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Thread: Version 3.0 Discussion

  1. #21
    Louis Lux's Avatar Into the Light
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Jean=A=Luc View Post
    Good ol' AaP.

  2. #22
    ninja51's Avatar Biarchus
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    Default Re: 2.2 Patch Discussion

    Really, forget everything else and throw in custom settlements. Point Blank can fix all the minor problems, somthing as monumental and amazing as custom settlements is the thing I think we can say we are all honestly drooling over
    Last edited by ninja51; September 26, 2010 at 03:39 PM.

  3. #23

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by ninja51 View Post
    Really, forgot everything else and throw in custom settlements. Point Blank can fix all the minor problems, somthign as monumental and amazing as custom settlements is the thing I think we can say we are all honestly drooling over

    Yes , Minas tirith on the campaign map please.

  4. #24
    W1Z21's Avatar Tiro
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by dannyalex View Post
    Must at last fix the colours of Arnor cause they stay in the entire game with the green colours of Eriador,for me nothing else

    Edit :i agree with Glorfindel

    also they could some light units for Arnor
    there is a mod that does that....
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  5. #25
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: 2.2 Patch Discussion

    I think some submods should be used, liek throwing axt effect, new heros etc...

  6. #26

    Default Re: 2.2 Patch Discussion

    I belive the mod could need some more traits and ancs, maybe finishing what Aikanar started...



  7. #27
    Moneybags14's Avatar Ordinarius
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by MasterBigAb View Post
    I think some submods should be used, liek throwing axt effect, new heros etc...
    That right there is what i wanna see. Along with custom settlements which KK is working on i believe

  8. #28
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    Default Re: 2.2 Patch Discussion

    You mean actual axes? and not textureless black javlins?

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  9. #29

    Icon14 Re: 2.2 Patch Discussion

    Quote Originally Posted by Deedlit View Post
    You mean actual axes? and not textureless black javlins?

  10. #30
    Valandur's Avatar Campidoctor
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    Default Re: 2.2 Patch Discussion

    Patch 2.2 needs less Jean=A=Luc.
    Quote Originally Posted by Michele Bachmann View Post
    They would be incorrect. The only path to happiness is through Christ.

  11. #31
    Narf's Avatar Reach for the Stars.
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Valandur View Post
    Patch 2.2 needs less Jean=A=Luc.
    Pokeing to the tiger with a short stick?

  12. #32

    Default Re: 2.2 Patch Discussion

    You know what would be cool? A Balrog 'hero' unit. Just one Balrog by itself, and it has more hitpoints than any other unit.

  13. #33
    Fable's Avatar Tiro
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    Default Re: 2.2 Patch Discussion

    Submods that should be included:
    The one ring submod (already planned)
    Imported axe throwing animation
    Parts of perilous creature mod(spiders, wolves, dragons)
    Heroes mod

    Costum battle maps made by inarus:
    Weathertop
    Dead marches
    Barrowdowns
    Dunharrow

    More mercenaries

  14. #34
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Fable View Post
    Submods that should be included:
    The one ring submod (already planned)
    Imported axe throwing animation
    Parts of perilous creature mod(spiders, wolves, dragons)
    Heroes mod

    Costum battle maps made by inarus:
    Weathertop
    Dead marches
    Barrowdowns
    Dunharrow

    More mercenaries
    I agree on most of it, though not mercs...

  15. #35
    Space Voyager's Avatar Campidoctor
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by MasterBigAb View Post
    I agree on most of it, though not mercs...
    Why not mercs? Some generic human merc units could be added, available to all.

  16. #36

    Default Re: 2.2 Patch Discussion

    More economic building structure to make money or other alternatives.

  17. #37

    Default Re: 2.2 Patch Discussion

    Isengard needs some love in the next patch. Fun to play and some nice units later but hard surviving the first 50 turns. They only start with 3 towns/castles no diplomat or spy.

    Must be the hardest start for the evil factions

  18. #38
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    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Anibal at portas View Post
    more units types for mordor.
    more historical events and videos in he campaign.
    unique buildings for important cities and regions.
    more buildings and a building tree complex as for example rome surrectum II.
    a political and ocupation tree in the cities as forr example rome surrectum II or europa barbarorum.
    rework all units of orcs of misty mountains.
    rework some elf units of the two factions,the work of louix must be inclusive is very good.
    if i remember correctly, early versions did have some unquie traits, such as "well supplied/ not well supplied" and such, which would affect the morale of your troops, but they seemed to have done away with these traits

    Wouldn't mind seeing a bit of RS2 put into Third Age Total war, but TATW is almost bug free, could cause alot of issues & balance problems, worth keeping in mind thou, but custom settlements for all factions would be nice, could change the overall gameplay all together, such as elves wouldn't have had walls, certain settlements not having walls all together, will make for a new aspect of gameplay, making havin a homeguard defence more necessary

    love to see a very well done osgiliath settlement, like da movie
    Last edited by AgentGB; September 27, 2010 at 09:11 AM.

  19. #39

    Default Re: 2.2 Patch Discussion

    Quote Originally Posted by Glorfindel The Tukker View Post
    I really hope the new unique settlements where KK is working on at the moment will be included......
    Agreed This will probly be the one thing I hope will be added
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  20. #40
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    Default Re: 2.2 Patch Discussion

    Let's hope the settlements are big but not too big id hate to fight in a empty Minas Tirith. I Want action on all levels baby.

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