Thread: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

  1. #3501
    Macilrille's Avatar Kei kihei
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Meanwhile, I have a suggestion.

    I play with this mod, including almost all the submods.

    But, the reforming Nazgul; they should reform, but it takes a while in the books.

    After being swept away at the Ford of Bruinen, it takes a few months for them to reform, and after Eowyn "slays" the Witch King, he is not reformed for the Last Battle, there is specifically only eight Nazgul there and racing to prevent Frodo as their master becomes aware of him.

    Perhaps 2-turn delay in respawning?

  2. #3502
    2-D Ron's Avatar Senshi
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Quote Originally Posted by Macilrille View Post
    Meanwhile, I have a suggestion.

    I play with this mod, including almost all the submods.

    But, the reforming Nazgul; they should reform, but it takes a while in the books.

    After being swept away at the Ford of Bruinen, it takes a few months for them to reform, and after Eowyn "slays" the Witch King, he is not reformed for the Last Battle, there is specifically only eight Nazgul there and racing to prevent Frodo as their master becomes aware of him.

    Perhaps 2-turn delay in respawning?
    Witch King Dies because Merry Stabs him in the Back with an Enchanted Blade he found in the Barrow Wights Tomb that kills Wraiths after Frodo saves them by summoning Tom Bombadil to aid him.

    Eoywn just shines him off.
    Last edited by 2-D Ron; March 23, 2012 at 07:14 PM.




  3. #3503
    Ngugi's Avatar Darth Ferrit
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Quote Originally Posted by 2-D Ron View Post
    Witch King Dies because Merry Stabs him in the Back with an Enchanted Blade he found in the Barrow Wights Tomb that kills Wraiths after Frodo saves them by summoning Tom Bombadil to aid him.

    Eoywn just shines him off.
    Actually Eowyn is the bane of the WK, while Merry is just the required, saving distraction [in some countries translational issues have caused the perception Merrys stroke killed, like in Sweden were it was for a long time in print a grand flaw haha];
    He bent over her like a cloud, and his eyes glittered; he raised his mace to kill.
    But suddenly he too stumbled forward with a cry of bitter pain, and his stroke went wide, driving into the ground. Merry's sword had stabbed him from behind, shearing through the black mantle, and passing up beneath the hauberk had pierced the sinew behind his mighty knee.
    'Éowyn! Éowyn!' cried Merry. Then tottering, struggling up, with her last strength she drove her sword between crown and mantle, as the great shoulders bowed before her. The sword broke sparkling into many shards. The crown rolled away with a clang. Éowyn fell forward upon her fallen foe. But lo! the mantle and hauberk were empty.
    - The Battle of the Pelennor Fields
    To make it a bit more ambigious than that it's actually quite odd that Merry's weapon did anything at all hehe, looking at when Frodo used his Arnorian Borrow-sword against the WK at Weathertop;
    Desperate, [Frodo] drew his own sword, and it seemed to him that it flickered red, as if it was a firebrand. Two of the figures halted. The third was taller than the others: his hair was long and gleaming and on his helm was a crown. In one hand he held a long sword, and in the other a knife; both the knife and the hand that held it glowed with a pale light. He sprang forward and bore down on Frodo.
    At that moment Frodo threw himself forward on the ground, and he heard himself crying aloud: O Elbereth! Gilthoniel! At the same time he struck at the feet of his enemy. A shrill cry rang out in the night; and he felt a pain like a dart of poisoned ice pierce his left shoulder....
    - FotR; A Knife in the Dark

    Dawn was growing in the sky, and the dell was filling with grey light, when Strider at last returned.
    'Look!' he cried; and stooping he lifted from the ground a black cloak that had lain there hidden by the darkness. A foot above the lower hem there was a slash. 'This was the stroke of Frodo's sword,' he said. 'The only hurt that it did to his enemy, I fear; for it is unharmed, but all blades perish that pierce that dreadful King. More deadly to him was the name of Elbereth.'
    - FotR; Flight to the Ford
    Last edited by Ngugi; March 23, 2012 at 09:58 PM.
    TATW submods + my art
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    Recomended TATW compilations: MOS & Withwnars Submod Collection


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  4. #3504
    Macilrille's Avatar Kei kihei
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Quote Originally Posted by Ngugi View Post
    Actually Eowyn is the bane of the WK, while Merry is just the required, saving distraction [in some countries translational issues have caused the perception Merrys stroke killed, like in Sweden were it was for a long time in print a grand flaw haha];
    To make it a bit more ambigious than that it's actually quite odd that Merry's weapon did anything at all hehe, looking at when Frodo used his Arnorian Borrow-sword against the WK at Weathertop;
    Fate plays a large role in the Norse/Anglo-Saxon myths that Tolkien drew much inspiration from and consequently in Tolkien's works. The right person at the right time; it was Merry's fate to distract the WK so that Eowyn, fated to slay him, could do so.

