Yes we have horses and boars and wolves and skeleton horses
I want make a new evt file for boar death but I dont understand in which folder I should put the boar death sound files so the game use them only for boars besides horses.
There is exact code for boar mount animation:
Code:
anim die_forward_1 data/animations/Warhammer_boar/W_boar_die_forward_1.cas -fr -evt:data/animations/fs_horse/fs_horse_die_forward_1.evt
anim die_backward_1 data/animations/Warhammer_boar/W_boar_die_backward_1.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim die_forward_2 data/animations/Warhammer_boar/W_boar_die_forward_2.cas -fr -evt:data/animations/fs_horse/fs_horse_die_forward_2.evt
anim die_backward_2 data/animations/Warhammer_boar/W_boar_die_backward_2.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_2.evt
anim die_to_back_right_1 data/animations/Warhammer_boar/W_boar_die_backward_1.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim die_to_back_right_2 data/animations/Warhammer_boar/W_boar_die_backward_2.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_2.evt
anim die_to_back_left_1 data/animations/Warhammer_boar/W_boar_die_backward_1.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim die_to_back_left_2 data/animations/Warhammer_boar/W_boar_die_backward_2.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_2.evt
anim die_falling_cycle data/animations/Warhammer_boar/W_boar_die_backward_1.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim die_falling_end data/animations/Warhammer_boar/W_boar_die_backward_1.cas -fr -evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim die_refusing data/animations/Warhammer_boar/W_boar_die_refusing.cas -fr -evt:data/animations/fs_horse/fs_horse_die_refusing.evt
anim die_galloping data/animations/Warhammer_boar/W_boar_die_galloping.cas -fr -evt:data/animations/fs_horse/fs_horse_die_galloping.evt
Now it uses horses evt so its normal that boars die whith whiney sounds
here is a code of fs_horse_die_backward_1.evt
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Animation event file
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event SOUND_BANK animal_footstep_walk 7 7
event SOUND_BANK animal_footstep_walk 12 12
event SOUND_BANK animal_footstep_walk 19 19
event SOUND ANIM_HORSE_DEATH 23 23
event SOUND_BANK animal_fall 42 42
event SHOCKWAVE 42 42
It's clear that a should change "event SOUND ANIM_HORSE_DEATH", replace it to reference to boar death sound but I don't understand how exactly.