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December 07, 2005, 11:47 PM
#1
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December 08, 2005, 02:45 AM
#2
I think the enemy pulls full stacks out of the thin air when they're about to get destroyed. With Parthia, I marched towards their last city. My spies saw everything, and I thought it was going to be easy: their capital had a garrison of only six units: a general and some phalanx. One turn later, they suddenly backstabbed me with a full stack of phalanx and cataphracts.
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December 08, 2005, 08:10 AM
#3
Semisalis
I have always assumed that the AI is given some advantages in recruiting, not sure what they are though. As in when playing on VH/VH or something and their troops are just more powerful. I have seen pretty much every faction pull a full stack out of thin air at one time or another. I would have to say Macedon is the best at it, though they do have rich lands so its slightly more beleiveable with them. About the Spies and Assassains, i don't really use them unless a bunch of spies or diplomats are gangbanging a town and i just go and assassinate them all. I have never had the magical returning ones like you're getting.
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December 08, 2005, 09:27 AM
#4
Miles
See here
Each AI faction is assigned two "personalities" - one determines its building priorities and the other its troop-recruitment priorities.
The difficulty level determines the economic and military benefits/penalties for the AI. Basically, on Easy level, the player will receive more money than the AI would for the same province with the same buildings and also in the battle map, the player's units would receive bonuses (to morale, not sure about attack/defence bonuses).
On a normal difficulty level, there is no advantage or disadvantage for the player/AI and on very hard, the AI receives economic bonuses in the strat map and military bonuses on the battle map.
As far as I know though the AI doesn't have "0" turn recruitment, but maybe they have cloning technology.
Hope that clears it up
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