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Thread: Updates Thread. 1.0 Now Released!

  1. #81

    Default Re: Updates Thread

    Well if anybody wants a game, you can add me (flickyklicky) on Xfire. Just message me when you're up for something.

  2. #82

    Default Re: Updates Thread

    Quote Originally Posted by |Sith|Magic_8_Ball View Post
    Well if anybody wants a game, you can add me (flickyklicky) on Xfire. Just message me when you're up for something.
    You dont remember me? |SITH|3|Logix ring anybells.

  3. #83
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Updates Thread

    Quote Originally Posted by Hellhound1 View Post
    Nope you're all set to go!
    .95 is because i made some general changes, and i think GI sent me the link over hamachi for .95
    General changes? Well as for the EDU itself it's unchanged since the 0.92 version of it, but there is no harm in calling it 0.95 I suppose
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  4. #84
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Updates Thread

    GI, may I ask you to postpone all updates till after Summer? That way we dont have different versions being used in the tournye.
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  5. #85
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Updates Thread

    Don't worry my graphics driver is broken so won't be able to test updates for now anyway.
    Also responsible for the Roma Surrectum II Multiplayer mode
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  6. #86

    Default Re: Updates Thread

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Don't worry my graphics driver is broken so won't be able to test updates for now anyway.
    That sucks

  7. #87

    Default Re: Updates Thread

    Hi

    Everytime i start Multiplayer it gives an error during the loading screen.

    thanks

  8. #88
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Updates Thread. 1.0 Now Released!

    Latest version of the Multiplayer is now 1.0!

    File:
    http://www.gamefront.com/files/21978518/EDU+1.0.rar
    It needs to go in data/_important_stuff/multiplayer

    Changes:


    • Several new mercenary units and unit of native Carthaginians added to the Carthage roster
    • Rome faction overhaul + added a couple of units. Now the choice between legionaries and auxillia matters, also pre-Marian is a valid option (they are less proffesional, but more zealous)
    • Cimbri added units, 2 shield walling units, technically phalanx users but look and function is very different from the Hellenic ones, the Batavian shield wall uses over arm stabbing)
    • Belgae added units
    • Buffed Dacia
    • Other factions had minor tweaks
    Last edited by Paedric; July 13, 2012 at 02:16 PM.
    Also responsible for the Roma Surrectum II Multiplayer mode
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  9. #89
    JackDionne's Avatar Senator
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    Default Re: Updates Thread. 1.0 Now Released!

    Are there a lot of people still playing on Hamachi or online? I have only been playing Shogun II Avatar Campaign since it came out.
    3K needs to have an Avatar Campaign!!!

  10. #90
    Hellhound1's Avatar *Knock Knock*
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    Default Re: Updates Thread. 1.0 Now Released!

    Through Evolve, we've got about 7 at the moment, but hoping to build that up.

  11. #91
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Updates Thread. 1.0 Now Released!

    1.0 Emergency fix, just does one thing: Removing the unit of Libyan cavalry that was present in the Thraikan roster due to not removing the "slave" tag when adding it to the Carthaginian roster. Selecting this unit with Thrace would risk crashing the game:

    http://www.gamefront.com/files/21985...28Fixed%29.rar
    Also responsible for the Roma Surrectum II Multiplayer mode
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  12. #92
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    Default Re: Updates Thread. 1.0 Now Released!

    Unfortunately another miss had snuck under my radar, 2 units of newly added Carthaganian cavalry had 50% too many soldiers per unit, which leaves me no other choice than to update, also put in some minor stat tweaks whilst at it:
    http://www.gamefront.com/files/21986...ugfix+2%29.rar
    Also responsible for the Roma Surrectum II Multiplayer mode
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  13. #93
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Updates Thread. 1.0 Now Released!

