Is this mod compitable with FROME?? sorry if it is already asked
Is this mod compitable with FROME?? sorry if it is already asked
ok thx
i have been played a silvan campaign for some time now and i have found a few problems:
1. you already start with the dance guild in tharanduil's halls from the beginning of the campaign
2. a few turns after i have captured dol-guldor (amon-lanc) i have been asked(and accepted) to use the palantir but i didnt see the palantir ancillary on any of my generals( not sure if it has something to do with it but i have captured dol-guldor with a captain...)
3. some turns later after using the palantir, a rebel army spawned near my capital and besieged it (i guess this was the surprise?) but 2 turns later it disappeared again...
EDIT: i have also a suggestion regarding the immortal heroes script:
factions that start with 2 separate region (high-elves, silvan-elves and the dwarves) should have different respawn locations for different heroes
for example: if gimli dies and respawn in erebor, it would take an insane amount of turns for him to get back to ered-luin so it would be more logical for him to respawn in thorin's halls. or for glorfindel, Elladan, Elrohir to respawn in mithlond instead of imladris (militarily access problems). and for celebon to respawn in caras-galadhon instead of tharanduils halls.
Last edited by ELB27; October 02, 2010 at 01:29 PM.
signature and avatar were made by Grímbóld'
No unfortunately not.
I will let you know when I receive a response from him.
Thank you for explaining!
I checked it and I didn't see anything strange in the log-file. Might be a corrupt save.
The dance guild is part of a 2-tier structure. The first one is already present in that settlement. Once you have captured all the required settlements and receive a notification you can upgrade the dance guild.
I checked if you can see the palantir in the retinue-list of the general who defeated the general who had the palantir, but it isn't displayed. That you get the option to use the palantir does mean you did acquire the palantir and the trigger for the palantir works.
Yes there is a small chance some rebels will attack your capital if you choose to use the palantir
Fair enough. Thank you for sharing your gameplay experiences and providing valuable feedback!(+rep)
Preview for the new version:
Choose to play with lost capital events:
Capital lost to an evil faction
Capital taken back:
This time it is lost to a good faction:
Under the patronage of MasterBigAb
Found a bug: Playing as Gondor, after first barracks event (turn 30 or so), I've lost option to recruit/retrain Fountain Guard. It's just disappeared from the regular que !
All scripts ON escept Total recruitment.
Why did you commented out:
in EDB file?Code:; recruit_pool "Fountain Guard" 0 0.08 1 0 requires factions { sicily, } and event_counter large_city_barracks 1 and not event_counter huge_city_barracks 1 ; recruit_pool "Fountain Guard" 0 0.12 1 0 requires factions { sicily, } and event_counter huge_city_barracks 1
Last edited by zax; October 03, 2010 at 07:06 AM.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
I always liked the lost capital message from SS. Though it did tempt me so much to use toggle fow to see who the invader was. Seems that this sub-mod will keep getting better +rep.
I so tried to get this to work. I did everything it said to install and it was working except, a lot of the time, the AI wouldnt/couldnt seige a settlement.. I had 6 enemy armies surround a small gondor force and it didnt even attack.. lol Then a invasion was callled on my capital at edoras and when the AI mordor army went to siege it, it just crashed. I replayed it again, to see if it was a fluke but again it crashed saying unspecified error.. I was so sad..
Crashed in a battle, or on battle map?
I didn't commented these recruitmentpools (it is the same in vanilla). Fountain Guards can only recruited via the ecthelion building. If you want to recruit them via barracks just remove those signs. What I did had to do was remove this condition:
Spoiler Alert, click show to read:
So you can keep recruiting them. Will make some changes for the new 2.0 version though.
Edit:I checked the EDB again and you are right I did commented these lines in Total Recruitment for TATW 1.4. Anyhow as said earlier I will fix it anyway.
Sorry, I rather spend my time on developing/implementing new gameplay features than making this compilation compatible with FRoME, but I welcome and give permission to anyone who wants to make both submods compatible with each other. LL's heroes is another case since it changes less vanilla-files.
Thanks, I think this is another feature which definately belongs in vanilla TATW.
I can't say what might be wrong with your game/installation without you posting your log-file.
New preview:
By the kind permission of patrician1 I will also include the Small Projects submod into this compilation:
Choose to play with extra regional events:
Weathertop event:
Amon Hen event:
Last edited by Baron Samedi; October 03, 2010 at 01:48 PM.
Under the patronage of MasterBigAb
those are very good features ineed, both the lost capital and the extra regional events! just a question though: are those amon-hen and weathertop are the only new videos that this feature adds?(i simply like video events )
signature and avatar were made by Grímbóld'
Under the patronage of MasterBigAb
Great !!! I'll be waiting for the 2.0 version since I'm already in an Isengard vs Mordor campaign
Very well done Baron Samedi, hurray hurray for you !
Hey Baron Samedi
When Point Black has finished his version of RC&RR for TATW one day...would you make then your compilation compitable with PB's RC&RR ??
Baron i have an idea how about on turn 50 or so a movie plays and make the attack on helms deep happen like spawn an army of uruk-hai (swordsmen, pikemen, and archers full stack) an also spawn rohan a half stack of merc elves a litte ways away and half the "march" to rohans aid .. idk it was just a thought
We all die, its just a matter of how.... and when
-William Wallace
Great idea:
if we make this:
FactionType France (its Isengard) FactionIsLocal
spawn_army (insert the spawning army script)
after that we can add an event to tell the player that he has a full stack there