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Thread: BMA's MAKING YOUR OWN MUSIC

  1. #1

    Default BMA's MAKING YOUR OWN MUSIC

    BMA's Making Your Own Music


    I find myself playing many different factions in Napoleon: Total War, and many times the music is not appropriate for the faction, my personal tastes or for the current in-game situation. Though I knew little to nothing about modding, I discovered and read tenjouten’s article Creating your own Music Mod (May 21, 2010) as a basic starting point to change NTW music to my own taste. I highly recommend this tutorial to any who are interested in learning this process.

    Assumptions
    A basic knowledge of your computer and its operating system.
    Understanding of file and folder naming and renaming conventions.
    A basic understanding of file and folder manipulation.
    Possession of Napoleon: Total War game.

    Pack File Manager
    To start, you will need a copy of Pack File Manager (current version: 1.5.9) recently updated by erasmus777. In his article, he offers attributions to those individual who created and worked on this tool, so I will not get into that. It is enough to say, with this tool, modding would be a great deal more problematic. Download PFM and install it on your desired hard drive. Once PFM is installed, it can be used to extract the needed files for your music mod.

    Use of PFM
    Once opened, go to the drop-down menu in the upper left corner of the screen and single click on File, then Open. At this point, you will need to navigate to the Napoleon: Total War data file, though there are differing paths, dependent on your personal computer operating system. In my case it is:

    Windows7 - "C:\Program Files(x86)\Steam\SteamApps\common\napoleon total war\data"

    Once the napoleon total war\data folder is accessed, scroll down and find the sound.pack file. Double click this icon to select this file. Now, double-click on the sound.pack icon to open it and view its contents. It should look similar to this:

    Spoiler Alert, click show to read: 


    At this point, you should make a new folder and save it to your desktop. Name this folder something catchy like my_music_mod, or whatever suits your taste. This is the folder where you will do most of your work and it will hold your finished mod.

    Your open sound.pack file should look something like this:

    Spoiler Alert, click show to read: 


    The two items that interest us at this point are the folders labeled music, and the one labeled front_end_music. It is these that we shall extract via PFM.

    Spoiler Alert, click show to read: 


    Using PFM, right click on the first music folder in the menu and Extract Selected it to your recently made desktop folder, in this example my_music_mod.

    Spoiler Alert, click show to read: 


    Next, do the same for the other music folder, Extract Selected to my_music_mod. Finally, extract front_end_music to the same desktop folder.

    Minimize Pack File Manager at this time.

    Open your new desktop folder (my_music_mod), and verify two folders are present:

    front_end_music
    ntw (PFM extracts the higher hierarchical fold along with the folder you originally extracted.)

    Spoiler Alert, click show to read: 


    Close Pack File Manager at this time.

    Here I take a moment to clarify my statements regarding the two music folders you will [initially] modify. You need not modify both; you can modify only the front_end_music (this is the music that plays when the Napoleon: Total War begins; or you can modify any or all of the music contained in the other music folder or sub-folders. The choice is up to each individual and their tastes and how deeply they wish to change the game’s music.

    At this point we have two folders, and we only work with these two front_end_music and ntw\music.

    Opening front_end_music, there is only one file: ntw_mus01.mp3. It is worth noting that all files in this tutorial are .mp3, nothing else will work! This is the music that plays during the title screen and this is the music that we shall replace (assuming this is what you desire).

    Prior to getting into music file substitution, I strongly urge you to keep track of all files, their names and the new music titles/names that will be substituted. For this purpose I generally use Excel. Keeping track of your files is almost mandatory, but it is your choice…it can be done on Notepad, Word or whatever you decide.

    Spoiler Alert, click show to read: 


    Naming Conventions
    As tenjouten suggests: When you replace something, you basically have to rename your song to the song that is in the folder or the game won't recognize it. For example, in the front_end_music, the title of the song is ntw_mus01. If you want to replace it with your own song that's titled...say.."One winged angel", you have to rename this song to "ntw_mus01" and copy over the ntw_mus01that's already in the folder.