    Were forced to do a third bugfix due to Corsico-Sardinian Infantry just having half the men they are supposed to have, but now I have scanned all factions and no faction got wrong unit sizes anywhere:
    http://www.gamefront.com/files/22015...ugfix+3%29.rar

    Also took the opportunity to change a few units that had "hide_anywhere" to "hide_long_grass". Also halved the cost of slingers and halved their unit size as well to encourage theur use as ambushers and support units rather than having them being used as main line archery (if slinger change isn't appreciated it might be reverted)
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  14. #94
    atila9000's Avatar Decanus
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    Default Re: Updates Thread. 1.0 Now Released!

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Were forced to do a third bugfix due to Corsico-Sardinian Infantry just having half the men they are supposed to have, but now I have scanned all factions and no faction got wrong unit sizes anywhere:
    http://www.gamefront.com/files/22015...ugfix+3%29.rar

    Also took the opportunity to change a few units that had "hide_anywhere" to "hide_long_grass". Also halved the cost of slingers and halved their unit size as well to encourage theur use as ambushers and support units rather than having them being used as main line archery (if slinger change isn't appreciated it might be reverted)
    you changed the hiding because of my defeat yesterday?
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  15. #95
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Updates Thread. 1.0 Now Released!

    Quote Originally Posted by atila9000 View Post
    you changed the hiding because of my defeat yesterday?
    No
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  16. #96

    Default Re: Updates Thread. 1.0 Now Released!

    I played a couple of battles yesterday.
    The slingers now are really too weak, the only benefit they have over archers is their cost, but that's not saying much.
    I'd say either make them a bit more powerful, or double their size.

    Also, Armoured Elephants seemed a bit too powerful, I can give you a replay if you want to see it by yourself.
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  17. #97

    Default Re: Updates Thread. 1.0 Now Released!

    Quote Originally Posted by Paedric View Post
    I played a couple of battles yesterday.
    The slingers now are really too weak, the only benefit they have over archers is their cost, but that's not saying much.
    I'd say either make them a bit more powerful, or double their size.

    Also, Armoured Elephants seemed a bit too powerful, I can give you a replay if you want to see it by yourself.
    Agreed.

  18. #98
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    Default Re: Updates Thread. 1.0 Now Released!

    Quote Originally Posted by Paedric View Post
    I played a couple of battles yesterday.
    The slingers now are really too weak, the only benefit they have over archers is their cost, but that's not saying much.
    I'd say either make them a bit more powerful, or double their size.

    Also, Armoured Elephants seemed a bit too powerful, I can give you a replay if you want to see it by yourself.
    Did you try skirmish units on them, in all tests a single unit of skirmishers has been enough to take down any elephant unit.

    I am not able to run any tests right now due to internetless, but if problem with armored elephants persists you may outlaw them in the rules for the tournament for now. But please try throwing some javelins on them first...

    Slinger units got the exact same power level and proportional cost as before, use their now greater movement to get them around enemy flank and fire away at enemy's unshielded flanks, don't use them as archers.
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  19. #99
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    Default Re: Updates Thread. 1.0 Now Released!

    Did a test of 1 unit of Velites (around 200 denarii) vs 1 unit of Cataphract Elephants (around 2000 denarii) yesterday. The Velites destroyed 50% of the elephants and routed the rest, the Velites took 33% casualties, battle lasted 3 volleys. In other words the elephants were destroyed by a unit just 10% of their cost.

    Conclusion: Armoured Elephants are not overpowered, rather the opposite, so they stay as they are and are fine to use in tourney.
    Also responsible for the Roma Surrectum II Multiplayer mode
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  20. #100
    JackDionne's Avatar Senator
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    Default Re: Updates Thread. 1.0 Now Released!

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Did a test of 1 unit of Velites (around 200 denarii) vs 1 unit of Cataphract Elephants (around 2000 denarii) yesterday. The Velites destroyed 50% of the elephants and routed the rest, the Velites took 33% casualties, battle lasted 3 volleys. In other words the elephants were destroyed by a unit just 10% of their cost.

    Conclusion: Armoured Elephants are not overpowered, rather the opposite, so they stay as they are and are fine to use in tourney.
    A smart player will keep his elephants away from them.

    Same thing happens in our time, a mutli-milliion dollar tank can be destroyed by a new generation missile (top attack) worth a fraction of the cost.
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