[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
Oops... It's in there because I just put my entire mod folder into the .zip... You can delete the unitmodels.
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Sikh sub-mod v1.1 out now!
What's new:
- The Sikh Empire has a republic flag added and the flag textures in the diplomacy screen and in the campaign menu should match the new flags now(both the monarchy and the republic flag).
If you have problems, please post them in this thread
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
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[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
lol
Real v1.1
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Last edited by MatrixStorm; October 16, 2010 at 07:41 AM.
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
Remember when we tested with the new models and it didn't work anyway? If I started from scratch I'd end up doing exactly the same stuff...
EDIT: Yes they do Maybe it'll convince them when we put out three/four versions of the RF mod in a week or two (basic, draped, battle, naval... probably should combine the last three though)
Last edited by Okmin; October 16, 2010 at 11:33 AM.
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Well, I'm glad to hear that the flag mod is making progress
Regarding the Sikh sub-mod...
Can you maybe check EVERY input in the startpos.esf file and the unitmodels file?
If you realy find nothing, then we make a Islamic Spain mod or so just to test religion.
We will switch missionaries with imams, churches with madrassas and the state religion to islam.
And we will see what happens and what we did.
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
there is one file in the original main pack that is not editable that effects agents
agent_spawning_to_policies
I have been through what Okmin has done and created a new pack file in isolation and would suggest that teh random CTD's are when the agent tries to spawn, perhaps there is something in that table that allows this
I can ask TAW if he can add that table and we can perhaps then see
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[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
A genius
I used this to add the "hidden" DB tables... http://www.twcenter.net/forums/showthread.php?t=392402 but apparently there's still more.
Also he's done lots of stuff on ESF editing and the campaign map. And other stuff if you look around the mod workshop.
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[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
I have asked him, he says My version of agent_spawning_to_policies has zero rows (5 bytes - 01 00 00 00 00 - it means literally "version 1; 0 rows"), so it looks like an inactive table.
As far as I understand it, "policies" refers to policies_tables - either religious_persecution or religious_tolerance - which seems like something that was never finished. ETW is filled with these.
so that one is out of the window
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[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
IN VINO VERITAS
IN CERVESIO FELICITAS
Under the patronage of The Lizard King
Patron of Narf and Starlightman