View Poll Results: What factions would you like to see in the next MAJOR release.

Voters
67. You may not vote on this poll
  • (Choose 1 for faction 1) Faction 1, France

    18 26.87%
  • (Choose 1 for faction 1) Faction 1, Germany

    39 58.21%
  • (Choose 1 for faction 1) Faction 1, Poland

    4 5.97%
  • (Choose 1 for faction 2) Faction 2, Denmark

    24 35.82%
  • (Choose 1 for faction 2) Faction 2, Romania

    14 20.90%
  • (Choose 1 for faction 3) Faction 3, Benelux

    17 25.37%
  • (Choose 1 for faction 3) Faction 3, Australia & NZ

    31 46.27%
  • (Choose 1 for insurgent) Insurgent, Haqqani Network

    20 29.85%
  • (Choose 1 for insurgent) Insurgent, Lakshar-e-Taiba

    16 23.88%
Multiple Choice Poll.
Page 2 of 19 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 ... LastLast
Results 21 to 40 of 363

Thread: Advance to Contact:- 0.5.1 Beta released. Poll to choose the next 4 factions!

  1. #21

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by Radboud View Post
    Great map, is it possible to edit both the strat and battle map?
    The campaign map is impossible to edit with the tools and knowledge the modders have now but apparently it is possible to create battle maps although I'm no expert.
    "I saw on the stage a woman, dressed in her maid's clothes, hearing her husband speak the tenderest words to her he had in years because he thought she was someone else. And then her voice, a soaring forgivnesss, we were all forgiven."
    -- Salieri, Amadeus
    so i tested your mod. nothing great. just give up.

  2. #22
    Falconpilot's Avatar Join Arma3 campaign!
    Join Date
    Jul 2008
    Location
    Belgium
    Posts
    2,462

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by Seashore View Post
    The campaign map is impossible to edit with the tools and knowledge the modders have now but apparently it is possible to create battle maps although I'm no expert.
    spot on We can make custom battle maps but we can't edit the campaign map

  3. #23
    Radboud's Avatar Bugger
    Artifex

    Join Date
    Feb 2009
    Location
    Gen. Chris' Grip
    Posts
    3,807

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Ok, I thought as much. Great work btw, I like the crashed plane.

  4. #24
    Darkhorse's Avatar Praepositus
    Join Date
    Mar 2009
    Location
    Kent, United Kingdom
    Posts
    5,353

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Now then, tell me. What did Miggs say to you? Multiple Miggs in the next cell. He hissed at you. What did he say? Did he say, "custom weapons work"?

  5. #25
    juvenus's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Belgrade, Serbia
    Posts
    1,600

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    just found out about this project....great, looking forward to this!


  6. #26
    B-DizL's Avatar TGW Lead Modeller
    Join Date
    May 2009
    Location
    America
    Posts
    5,421

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by Darkhorse View Post
    Now then, tell me. What did Miggs say to you? Multiple Miggs in the next cell. He hissed at you. What did he say? Did he say, "custom weapons work"?
    I can smell your

    Nice qoute man + rep

  7. #27
    Falconpilot's Avatar Join Arma3 campaign!
    Join Date
    Jul 2008
    Location
    Belgium
    Posts
    2,462

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by BDIZZLE356 View Post
    I can smell your
    There is no oh snap coming, or is there?

  8. #28

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Hey guys wassup! haha im glad the mod is still alive. looks like my sig is outdated gotta change it
    nice models guys keep up the great work!


  9. #29

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    I shall follow this mod with interest.
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

  10. #30
    Darkhorse's Avatar Praepositus
    Join Date
    Mar 2009
    Location
    Kent, United Kingdom
    Posts
    5,353

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by juvenus View Post
    just found out about this project....great, looking forward to this!
    Thanks!

    Quote Originally Posted by BDIZZLE356 View Post
    I can smell your

    Nice qoute man + rep
    A modeller once tried to test me, I ate his rep with some fava beans and a nice chianti slurpslurpslurpslurpslurp

    ...hehe

    Quote Originally Posted by Falconpilot View Post
    There is no oh snap coming, or is there?
    You use Evian skin cream, and sometimes you wear L'Air du Temps, but not today.

    Quote Originally Posted by jumong View Post
    Hey guys wassup! haha im glad the mod is still alive. looks like my sig is outdated gotta change it
    nice models guys keep up the great work!
    get on the forum!!!!

    Quote Originally Posted by Dark_horse_spirit View Post
    I shall follow this mod with interest.
    I have a spirit now?

    Kewl!

  11. #31
    Falconpilot's Avatar Join Arma3 campaign!
    Join Date
    Jul 2008
    Location
    Belgium
    Posts
    2,462

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by Darkhorse View Post

    I have a spirit now?

    Kewl!
    so there are 2 of you now??? one was allready enough

  12. #32

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    How goes your progress guys ? Any big advances ?

