The largest unit size so far is 20. Most units are between 4 and 16 men in size. Suicide bombers come in pairs, and they wiped out half a regular, much larger ETW unit! watch out for them, they are among the most powerful Insurgent units.
And as for IED's, mortars, heavy mortars, and improvised rocketry, well you've been warned. These units WILL be powerful, if they hit... It's not going to be easy for the ISAF. Yes ISAF troops will have generally a better range, vastly better accuracy and later CAS support, but Taliban units can hide anywhere until they fire or are spotted.
Some key points, at least, this is what we want to happen!
- Insurgent units are generally larger, faster, and can therefore get more firepower down initially. At least at close ranges, don't expect to win a firefight against ISAF units at mid to long range, nor expect to win a firefight against an ISAF unit if it drags out. Either get your support options and extra units into the fray, or pull back and lure them into an RPG strike!
- ISAF units are more accurate and can engage at further ranges.
- Its a cat and mouse game really, ISAF need to engage the Insurgents as far away as possible, Insurgents as close as possible.
- Insurgent players will need to distract ISAF units with the longer ranged machine gun teams, lure them into an RPG ambush, or better, an IED or in range of the mortars. Keep an eye on that CAS and artillery though (when its added)
- Some ISAF and ANA units will have a very long LOS, and will spot enemy units, not many though. But insurgent players should expect or presume many of their units to be spotted around 200 to 500 metres out.
- Both Insurgent and ANA units will hopefully be immune to terrain and weather impacts.
- Each faction will have some hidden units, but all Insurgent units will be able to hide until they fire.
- ISAF artillery will be accurate and deadly, but slow to fire. (M119, 6 rpm, all map 11000 metre range)
- Insurgent artillery will be fast firing, shorter ranged and less accurate, plus it can hopefully move and hide hide! (PM-37, 25rpm, 4000 metre range)
- Each faction will have an HMG, powerful at extremely long ranges. But watch out for the Insurgent KPV 14.5mm in particular!
- Western GMG's will not reach their full potential as units until we get vehicles into the game.
- The AGS-17 is brutal against infantry, more so than ISAF GMG's.
- ISAF will have some extremely fast, short ranged units which will devastate below 100 metres, (UKSF Assault for example) use them for urban centres people.
- Watch your units ammunition, combat loads will be as accurate as possible.
- Following on from this, some Insurgent units, such as ambush gunmen, are designed to be lost! They will not carry more than 60 rounds of ammo for those AKM's!
- Other units, especially ISAF units, will be hard to kill, either through body armour (ISAF) or through drug use (Al Qaeda)
- Watch out when fighting the British, the Para's and Gurkhas will have a formidable melee charge!
- Keep an eye on the ISAF and ANA special forces units, or dedicated pathfinder units. They can hide, and are intend to sneak around finding insurgent units and engaging at long range.
- Snipers, in all factions, fricken deadly.
- If we can get it working, the ANA 23mm cannon, watch for it.
- Different factions play differently, the Taliban need to get close or use unorthodox weapons to initiate ambush. British units will fire single shots in general, with great accuracy, US units will have greater fire-power, but not be as accurate or as long ranged generally, and the ANA, a cross between them all really.
- Like that building your using as cover? Holing up behind a wall? Pray a "fanatics" unit, "UKSF Assault" team, or enemy artillery doesn't get wind of your position.
- Hand grenades and UGL's...the ISAF's RPG.
- ISAF rocket teams are primarily for engaging, and therefore strong against vehicles (when added), buildings and artillery and weak against infantry. Insurgent RPG's are competent against all 3, yet strong against none. However, a well placed ISAF javelin missile at 2000 metres could really mess up that Chechen MG team of yours.
- When vehicles are added, the Insurgents will get a dedicated rocket unit.