What would you prefer?
1) Historical heros in historical battles
2) A 'Champion unit' in the campaign game that is not a family member.
I think it is only right that the fans decide this. Both options have pro's and con's.
The big bonus with the campaign champions is that they will be in the campaign, but can't be family memebers (ie. achillies would be a separate general with bodyguard). The champions for each faction would have the likeness of the relative hero for that faction (as shown in the heros renders topic).
The bonus with the historical heros is that they will be the actual heros like achillies and hektor etc. - the main problem is that they will only be available in the historical battles (which may feature as an addon pack for the mod).
All generals and champions woud be mortal! Perhaps capable of taking on a single unit of enemy, no more by themselves.
The family members will be normal generals and will be the heros of the time like achillies. It is impossible to have these as one-man units, though they will have hero stats like high health and what not, but will also have a bodyguard unit.
Therefore we suggest the champion unit (one man) for the campaign. This would have no link to the family and will be similar to the kensai in shogun which are just recruitable one man units. They will be very expensive and most likely limited to one. The factions will have them with similar abilities to their famous heros but if a lesser champion, like from argos gets more and more experience then there is a great chance that they could defeat a hero from phthia with no experience. This will add a role play element where you can develope characters if you want, or dread coming across an old enemy champion who has already killed many of your men in previous battles.
This should all result in the following structure.
The most powerful unit is the generals unit because they have a hero plus bodyguards (the heaviest infantry for that faction).
Second most powerful is the champion unit which is 90% as good as the faction hero, but only one-man strong (meaning experience will increase rapidly so long as they aren't swamped by enemies). Ideal for holding strong points such as bridges, gates, breaches or leading a charge into a horde of terrible infantry. If well trained a champion could be the only way to defeat a powerful enemy general or rival champion.
The third post powerful will be the heaviest infantry/chariot type for each faction. Each faction has it's own strengths and weaknesses for example lycia will have the best archers, phthia the best heavy shock troops etc.
The alternative option is to forget about one-man units in the campaign and just have the historical figures as one man units in the historical battles.
These are the only two options because of hard coded limitations.