout, surrender, or get killed. You lose the fight.