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Thread: Stainless Steel 6.3 & 6.4 Suggestions

  1. #2021
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    DoTS has a far team than SS.

  2. #2022
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Ferdiad View Post
    DoTS has a far team than SS.
    And? I suppose missing from my post was a "how would people feel about something similar in SS, taking the existing system to another level".

  3. #2023
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Well It sounds nice ofc but does the team have the manpower?

  4. #2024

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    make norman serjeants playable as Sicily please

  5. #2025
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Ferdiad View Post
    Well It sounds nice ofc but does the team have the manpower?
    I don't imagine it'd require a huge amount of effort, but it's down to the team to look at this thread if they so desire and decide to take up suggestions here or not!

  6. #2026
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    We can only hope.

  7. #2027
    Andytheplatypus's Avatar Domesticus
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by philiposV View Post
    make norman serjeants playable as Sicily please
    Its fairly easy to add them would only take about 5 min to do

  8. #2028

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Hello, im playing your mod for some time, and i enjoy its stability, nicely done factions, and the fact that it is incredibly polished.

    However, i do have one complaint. It seems that economy is too forgiving, even on very hard difficulty. Im always with full treasury, which makes me (and possibly AI ?) to be able to have many many armies everywhere around, instead of trying to maintain 1-2 full stacks max, and choose my campaigns carefully

    Best regards

  9. #2029
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    On VH the AI gets 10k extra a turn.

  10. #2030

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Quote Originally Posted by Aide-de-camp View Post
    Hello, im playing your mod for some time, and i enjoy its stability, nicely done factions, and the fact that it is incredibly polished.

    However, i do have one complaint. It seems that economy is too forgiving, even on very hard difficulty. Im always with full treasury, which makes me (and possibly AI ?) to be able to have many many armies everywhere around, instead of trying to maintain 1-2 full stacks max, and choose my campaigns carefully

    Best regards
    You should give BGR a shot, i suggest VII for starters.

  11. #2031

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Hey, thanks for suggestion, ill try that out.

  12. #2032

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    First of all let me say this mod is fantastic! I have just one suggestion though. I have the savage ai activated and as it is a "balanced" ai there seems to be one problem. I am currently doing a Norway campaign (turn 60-70 or so), I have conquered Scotland, Ireland, and all of Scandinavia (except for Arhus and Copenhagen). Around turn 40-50ish I start to get randomly declared war on. Lithuania and Norvgood have (Which I can somewhat see happening) but then Aragon and some other lower area faction, which makes no sense at all. Maybe its just me, but would there be a way to balance it where you dont get randomly declared war on? Thanks, and again this mod is amazing!

  13. #2033

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    You might have a crusade called on you which explains everyone attacking you. And as you grow too large Ai will always start declaring wars on you for no reason because you have to be stopped.

  14. #2034
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Check your reputation as well.

  15. #2035

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    No crusades but my reputation is certainly terrible with everyone, Thanks for the suggestion that explains it!

  16. #2036
    SuljicDamir's Avatar Civis
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Why are Turky - Ottoman empire so weak ... in late era http://en.wikipedia.org/wiki/Rise_of_the_Ottoman_Empire
    They are from 1300 - 1700 Y the strongest faction in Eu . And here Venice gote stronger units funny

  17. #2037
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    They have some oft he strongest units in the game.

  18. #2038
    SonofaBooyah's Avatar Vicarius
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Your joking, surely? Their late era units are incredible!
    Last edited by SonofaBooyah; March 02, 2013 at 04:29 PM.

  19. #2039
    SuljicDamir's Avatar Civis
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    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    Yes they are bout until 50turn you cant recute ,them ... And stil all Cristians haw better . hungarian should not be so strong

  20. #2040

    Default Re: Stainless Steel 6.3 & 6.4 Suggestions

    We've already had this discussion, read it all before you post http://www.twcenter.net/forums/showt...turkish-powers

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