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Thread: Version 3.0 Discussion

  1. #101

    Default Re: 2.2 Patch Discussion

    It wont matter what we get in patch 2.2, I already know I will like it.

    But little balancing for orc factions would be cool. For now, it is so much easier to play with good factions, and I dont never get that true horde feel with orc factions when enemy usually outnumbers me and I have to use better tactics than with human or elf factions.

    I also hope, that when elves are reworked, they have little more challenge and that dying race feeling. Now they are easiest factions, and I think they should be maybe hardest ones to win campaing with.

    Dwarves too should have smaller unit sizes. I am not lore specialist, but I thought their numbers was small and diminish too?

    And again, sorry for bad english.

    E: And I always want to see something nice for Isengard. Maybe some more human units? If third of their army was humans, there should be little more than one unit of them.
    Last edited by Astarte; October 06, 2010 at 04:17 PM.

  2. #102
    Baron Samedi's Avatar Citizen
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Astarte View Post
    I also hope, that when elves are reworked, they have little more challenge and that dying race feeling. Now they are easiest factions, and I think they should be maybe hardest ones to win campaing with.


    This:
    Spoiler Alert, click show to read: 

    Quote Originally Posted by Louis Lux View Post
    Basic Units - High Elves

    -High elven archers (bow and dagger)
    -High elven swordsmen (sword and shield)
    -High elven sentinels (bow and sword)
    -Mounted sentinels (spear and sword)

    Eldar Units (no changes)

    Local units unlocked through event (AoR)

    Lindon Pikes (pikes)
    Eregion Smiths (war hammer and shield)
    Mithlond Nobles (sword and shield)
    Imladris Riders (bow and sword)

    Basic Units - Silvan Elves

    -Silvan archer (bow and sword)
    -Silvan spearmen (spear and shield)
    -Silvan wardens (throwing spears and shield)
    -Mounted wardens (bow and sword)

    Heavy Silvan Units (no changes)

    Local units unlocked through event (AoR)
    -Mirkwood Rangers (bow and sword)
    -Lorien Sentinel (bow and pole arm)
    -Forester (two handed axe)
    -Elvenking Warriors (dual swords)

    +
    Spoiler Alert, click show to read: 

    Quote Originally Posted by Baron Samedi View Post
    The Reforging-concept of the Elven Factions from Middle-Earth Lore by Aikanár & Louis Lux (WIP)

    Reforge the ancient elven kingdoms by fulfilling certain conditions

    +
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    Quote Originally Posted by Baron Samedi View Post
    The elves departure by patrician1 & Baron Samedi

    Convince the elves not to leave Middle-Earth by improving your overall campaign performance

    =
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    Under the patronage of MasterBigAb

  3. #103
    Narf's Avatar Reach for the Stars.
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Baron Samedi View Post


    This:
    Spoiler Alert, click show to read: 



    +
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    +
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    =
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    I have to agree on your conclusion.

  4. #104

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Baron Samedi View Post


    This:
    Spoiler Alert, click show to read: 



    +
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    +
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    If only that was compatible with frome and Vale of anduin faction then i would be content for a few months lol.
    Be of one mind and one faith, that you may conquer your enemies and lead long and happy lives.

    Conquering the world on horseback is easy; it is dismounting and governing that is hard.

    The greatest joy for a man is to defeat his enemies, to drive them before him, to take from them all they possess, to see those they love in tears, to ride their horses, and to hold their wives and daughters in his arms.

  5. #105
    NobleStef80's Avatar Miles
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    Icon3 Re: 2.2 Patch Discussion

    I would love to see the Beacons of Amon Din....
    The best thing is, if Sauron launches an invasion, then automaticaly start the Beacons to call all the good factions to aid!!!! Acompanied with the video!!! Just an idea!

    I'm tired watching Sauron win every invasion he calls...

    Regards,
    NobleStef80

  6. #106

    Default Re: 2.2 Patch Discussion

    a counter to an invasion for good factions and MORE units
    Kaiser Wilhiem II

    "A wise man in times of peace will prepare for war"

  7. #107
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    Default Re: 2.2 Patch Discussion

    The white council? wasn't that idea suggested some time ago before the mod was released? i still think it's a good idea tbh.

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  8. #108
    Muffer Nl's Avatar Praefectus
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    Default Re: 2.2 Patch Discussion

    Impossible.


  9. #109

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Muffer Nl View Post
    Impossible.
    Possible with proper scripting.
    Be of one mind and one faith, that you may conquer your enemies and lead long and happy lives.

    Conquering the world on horseback is easy; it is dismounting and governing that is hard.

    The greatest joy for a man is to defeat his enemies, to drive them before him, to take from them all they possess, to see those they love in tears, to ride their horses, and to hold their wives and daughters in his arms.

  10. #110

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Astarte View Post
    It wont matter what we get in patch 2.2, I already know I will like it.

    But little balancing for orc factions would be cool. For now, it is so much easier to play with good factions, and I dont never get that true horde feel with orc factions when enemy usually outnumbers me and I have to use better tactics than with human or elf factions.

    I also hope, that when elves are reworked, they have little more challenge and that dying race feeling. Now they are easiest factions, and I think they should be maybe hardest ones to win campaing with.

    Dwarves too should have smaller unit sizes. I am not lore specialist, but I thought their numbers was small and diminish too?

    And again, sorry for bad english.

    E: And I always want to see something nice for Isengard. Maybe some more human units? If third of their army was humans, there should be little more than one unit of them.

