does it really need two "world" complete folders? or just a few files that can be copy-pasted into the world folder using something like "ss_setup.exe"?
The hard part is the editing.
some general suggestions, nothing too technical....
i think the supply system turns should be shortened. i've never run into a real supply problem. of course, the perpetual turn time problem, but i think we can live with that.
do leave your name if you give me rep. i may just return the favor. maybe.
please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.
Because of new trait system of SS, the prebattle speech of generals are corrupted(generals can talk only one_linear general speech). This problem should be fixed. I tried but I couldn't solve the problem. I think, the modders of SS may solve this problem. It shouldn't be hard for the modders.
yes but the crusader states weren't united (although the KOJ had some influence over everybody) like in the game.
I proposed that as the Latin Empire was created wth the 4th crusade and was originally intended to go to the Holy Land. It's not very good to have them as rebels so I came up with this.
Not intended to insult or anything, just my two cents.
Why do the Crusader States have that Paple States banners in the Regiments
Can the capitals be a bit more like in Empire? I mean, of ANY significance?
I know, that we can't do anything like in Empire, situtations with no capital but series of traits/events could be nice.
Like:
Leader trait : Lost the Capital (This Leader lost the capital of his country during his reign [-4 authority, -2 command, -1 morale; +3 unrest throughout country, -20% income income])
and Regained the Capital (This leader has lost the capital of his country, but managed to get it back [nullify the Lost the Capital, -1 authority])
Conquered a Capital (This general has conquered a capital of foreign country [+2 authority, +1 command, +1 morale, +1 chivalry, -1 unrest])
On the other hand, scratch that. with the transferable capitals it's undoable logically
Oh, and of course, Offends the Nobles trait has to be hardcored
Byzantine archers - can something be added to their unit roster for outside of the middle east/north africa as, other than toxitae (spelling) they have none, which is.. well, not well thought through.
Personally I like the AoR in Mourtatoi but...
just remove "and hidden_resource byzantium/turks" after those (and similar) entries in the edb and you should be set.recruit_pool "Mourtatoi" 1 0.17 2 0 requires factions { byzantium, } and hidden_resource byzantium
recruit_pool "Mourtatoi" 0 0.085 1 0 requires factions { byzantium, } and hidden_resource turks
Well, then you have to remove one of those two lines, or else you'll get duplicate entries.
some traits for important things that the king did, or happened during his reign would be great. I don't remember if I said this before.
i think it would be awesome more civilizations, settlements and larger map. maybe more asia? or africa?. settlements are really important in my opinion.
The map is maxed out.
The region limit has been reached.
The unit limit has been reached.
The faction limit has almost been reached.
A bigger map is not possible. Another faction might be added, but then other units have to be deleted or merged first.
Capitals can be made more important.
use the capital hidden_resource for select locations - make top level buildings available only in those settlements.
have government buildings that give faction wide bonuses there too.
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advert over.