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Thread: [OUT OF DATE] Sikh Sub-Mod 1.1 for DMUC 6.9

  1. #81
    Xwhyzed's Avatar Primicerius
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    I think the model doesn't really matter if you can get them to spawn, spread sikh religion and not cause a CTD

  2. #82

    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    It seems like India has come to life in Darth sub-mod section
    I'll check the beta when i've time

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  3. #83
    MatrixStorm's Avatar Campidoctor
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by Xwhyzed View Post
    I think the model doesn't really matter if you can get them to spawn, spread sikh religion and not cause a CTD
    Indeed.
    New models are for v2.0 or so.
    The main goal now is making granthi's spawn.

    EDIT: Due to real life issues, Okmin will be gone for at least a week.
    This means that the Sikh sub-mod will be slowed down for at least one week too...
    Last edited by MatrixStorm; October 06, 2010 at 06:44 AM.

  4. #84
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Back but as I said in another thread, I'm using my phone for this since my computer's being stupid.
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  5. #85
    MatrixStorm's Avatar Campidoctor
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by Okmin View Post
    Back but as I said in another thread, I'm using my phone for this since my computer's being stupid.
    Yay, you're back!

    So, what's wrong with your pc?

  6. #86
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    No idea. It wasn't working when I got back... Then now it miraculously works again? Seriously strange. Anyway, will check the DB now.
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  7. #87
    MatrixStorm's Avatar Campidoctor
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by Okmin View Post
    No idea. It wasn't working when I got back... Then now it miraculously works again? Seriously strange. Anyway, will check the DB now.
    Thanks

  8. #88
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Try this. The granthi model was already set to Brahmin, so no problem there. I managed to overlook the traits table last time (if you look at it, it starts with generals, so kinda easy to miss), but now granthis have traits. Might fix the spawn issue... but not sure.
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  9. #89
    MatrixStorm's Avatar Campidoctor
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by Okmin View Post
    Try this. The granthi model was already set to Brahmin, so no problem there. I managed to overlook the traits table last time (if you look at it, it starts with generals, so kinda easy to miss), but now granthis have traits. Might fix the spawn issue... but not sure.
    Nope, it still doesn't work...
    But I saw that you haven't updated the starpos file anymore.
    Can the problem lay in the starpos file?

    EDIT: Try to copy the brahmin model and call it a granthi, and put that in the starpos and sikh.pack files.
    Maybe that works...
    Last edited by MatrixStorm; October 09, 2010 at 02:12 PM.

  10. #90
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by MatrixStorm View Post
    Nope, it still doesn't work...
    But I saw that you haven't updated the starpos file anymore.
    Can the problem lay in the starpos file?

    EDIT: Try to copy the brahmin model and call it a granthi, and put that in the starpos and sikh.pack files.
    Maybe that works...
    Startpos doesn't affect agents. Or anything other than the starting positions of everything in the game. So that's not it. Textures are used for multiple things without crashing (even in vanilla), so that's not it. It's a DB issue, or the game doesn't want new agent types.

    EDIT: Fixed ancillaries tables too... If this doesn't fix it I might give up
    Last edited by Okmin; October 09, 2010 at 02:47 PM.
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  11. #91
    MatrixStorm's Avatar Campidoctor
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by Okmin View Post
    Startpos doesn't affect agents. Or anything other than the starting positions of everything in the game. So that's not it. Textures are used for multiple things without crashing (even in vanilla), so that's not it. It's a DB issue, or the game doesn't want new agent types.
    Hmm...
    You now what, check the DB entries again, and if you don't find something else, we will release the mod without religious agents.
    But keep a copy of it so that we can still work on it.

  12. #92
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Comprehensive check of all DB entries (including the 76 'new" ones I downloaded the schema for) now underway...
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  13. #93
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Found nothing.
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  14. #94
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by Okmin View Post
    Found nothing.
    Ok, other plan:

    We change the religious agents in another faction, like Spain, and test what makes it crash.

  15. #95
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Okay, we'd be changing the agent for the entire religion, not just one faction, and all other nations start with a missionary (one is the limit) so it take some patience... Plus I've already checked all the places where those agents have entries, so nothing looks wrong with the granthis. Ugh

    EDIT: startpos.esf update with victory conditions. Forgot to upload it before.
    Last edited by Okmin; October 09, 2010 at 03:39 PM.
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  16. #96
    MatrixStorm's Avatar Campidoctor
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Quote Originally Posted by Okmin View Post
    Okay, we'd be changing the agent for the entire religion, not just one faction, and all other nations start with a missionary (one is the limit) so it take some patience... Plus I've already checked all the places where those agents have entries, so nothing looks wrong with the granthis. Ugh
    Ok, keep looking.
    I made a topic in the mod workshop, maybe that someone knows there...

  17. #97
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Thanks.

    EDIT: But still can't find anything after checking about three times.
    Last edited by Okmin; October 09, 2010 at 03:56 PM.
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  18. #98
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    have you looked at or tried simply changing some of the warscape entries and linking to them?
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  19. #99
    Okmin's Avatar In vino veritas
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    Nothing relevant there, except the missionary ones, which the granthi already links to...
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  20. #100
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: [Work in Progress/Almost done] Sikh sub-mod.

    agent to building levels?
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