    Totally agree for the elves and the dwarves

  11. #111

    Default Re: 2.2 Patch Discussion

    I suggest some small bugfixes:

    Minas tirith bug fix (when enemy goes through walls)
    Fix Arnor colour and name

  12. #112

    Default Re: 2.2 Patch Discussion

    What about more mercenaries, i find it hard to imagine that when Nazgul generals are walking through MM they wont pick up a few warbands.
    Mercenary CA would be good aswell, like variags for the highest bidder. I imagine in Harad a lot of the tribes would be willing to fight for gondor if the price is right ...
    Or dwarven mercenaries, being greedy as dwarves are.
    Troll mercs would be realistic aswell, as the can talk and thus deal with whoever for the right price / satiation of bloodlust.

    More mercs would be a easy and realistic addition to the game.
    Im all for an expanded map aswell.
    Be of one mind and one faith, that you may conquer your enemies and lead long and happy lives.

    Conquering the world on horseback is easy; it is dismounting and governing that is hard.

    The greatest joy for a man is to defeat his enemies, to drive them before him, to take from them all they possess, to see those they love in tears, to ride their horses, and to hold their wives and daughters in his arms.

  13. #113

    Default Re: 2.2 Patch Discussion

    -Improved quality of a troop with experience as earlier suggested. Per chevron improve defense, attack, etc. Lower starting stats if you must. It's nice to train up experienced troops and take care of them, a reward and clearer pay off would be nice. (and completely true) Is it just morale now?

    -Roaming/spawning bandits possible as in Civ series? Sometimes now the hinterland is just too quiet and peacefull.

    -I like the current size of the unit roster. For me adding more is not really making it better per se. I do like the low quality start, like in RTW it was great when only after time the true heavy troops come into play.

    -Just more pure awesome.


    Thumbs up guys.. love it all. The added sound and visuals are just superb. Perhaps the new scripted campaign could use some more work, then agaiin perhaps I should have given it a bit more time.


    ps: Playing Rohan now and wiped Isengard in round 4 or so, as soon as I reached him. Maybe start out with him as an ally to Rohan and script a break later? He's too vulnurable now.. The garrison script spawns a decent 3.3k troops for him, but for some reason my Rohan troops have some kick ass morale and didn't budge even when getting hammered in close fighting.

  14. #114

    Default Re: 2.2 Patch Discussion

    Less respawn armies or micro-armies in campaign mode (many times small armies looping suicide attacks = booring), making longer troops recruitings or more expensive or anything to reduce those.

    Also think Gondor is a little overpowered not in unit strengh but in number of armies/cities, not sure whats the "problem".

    And what about merchants? any posibility to include?

    Ents have a problem with Mumakils, dont know if already known, they dont fight properly, tried in custom battle almost 200 ents V 5 Mumakils and only died one Mumakil... Also the Ent animation is a little poor, is posible an animation fighting with his arms?

    Thank you very much for this imprevious mod guys.
    Last edited by shambleresp; October 08, 2010 at 10:46 AM.

  15. #115
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Supermoler View Post
    I suggest some small bugfixes:

    Minas tirith bug fix (when enemy goes through walls)
    Fix Arnor colour and name
    With Arnor I am sure it will be fixed...
    The Minas Tirith Bug probably not if we get it as custom settlement

  16. #116

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by shambleresp View Post
    Less respawn armies or micro-armies in campaign mode (many times small armies looping suicide attacks = booring), making longer troops recruitings or more expensive or anything to reduce those.

    Also think Gondor is a little overpowered not in unit strengh but in number of armies/cities, not sure whats the "problem".

    And what about merchants? any posibility to include?

    Ents have a problem with Mumakils, dont know if already known, they dont fight properly, tried in custom battle almost 200 ents V 5 Mumakils and only died one Mumakil... Also the Ent animation is a little poor, is posible an animation fighting with his arms?

    Thank you very much for this imprevious mod guys.
    I agree with the enemies logistics, it is more realistic if they have major stacks attacking instead of lots of little bands.

    Merchants , why not?

    Gondor is fine
    Be of one mind and one faith, that you may conquer your enemies and lead long and happy lives.

    Conquering the world on horseback is easy; it is dismounting and governing that is hard.

    The greatest joy for a man is to defeat his enemies, to drive them before him, to take from them all they possess, to see those they love in tears, to ride their horses, and to hold their wives and daughters in his arms.

  17. #117
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Muffer Nl View Post
    Impossible.
    Wasn't that the attitude everyone had with custom settlements? As i always say, nothing is impossible with modding!

    And the problem im seeing right now with the orc factions and the other factions like elves and Gondor is that troop recruitment time means nothing later in game when you can have several provinces building units at once.
    Last edited by Deedlit; October 09, 2010 at 11:23 AM.

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  18. #118

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Deedlit View Post
    Wasn't that the attitude everyone had with custom settlements?
    It wasn't. Everyone's attitude was that there wasn't a way to implement them into the game at the time which was true. The situation has now changed with the development of the new tools.

    Here's another example. It is currently "impossible" for us to travel to Alpha Centauri but with the technological progress it may one day become possible.

  19. #119

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Supermoler View Post
    I suggest some small bugfixes:

    Minas tirith bug fix (when enemy goes through walls)
    Fix Arnor colour and name

    Got some more ideas to improve this great modification:
    -The sounds of Agents fixed (dwarves - scotland, and I heard some orcs with "kaisar")
    -Burning animation for Sauron (i heard there is a crash if he burns)
    -The random crashes before battles (i dont know what causes them)

    Thanks for reading,
    Supermoler

  20. #120
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Jean=A=Luc View Post
    It wasn't. Everyone's attitude was that there wasn't a way to implement them into the game at the time which was true. The situation has now changed with the development of the new tools.

    Here's another example. It is currently "impossible" for us to travel to Alpha Centauri but with the technological progress it may one day become possible.
    Lol, you don't have to explain it like that you know. Im not a dummy

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

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