    As you notice in the above image, I am using the intro from the movie The Wind and the Lion to replace the original music from NTW. What I must do is rename my windandthelion_suite.mp3 to the name of the NTW piece [that it will replace] which is titled ntw_mus01.mp3. This is mandatory if you wish this to work! All replacement music must be renamed to the name of the original piece. You might see why a record of changes is helpful.

    After renaming to ntw_mus01.mp3, the new piece is dragged over to the front_end_music folder where it is dropped and where it will [should automatically] replace the existing original NTW piece of music.

    Next, open the ntw\music located in my_music_mod folder and you will see additional folders.

    Spoiler Alert, click show to read: 


    Each folder contains specific music files associated with various processes of the game.

    campaign_map
    credits
    deployment
    land
    loading_screens
    naval

    Here I will defer to tenjouten’s tutorial as he clarifies the folders’ purposes and offer his personal observation. Remember, his article can be read here.


    After you're done replacing the song, head on over to the "ntw" and there should only be a music folder there so click on it. Same as the process above, replace all the songs in the folder.

    *campaign_map\europe- As the name suggests, these are the songs that plays on the big campaign map with the coalition. There are 39 slots you have to cover starting from cmp16 all the way to cmp28 stereo mix quintet.

    *credits- The song that plays during the credits. Not that important for general playing.

    *deployment- Songs that play during the deployment phase. My suggestion here is to include long songs because the songs in the "deployment phase" get played fully and eternally loop until you get to the "fighting phase".

    :
    ~~Observations/Commentary-- mus03 is played mostly during siege battles, mus05 land battles, mus17 naval battles, mus21 land battles, mus 40 siege battles

    *land- Songs that get played during the "fighting phase". Now, "fighting phase" is when the actual soldiers make "contact", so for infantry it's when they fire and for cavalry it's when they charge. Using artillery against the enemy does not count as the "fighting phase" so it will just keep on playing the music in the "deployment phase" until there's actual "contact". There seems to be some problems in how these songs get played.


    ~~Problems-- The game seems to take random segments of the particular music you put in there and "loops" it. Frankly, I do not know of any viable solutions to it.
    ~~Observations/Suggestions-- When I tested this using 3+ min songs, it would mostly "loop" it during :13-1:13, :20-1:20, :20-2:13, or :40-2:13. When I tested this using songs < 1 min, it still seems to cut parts of it out. So, my suggestion is to edit your songs in a way that all the good stuff plays during :10-1:20 or :20-1:40 or so. Another thing you can do is make the volume of the battle music low so you get more focused on the fighting and not notice the cutoffs much


    *loading_screens- As the name suggests, the music that plays during the loading screen.

    *naval- Songs that get played during the "fighting phase" in naval battles. It seems to have the same problems as the land battle songs.

    :
    ~~Observations-- If the song's too short, then it seems to have "silence" between the loops so it would be better to keep the songs longer than 2min. in this one.
    Alright, let us jump ahead and assume you’ve replaced and renamed all the music files you desired and it’s now time to put this all into a .pack file. Open a new instance of Pack File Manager and in the upper left corner of the screen, left click file and on the subsequent drop down menu, click new. A window will open and it will ask: Make packed files relative to which directory? Look at your desktop icon in the new window, and find the folder you made at the beginning: my_music_mod, and click on it, then click OK.

    Spoiler Alert, click show to read: 


    Next, right click on untitled.pack on your PFM screen and select Add Directory.

    Spoiler Alert, click show to read: 



    A popup window will open and ask: Which directory? In the popup, you will need to find only the directory containing the files you modified. In this case, it will be my_music_mod. Click this and then click OK.

    Spoiler Alert, click show to read: 


    This will add the directory, sub-directories and .mp3 files you changed as well as the ones you did not. We are almost through! Next we need to change the pack type to mod. We do this by right clicking on our untitled.pack which will lead to a drop down menu, and we will select Change Pack Type which brings up another menu, and we will select Mod.

