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Thread: A WW1 Campaign RPG

  1. #1
    Aanker's Avatar Concordant
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    Icon1 A WW1 Campaign RPG

    I had this idea once 4.5 is released:

    With a new, more appropriate and quite wonderful Startpos (adding new neutral factions and encouraging more diplomacy than its predecessor), why not launch a campaign RPG like the one for EiC (Kampf um Europa)? The sheer scale of war and industry in TGW makes decisions in economy, strategy and diplomacy altogether more important, with the result that roles such as 'minister of finance' or 'supreme commander' offer increased depth and weight.

    This campaign RPG would be played as such that the executive player (the one carrying out the assignments of the ministers) is also the supreme commander, fighting all the battles and conducting detailed strategy (this gives the campaign more flow, since save games won't have to be ferried back and forth depending on who thr commander of a certain army is etc.).

    The ministers would be responsible for general strategy, recruitment and construction (perhaps there should be a minister for each region depending on the number of participants), diplomacy (telling the executive player the goals and the means of achieving them), economy and technology (taxes, research priorities, and creating a budget). Once all decisions have been made (either by vote or simple decision-making), a checklist 'plan' (spanning any number of turns) should be given to the executive player. Cooperation with the executive player is of course absolutely necessary so that the ministers are given correct information.

    If the number of participants is very high, it could be possible to create an MPC, with the two executive players of two different nations playing through a set number of turns before each country is given time to plan and vote.

    What do you think?

    (NO flaming)

    Quote Originally Posted by Adar View Post
    Russia have managed to weaponize the loneliest and saddest people on the internet by providing them with (sometimes barechested) father figures whom they can adhere to in order to justify their hatred for the current establishment and the society that rejects them.

    UNDER THE PROUD PATRONAGE OF ABBEWS
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  2. #2
    Lasseman's Avatar Civis
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    Default Re: The Great War - Preview/Update Thread

    Quote Originally Posted by Aanker View Post
    I had this idea once 4.5 is released:

    With a new, more appropriate and quite wonderful Startpos (adding new neutral factions and encouraging more diplomacy than its predecessor), why not launch a campaign RPG like the one for EiC (Kampf um Europa)? The sheer scale of war and industry in TGW makes decisions in economy, strategy and diplomacy altogether more important, with the result that roles such as 'minister of finance' or 'supreme commander' offer increased depth and weight.

    This campaign RPG would be played as such that the executive player (the one carrying out the assignments of the ministers) is also the supreme commander, fighting all the battles and conducting detailed strategy (this gives the campaign more flow, since save games won't have to be ferried back and forth depending on who thr commander of a certain army is etc.).

    The ministers would be responsible for general strategy, recruitment and construction (perhaps there should be a minister for each region depending on the number of participants), diplomacy (telling the executive player the goals and the means of achieving them), economy and technology (taxes, research priorities, and creating a budget). Once all decisions have been made (either by vote or simple decision-making), a checklist 'plan' (spanning any number of turns) should be given to the executive player. Cooperation with the executive player is of course absolutely necessary so that the ministers are given correct information.

    If the number of participants is very high, it could be possible to create an MPC, with the two executive players of two different nations playing through a set number of turns before each country is given time to plan and vote.

    What do you think?

    (NO flaming)
    Love the idea, I only think it will be hard to implement?

  3. #3
    Inevitability won
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    Default Re: The Great War - Preview/Update Thread

    I'v already spoken to the Kampf um Europa guys ages ago, they asked if it was ok if our forum could host a WW1 version of what they are doing with EiC.

    I said yes.

    I think they said they plan to start it on october 3rd. -ish


  4. #4
    Inevitability won
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    Default Re: A WW1 Campaign RPG

    Move these posts to a new thread, as discussion in the preview thread wasn't appropriate.

    /Mitch

  5. #5
    Aanker's Avatar Concordant
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    Default Re: A WW1 Campaign RPG

    I see. It will be very interesting to see what they (or we) can come up with.

    *giggles at the thought of being chancellor*
    Last edited by Aanker; September 26, 2010 at 08:26 AM.

    Quote Originally Posted by Adar View Post
    Russia have managed to weaponize the loneliest and saddest people on the internet by providing them with (sometimes barechested) father figures whom they can adhere to in order to justify their hatred for the current establishment and the society that rejects them.

    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  6. #6

    Default Re: A WW1 Campaign RPG

    I mean really all TWC RPGs should be in the TW RPG forum

  7. #7
    Inevitability won
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    Default Re: A WW1 Campaign RPG

    Outrage.

    We want TGW players to join this, not random bypassers lol

  8. #8

    Default Re: A WW1 Campaign RPG

    Ahum

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