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Thread: Longer Battles Mod - larger unit sizes, Reduced kill rates.

  1. #1

    Default Longer Battles Mod - larger unit sizes, Reduced kill rates.




    This small mod increases the length of battles and makes them far more realistic. The vanilla accuracy was way too high resulting in too many casualties in a very short time. Muskets were not accurate in the early 19th century so the accuracy stats have been reduced to realistic levels. This applies evenly to all units so as not to affect the balance of the game. Units have more ammo to allow for longer fire fights. Artillery accuracy has also been reduced slightly but is still very effective. I have removed grenades from grenadiers as it is historically incorrect for the time period. The old guards morale has been increased by +2 and is now 15 they have also been given 220 men in their unit.
    I have not added Fire by rank as it is not historically correct for this period. A good enough reason but it also has the drawback that all your men need to be inline before the unit starts to fire. Yet another reason is that the rate of casualties is way too high with fire by rank resulting in arcade type battles something I wanted to avoid.
    It is my feeling that huge unit sizes are not appropriate for the size of the maps I do however believe that the vanilla unit sizes were too small so I have increased them by 25% to the following sizes on Ultra.
    Line infantry - 200
    Grenadiers - 150
    Light Infantry -150
    Skirmishers – 100
    Cavalry – 75
    Dragoons – 100
    I have not tested with other mods but I have it working perfectly with the “Khartoum” mod including the Zulu add on.

    Download link

    http://www.filefront.com/17308113/Longer_battles_mod.pack/

    Place in data file and write the following into your user script
    mod "Longer_battles_mod.pack";

    I recommend that battles be played on hard difficulty and I hope you enjoy them
    Last edited by Dartanianx; September 24, 2010 at 10:04 AM.

  2. #2
    Chevalier IX's Avatar Primicerius
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    Default Re: Longer Battles Mod

    Thanks,I will give this a go and leave some feedback around the changes you have made...just curious,did you or do you mplan to change the morale at all??

  3. #3

    Default Re: Longer Battles Mod

    i have some additional infantry units (Rise of the black eagle) Will the patch work also for them?
    Thanks
    Soult
    "What is difficult in training will become easy in a battle" Alexander V. Suvorov

  4. #4

    Default Re: Longer Battles Mod

    Quote Originally Posted by Chevalier IX View Post
    Thanks,I will give this a go and leave some feedback around the changes you have made...just curious,did you or do you mplan to change the morale at all??
    I didnít adjust the morale Chevalier IX but may do in the future. I know if it is increased units will stand their ground for longer but the problem is it becomes ridiculous with just a few men standing under fire by a unit with perhaps over 100 men it just wouldnít happen so I wanted to avoid that. I initially made this mod for myself as I hated how fast the battles were over but it is a work in progress and I will add to it. If even a few people like it Iíll be happy.
    If they are new modded units probably not Marshall Soult as I have worked with just the vanilla files.

  5. #5

    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    in this mod will it allow me to make the large units in thin lines e.g. 1 line instead of it haveing to be like 2 and a half lines?

  6. #6

    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Quote Originally Posted by seanjkl View Post
    in this mod will it allow me to make the large units in thin lines e.g. 1 line instead of it haveing to be like 2 and a half lines?
    A line unit is 200 men so if you mean a single line no but the 200 size unit makes a perfect two man deep line.

  7. #7
    Foederatus
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    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Think i will download this and use it in my khartum/zulu mod..cheers

    would be nice to be able to put the Brit Infantry in a single rank line (Islandwhana) i have seen it on a youtube video of the Kartum/zulu mod. So someone knows how to do it

  8. #8
    Oskar_GT's Avatar Civis
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    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Just tried your mod, but i found an issue whit the Guard's Chaseurs a' Cheval, when you use them along whit your mod, it causes an instant CTD.
    "If I advance, follow me. If I stop, urge me on. If I retreat, kill me."

  9. #9

    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Actually Fire by Rank was used at the time, Napoleonic armies did not go around just the front rank firing.

  10. #10
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Good job!

  11. #11
    Fat Guy in a Box's Avatar Libertus
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    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Quote Originally Posted by The Rt Hon. Daniel Ryan View Post
    Actually Fire by Rank was used at the time, Napoleonic armies did not go around just the front rank firing.
    Er, they actually did, sort of. Infantry were deployed in 3 line, but only the first two ranks shot. First line kneeled allowing the second to fire, but not like the FBR that you know from TW. The Kneeling men would stay kneeling until killed, or told to move.

  12. #12
    Goutlard's Avatar Janissary
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    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Quote Originally Posted by Fat Guy in a Box View Post
    Er, they actually did, sort of. Infantry were deployed in 3 line, but only the first two ranks shot. First line kneeled allowing the second to fire, but not like the FBR that you know from TW. The Kneeling men would stay kneeling until killed, or told to move.
    Like the firing drills in S2TW Fall of the Samurai right ?
    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award !



  13. #13
    Fat Guy in a Box's Avatar Libertus
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    Default Re: Longer Battles Mod - larger unit sizes, Reduced kill rates.

    Quote Originally Posted by Goutlard View Post
    Like the firing drills in S2TW Fall of the Samurai right ?
    Exactly so. Also, this mod crashes in custom battles. I go to pick a map, game freezes, sounds bug, CTD.

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