  13. #33
    Jezza93's Avatar Centenarius
    Join Date
    Jul 2010
    Location
    Great Britain
    Posts
    882

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    This mod looks good

  14. #34
    Scotty1207's Avatar Civis
    Join Date
    Mar 2010
    Location
    United Kingdom
    Posts
    103

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    When will it be ready to download

  15. #35
    Darkhorse's Avatar Praepositus
    Join Date
    Mar 2009
    Location
    Kent, United Kingdom
    Posts
    5,353

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by .Mitch. View Post
    How goes your progress guys ? Any big advances ?
    Quote Originally Posted by Scotty1207 View Post
    When will it be ready to download
    Just stressing our urgent need for modders such as scripters and coders, or a modeller with experience with unit files. when we get a few units ready you can expect a small release!

  16. #36

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    What exactly does your coder and scripter have to be able to do, what with the very limited ability in these two areas ? I don't even think coder is a relevant mod title for ETW and NTW as sooo little can be done with coding.

  17. #37
    Falconpilot's Avatar Join Arma3 campaign!
    Join Date
    Jul 2008
    Location
    Belgium
    Posts
    2,462

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    Quote Originally Posted by .Mitch. View Post
    What exactly does your coder and scripter have to be able to do, what with the very limited ability in these two areas ? I don't even think coder is a relevant mod title for ETW and NTW as sooo little can be done with coding.
    Basically we need people who can get our units to act like real modern day soldiers. We need the units to fire in bursts of 3 shots, with long reload after 30 rounds etc.

    We need more people with deep knowledge into the files that regulate everything of "behind the screen"

  18. #38
    Darkhorse's Avatar Praepositus
    Join Date
    Mar 2009
    Location
    Kent, United Kingdom
    Posts
    5,353

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    We've been working on these rosters for a while, we'd like some feedback please!

    Afghan National Army & Police

    • ANA Commando Battalion (4) (M4)
    • National Civil Order Police (6) (AMD-65)
    • Tribal Pathfinders (2) (AKM)
    • Afghan Border Police (Generic Light Infantry) (16) (AK-63, RPK-74)
    • ANA Infantry (16) (C7, PKM)
    • Afghan Uniformed Police (12) (AK-63)
    • ANA Afghan Infantry in Training (20) (AKM)
    • Supportive Tribesmen (6) (SKS, Lee Enfield)
    • Gun Detachment (D30)
    • ZU-23-2 (fixed, but in towed mounting)
    • 82mm Mortar (fixed)
    • SPG-9 Recoilless rifle (fixed)
    • 60mm Mortar
    • DskH HMG
    • PK Team (3 guns)
    • Sniper Team (SVD)
    • RPG Team (2 launchers)

    Insurgency OPFOR - Taliban

    • Chechen Volunteer Fighters (3) (Czech AK)
    • Chechen PK MG Team (2)
    • Ambush Gunmen (3) (AKM)
    • Al Queda Sympathisers (6) (AKM)
    • Veteran Sniper (1) (SVD)
    • Taliban Facilitators (2) (RPG)
    • Insurgent Veterans (8) (AKM, M16A2 for officer to represent capture)
    • Dickers (Scouts) (4) (SKS, AKM)
    • Haqqani Network Fighters(12) (G3, PKM)
    • Uzbeki Fighters (8) (AK-74)
    • Taliban Snapper Team (2) (RCLB-10 Snapper ATGW)
    • Taliban Fighters (16) (AK-47, SKS)
    • Taliban Ambush section (2) (PK, RPK-74)
    • Taliban RPG Team (2 or 3)
    • Fanatic (Suicide Bomber) (1)
    • Renegade ANA Soldiers & Turncoat Policemen (6) (C7 & Officer AK-63)
    • Supportive Tribesmen (16) (AKM)
    • Huntsmen (Snipers) (2) (Lee Enfield/Mosin Nagant)
    • IED
    • 1938 DShK (tripod)
    • Kord 14.5mm HMG
    • AGS-17 GMG
    • Mortars (2 in section)
    • Heavy Mortar
    • Improvised Rocketry (Rocket Artillery)

  19. #39
    Darkhorse's Avatar Praepositus
    Join Date
    Mar 2009
    Location
    Kent, United Kingdom
    Posts
    5,353

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    No suggestions/criticisms?

  20. #40

    Default Re: Advance to Contact:- The custom battlemod modern warfare series replacing NAW!

    If I knew anything about the specifics of the war be assured I would have something to say. But I don't lol

    How is the mod coming along? Is the main barrier the lack of a coder/scripter for the weapons/model behaviour (as i understand it)?

    We need the units to fire in bursts of 3 shots, with long reload after 30 rounds etc.
    I believe kungferserge has attempted this, but couldn't get it to work and had to find a workaround by making the sound effects have 3 shots. By bursts of three shots, is this at once/in close succesion? Because for a an early release you could just have 3 pellets (or is there something I'm missing?).

    I wish I could help, but i really think my modding is too limited for what you guys are looking for
    Last edited by King Sama; November 05, 2010 at 03:01 PM.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

Page 2 of 19 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •