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Thread: How to create nice helmet with path deforming

  1. #1
    boboav's Avatar Decanus
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    Icon6 How to create nice helmet with path deforming


  2. #2

    Default Re: How to create nice helmet with path deforming

    Looks great !

    +rep

  3. #3
    boboav's Avatar Decanus
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    Default Re: How to create nice helmet with path deforming

    Thanks
    Modder of "Bellum Crucis" and "De Bello Mundi"

  4. #4
    Product Designer
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    Default Re: How to create nice helmet with path deforming

    nice, too bad you dont have a microfoon to provide comentary.
    And technicaly this isn't path deforming but box modeling
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
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  5. #5
    boboav's Avatar Decanus
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    Default Re: How to create nice helmet with path deforming

    Quote Originally Posted by Maяcel View Post
    nice, too bad you dont have a microfoon to provide comentary.
    And technicaly this isn't path deforming but box modeling

    I have named path deforming for the modificator that I have use

    (Sorry for the bad english)
    Modder of "Bellum Crucis" and "De Bello Mundi"

  6. #6
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: How to create nice helmet with path deforming

    You mean when you use spline and cilinder?
    Btw very nice...easy to understand
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  7. #7
    boboav's Avatar Decanus
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    Default Re: How to create nice helmet with path deforming

    Yes, path deforming is the modified that i have used with spline and cilinder
    Modder of "Bellum Crucis" and "De Bello Mundi"

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