    It is my impression that as long as Sauron and The One existed, the Nazgul would reform, just like their Master. Possibly destroying their Ring would destroy them like destroying The One would Sauron, but I am unsure of that and it would be pretty damn difficult in any case as The Nine were in Sauron's possession.

  5. #3505
    sanderman2's Avatar Sōkō yumi
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Dawn was growing in the sky, and the dell was filling with grey light, when Strider at last returned.
    'Look!' he cried; and stooping he lifted from the ground a black cloak that had lain there hidden by the darkness. A foot above the lower hem there was a slash. 'This was the stroke of Frodo's sword,' he said. 'The only hurt that it did to his enemy, I fear; for it is unharmed, but all blades perish that pierce that dreadful King. More deadly to him was the name of Elbereth.'
    Hmm i´m not origin english so what exactly does the name Elebereth does to the Witch-King and why?

  6. #3506
    Macilrille's Avatar Kei kihei
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    That probably belongs in the general Tolkien discussion thread.

  7. #3507
    Flynner's Avatar Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    When you start a new campaign and it asks you all of these options will it do this for every new campaign from now on while it is installed or will it only ask me one time?

  8. #3508
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    It will ask you everytime you start a new campaign.

  9. #3509
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    The silvian elves reforging mod:
    When i capture Dol Guldur it doesn't change to Amon Lanc, is there a solution to this
    (sorry if this is asked before)

    Also, I noticed in the campaign script file, that the code for that settlement changing starts with ; having uncommented this resulted in the mod not working

  10. #3510
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    hi, i cannot seem to get this mod to work.
    i downloaded the installer then the bugfixer. i then installed it into the correct place.
    i attempted to run the game but it cuts out after the loading screen?
    any ideas on this?
    anyway to solve this problem?

  11. #3511
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Tried searching Crash in the thread and skimmed the 155 posts so i apologize if i missed it...but i have been getting crashes at battle load screen
    i had some troubles before when i had it installed, and now seem to be having them on almost every battle.
    i have my daylight savings time deselected
    Im also running extended map by il ducce and real combat, both barons compatible.

    thanks

  12. #3512
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Noticing a pattern..only seems to happen when generals are involved

  13. #3513
    Macilrille's Avatar Kei kihei
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Try reading here.

    from the BUG Section...

  14. #3514
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Quote Originally Posted by MadHatter007 View Post
    Noticing a pattern..only seems to happen when generals are involved
    do you have Barons bugfixer installed as well?

  15. #3515
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Ive installed the mods but the message doesnt pop up. Need help!

  16. #3516
    Agamemnon's Avatar Roiyarugādo
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Quote Originally Posted by poldecrosmol View Post
    The silvian elves reforging mod:
    When i capture Dol Guldur it doesn't change to Amon Lanc, is there a solution to this
    (sorry if this is asked before)
    Yes. Open the save game, open up Dol Guldur's building queue panel, click on the name 'Dol Guldur', back space until there's nothing there, and type 'Amon Lanc'.

    You can rename any settlement in Medieval II.
    http://www.youtube.com/watch?v=7y2KsU_dhwI

    I was at a friend's house and got permission to spend the night there, when I felt that I'd made the wrong choice and prayed about it being the right one to stay at the friend's house. I still felt it wasn't, so I called for a ride home. I got home seven minutes after my mother died. Don't ing tell me that there is no God.

  17. #3517
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Hello, I have this super submod installed. Now I'm not sure if it's normal that the hotseat-mode doesn't work. So my question is: Does work the hotseat-mode?

  18. #3518
    knicolas2's Avatar Sōkō yumi
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    i have also a question. i installed the mod. i can play as dark lord of mordor in singleplayer campaign. but when i play a good faction the game never asks me if i want to play with sauron part 1 and 2 and the white council.
    and the heroes mod? is it optional?

  19. #3519
    Ikko-Ikki
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Hi, i am trying to play as Arnor and edit the export_descr_unit but the changes are not showing in the game. It has worked fine for other factions

  20. #3520
    Macilrille's Avatar Kei kihei
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    Default Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Quote Originally Posted by knicolas2 View Post
    i have also a question. i installed the mod. i can play as dark lord of mordor in singleplayer campaign. but when i play a good faction the game never asks me if i want to play with sauron part 1 and 2 and the white council.
    and the heroes mod? is it optional?
    I am uncertain of the first question, but the Heroes Mod is supposedly optional. However, I find that the supposedly optional Horde Mod is in effect even when I have deactivated it. But the Invasions are postponed as I asked them to be. So...

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