    Spoiler Alert, click show to read: 


    We now need to name and save our new mod, so we go up to File (upper left) and from the drop down menu, select save as and select the name by which you want it to be known. Be aware, the underscore symbol (_) is used to fill blank areas. You could just name it my_music_mod for ease.

    What we have left, is to copy our music mod pack file and place it in your Steam\SteamApps\common\napoleon total war\data directory (Windows7), and to make an entry in our user.script.txt file located in C:\Users\Rick\AppData\Roaming\The Creative Assembly\Napoleon\scripts (again, Windows7).

    The entry should be the same as you named your music .pack file. In this case:

    mod “my_music_mod.pack”;

    I end this with the disclaimer that I am not a modder, so that should offer some reassurance that the music mod process is not too difficult. The major problem comes from seeking to obtain the perfect music score, and then making a mod for each faction or hearing something you feel you should add, and it goes on….

    Additionally, without access to the mods of previous individuals, I would not have been able to write this or even understand a fraction of this knowledge. Below are some mods that I find are of interest and there are many more that I have missed.

    Pack File Manager
    – recent update by erasmus777
    Creating your own Music Mod
    by tenjouten
    Brigadier Graham's, Napoleon Total Music Mods
    - LaDeDaBrigadier Graham
    NICK STONES EPIC MUSIC MOD
    - Nickstone08
    Hesus Music ModV2
    - Hesus de bodemloze
    BMA_Ott_Music_Mod_V1.0 -
    BlackMailedAgain
    BMA_mod_battle_silence_V1.3
    - BlackMailedAgain

    Finally, there are likely errors in this narrative and I accept all responsibility for their inclusion or the omission of needed illustrations or text. If areas seem unclear or wrong, let me know and I will examine it and see if problems exist. A great deal more depth can be added by those who attempt to mod the music, but this is only intended to present a basic schema for any interested.

    I have attached a .docx copy of this narrative for use.
    Last edited by BlackMailedAgain; September 16, 2010 at 10:07 PM. Reason: Editing
    Bigotry tries to keep truth safe in its hand with a grip that kills it. - Tagore
    Only the dead have seen the end of war. - Santayana



  2. #2

    Default Re: BMA's MAKING YOUR OWN MUSIC

    First of all thank you for you tutorial. It helped me in making of my first mod (the key words: "add directory"). Let's back in my question: I wish to make new music mod for ETW. It's clearly that the name of the file(s) must be the same as it is in the game. But is the duration of the new file must be the same as it's original file?
    Thank you!
    __________________________________________________________________________________________



    "It's easy for me to be the Greatest, with our experienced troops and huge resources, but far away on the south, on Balkans, there is one General, he sprung up from the common peasant people, and gathered around him his shepherdshe succeeded without weapons and only with cherry-tree cannon to convulse the fundaments of mighty Ottoman Empire and to liberate his enslaved nation! That General is BLACK GEORGE (KARAĐORĐE) (*serb). Glory of the greatest General belongs to him!"
    Napoleon I


    Spoiler Alert, click show to read: 
    http://www.youtube.com/watch?v=icNGbDyebH8&feature=player_embedded
    Last edited by BlackGeorge; December 09, 2010 at 07:19 AM.

  3. #3
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: BMA's MAKING YOUR OWN MUSIC

    How about the music the units play while marching? I know Pdguru made one for singing. How would I do that?
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  4. #4
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: BMA's MAKING YOUR OWN MUSIC

    Would I be able to use music from Itunes that I bought?
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  5. #5

    Default Re: BMA's MAKING YOUR OWN MUSIC

    I've followed this but it still doesn't work the vanilla music keeps playing.
    For King And Country

    Creator of *Whites Of Their Eyes* Closer Range Mod For The Darthmod Series

    Napoleon: http://www.twcenter.net/forums/showthread.php?t=570195

    Empire: http://www.twcenter.net/forums/showthread.php?t=568914

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